pacman.zip.cfg doesn't get called
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@rbaker It's just the lasted download image I found from RetroPie. The only thing I did to it was adding one rom (pacman) and added a pacman.zip.cfg to rotate the screen.
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@schmiddyman said in pacman.zip.cfg doesn't get called:
@mitu I did run it in verbose mode. The log file didn't show me any relevant errors. But I also didn't see that the pacman.zip.cfg was loaded. I am not sure if I would see this in this log.
Can you show us the log on a pastebin service like http://paste.ubuntu.com/ or http://pastebin.com/ ?
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@Clyde said in pacman.zip.cfg doesn't get called:
Here is my log file after starting up pacman: https://pastebin.com/bwLys8dS
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@Clyde I also noticed that the mappings for player1 and 2 are the same. That is strange?! Have a look at my retroarch.cfg, I have defined different mappings for the two players.
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@schmiddyman said in pacman.zip.cfg doesn't get called:
@rbaker It's just the lasted download image I found from RetroPie. The only thing I did to it was adding one rom (pacman) and added a pacman.zip.cfg to rotate the screen.
Is this a third party image your using..or a fresh install ?
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@schmiddyman From the log file:
[INFO] Environ SET_ROTATION: 3
So somewhere something is overriding your setting. Have you used 'Save Config on Exit' or saved your configuration file from RetroArch at some point ?
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@schmiddyman Try to add the rotation setting from the RGUI menus and then use 'Save Game settings' after you're ok with the setting. Remove your
cfg
file and see if re-starting the ROM will apply your settings for the ROM. -
@mitu I didn't find the option in the RGUI to change the rotation of the screen.
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what exactly are you trying to do maybe i can help you from there.
As far as tate mode goes mame will work out it its a vertical game andif tate mode is on it will rotate it.
All you need to do is make sure the aspect setting->video-aspect ration is set to core provided.
I believe retropie has problems with this setting with the enum sttructure changes in retroarch.
now all you have to do is put tate mode on and it will rotate your vertical games 90 degrees so no border is used and games that werent rotated wont be effected. It the users responsibility to rotate the monitor 90 degrees if needed and that is what the user wants
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@grant2258 I don't rotate the monitor. I have a cocktail mode table with vertical and horizontal setup. Vertical games: players want to sit opposite each other and horizontal games players want to sit next to each other. I want to configure for each of the roms what rotation to choose. that is why I want to use the <rom>.zip.cfg files for each rom.
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@grant2258 This is my home made cabinet :)
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tate mode will do this for you and pacman does have a cocktail mode dipswitch setting. Make sure you compile from source the old mame binary wont do the cocktail filp via the dipswitch
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@grant2258 said in pacman.zip.cfg doesn't get called:
I believe retropie has problems with this setting with the enum sttructure changes in retroarch.
This has been fixed when it was reported (https://github.com/RetroPie/RetroPie-Setup/commit/2de4cf6f54e5bcdfde94ce33a062ef7bbe01535f), but it doesn't get set by RetroPie unless you use the Configuration Editor.
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@mitu ah ok thats good news .
@schmiddyman well if you really want to handle the rotations manually go to settings -> user inferface and set show advance settings to on. You will then see the rotation option in the settings -> video
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@grant2258 I am already using the cocktail switch in the specific roms. That has always worked. But this switch only flips the screen when player changes. It doesn't rotate the screen by 90 degrees. I also tried the tate mode, but my screen didn't flip. I assume it relies on the HDMI signal to report a turn of monitor. How else would retroarch know which rom is a vertical game or not?
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In addition to what @grant2258 said, you can then save the game's configuration from the RGUI, from Quick Menu -> Overrides -> Save Game Overrides. This will create a
.cfg
file in~/.config/retroarch/configs/<system>/pacman.cfg
which should also include thevideo_rotation
configuration.I tested with a simple configuration file for one of my ROMs - similar to your setup - by just adding a
ROMNAME.cfg
file withvideo_rotation = 1
in it - and it worked fine, so your initial configuration should also work.EDIT: can you also post the
/opt/retropie/configs/arcade/retroarch.cfg
file contents on pastebin.com ? -
mame knows what games are vertical from the drivers
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@schmiddyman a 90 degree rotated tate mode just draws the image in a monitor like it was rotated 90 degrees i can take picture for you. Its the users responsibility to physically rotated teh monitor if they choose too
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https://github.com/grant2258/mame2003-plus-libretro/issues/8
this is what tate mode should be doing for you if it isint doing this for you with pacman please update mame2003 from source
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