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    lr-fbalpha now fast on PiZero & rpi1

    Scheduled Pinned Locked Moved General Discussion and Gaming
    fbalphapizerodynarec
    28 Posts 7 Posters 6.9k Views
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    • N
      nasp2000 @barbudreadmon
      last edited by

      This info is so good... i will try soon...

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      • DarksaviorD
        Darksavior @barbudreadmon
        last edited by

        @barbudreadmon Where do I put that argument?

        mituM 1 Reply Last reply Reply Quote 0
        • mituM
          mitu Global Moderator @Darksavior
          last edited by mitu

          @Darksavior If you modify the scriptmodule to re-build from source, it should be somewhere around here - notice how HAVE_NEON option is added. Note that if you compile on a Pi 0/1, you'll have to pick the other branch of the if, for non-NEON enabled systems.

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          • BuZzB
            BuZz administrators
            last edited by BuZz

            I will enable the option for armv6 devices for now. [edit] this is done and rpi1 binaries are updated.

            @barbudreadmon the rpi3 running at 700Mhz will still be a fair amount faster than the rpi0/1 I think. I will try it out on a rpi1 system. Thanks for the improvements.

            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

            B 1 Reply Last reply Reply Quote 1
            • DarksaviorD
              Darksavior
              last edited by Darksavior

              Nevermind, not sure if the argument is enabled. Had to try an older build to compare and didn't notice

              B 1 Reply Last reply Reply Quote 0
              • B
                barbudreadmon @Darksavior
                last edited by

                @Darksavior said in lr-fbalpha now fast on PiZero & rpi1:

                Excellent. This helps on the pi3b/b+ as well.

                I don't recommend using it on arch besides rpi0/1 for several reasons :

                • savestates from cyclone aren't compatible with savestates from musashi
                • for the reason above, it's also breaking netplay cross-platform compatibility
                • i can't really say for sure that this cyclone implementation is bug free
                • at the very least i think it breaks support for megadrive games (if you are using fbalpha for megadrive)

                FBNeo developer - github - forum

                DarksaviorD 1 Reply Last reply Reply Quote 1
                • DarksaviorD
                  Darksavior @barbudreadmon
                  last edited by

                  @barbudreadmon Yea I just noticed it breaks system18.

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                  • B
                    barbudreadmon @BuZz
                    last edited by

                    @BuZz now i build cyclone support for all arm platform, however you have to enable it through the core options (disabled by default, for the reasons explained above).

                    @Darksavior i guess it solves the issue with system18 since you'll be able to use core option overrides.

                    FBNeo developer - github - forum

                    BuZzB 1 Reply Last reply Reply Quote 1
                    • BuZzB
                      BuZz administrators @barbudreadmon
                      last edited by

                      @barbudreadmon Thanks. Enabled for all arm platforms. Binaries have also been updated now.

                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                      1 Reply Last reply Reply Quote 0
                      • lostlessL
                        lostless
                        last edited by

                        i just tried the cyclone support on a pi zero and did not notice any improvements. All i tested was some neo geo games though. Am I missing something?

                        DarksaviorD 1 Reply Last reply Reply Quote 0
                        • DarksaviorD
                          Darksavior @lostless
                          last edited by

                          @lostless Enable Cyclone from Rgui: Quick Menu, Options.

                          lostlessL 1 Reply Last reply Reply Quote 0
                          • BuZzB
                            BuZz administrators
                            last edited by

                            Just to note, I did actually update Jessie packages too. But this may be the last time. (I have to build everything 4 times currently and I want people to update to Stretch)

                            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                            • lostlessL
                              lostless @Darksavior
                              last edited by

                              @Darksavior did that, seem to make no difference.

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                              • B
                                barbudreadmon @lostless
                                last edited by barbudreadmon

                                @lostless said in lr-fbalpha now fast on PiZero & rpi1:

                                @Darksavior did that, seem to make no difference.

                                You need to restart the core (most likely close and reopen actually).

                                Edit : my bad, i confirm i messed up when reworking this as a core option, cyclone is always disabled, should be fixed in my next commit.
                                Edit 2 : Should work as expected now, also improved description of the core option...

                                FBNeo developer - github - forum

                                lostlessL 1 Reply Last reply Reply Quote 0
                                • lostlessL
                                  lostless @barbudreadmon
                                  last edited by

                                  @barbudreadmon after spending 5 hours compiling on a pi zero, Lol, there still is no difference.

                                  B 1 Reply Last reply Reply Quote 0
                                  • B
                                    barbudreadmon @lostless
                                    last edited by

                                    @lostless said in lr-fbalpha now fast on PiZero & rpi1:

                                    there still is no difference.

                                    Having no difference at all doesn't make any sense, at the very least it is using ~30% less cpu with cyclone enabled. I tried downclocking my rpi3 again (this time to 600Mhz), i played Street Fighter Alpha 3 which is probably one of the most demanding m68k games :

                                    • with cyclone enabled, max cpu usage was 80% (happened once around the end of the attract mode) with a minimum around 50%.
                                    • with musashi, cpu couldn't handle it, minimum was 80%, regular spikes above 100%, causing slowdowns

                                    Let's confirm your issue is not elsewhere :

                                    • what's the commit you are using (next to the emulator version in bottom left of rgui) ?
                                    • do you have something that could cause heavy cpu usage ? like rewind or advanced shaders ?
                                    • did you shutdown the emulator after enabling cyclone ? not just "restart" in the ui ?

                                    Also, you don't need to spend 5 hours building this, downloading the armhf version at libretro buildbot and replacing yours should be fine : http://buildbot.libretro.com/nightly/linux/armhf/latest/fbalpha_libretro.so.zip

                                    FBNeo developer - github - forum

                                    lostlessL 1 Reply Last reply Reply Quote 0
                                    • lostlessL
                                      lostless @barbudreadmon
                                      last edited by

                                      @barbudreadmon Im using build cb4826a. I guess some games speed up better then others. I tested neo geo and was a tad faster. Games like simpsons arcade I noticed no change. But its still not full speed on a pi zero. But was fun to test out.

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                                      • B
                                        barbudreadmon @lostless
                                        last edited by

                                        @lostless said in lr-fbalpha now fast on PiZero & rpi1:

                                        @barbudreadmon Im using build cb4826a. I guess some games speed up better then others. I tested neo geo and was a tad faster. Games like simpsons arcade I noticed no change. But its still not full speed on a pi zero. But was fun to test out.

                                        I explained it was only affecting games using the m68k cpu, simpsons is not one of them.
                                        Could you try using a frameskip of 1 in core options for neogeo ? To see if the bottleneck is the rendering.

                                        FBNeo developer - github - forum

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                                        • B
                                          barbudreadmon @lostless
                                          last edited by

                                          @lostless said in lr-fbalpha now fast on PiZero & rpi1:

                                          Im using build cb4826a

                                          What the fuck with that commit actually ? It doesn't even exist in https://github.com/libretro/fbalpha/commits/master, seems to me like you are not even using the right emulator...

                                          FBNeo developer - github - forum

                                          DarksaviorD 1 Reply Last reply Reply Quote 0
                                          • DarksaviorD
                                            Darksavior @barbudreadmon
                                            last edited by

                                            @barbudreadmon lol, that build number is from mame2003...of last year.

                                            B 1 Reply Last reply Reply Quote 0
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