MAME ROW #120 - Cabal
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To be fair, it seemed a bit easier than I remember from the arcade. Probably having roll as a button instead of needing a spin on the trackball makes it easier - you are immune to everything, including tank shells, while rolling.
It's a shame this game reveals all its tricks (powerups and destroyable terrain) on the first stage, apart from the end of level boss, nothing much changes - and even the level 2 boss just seems to be a variation of the level 1 one.
My new tactic is to take out the trucks full of enemy soldiers before they get a chance to deploy - those are more trouble than even helicopters and tanks, as they have multiple enemies shooting in various directions, the helicopters and tanks shoot in a predictable manner and can be avoided (although it's still best to take them out before they get to shoot if possible)
I stockpiled grenades by shooting stretcher bearers then used as many as required on the bosses - throwing three grenades as a time in bursts meant the level 1 boss didn't even get a chance to return fire .
It just got too hectic by the third level to keep track of everything going on!
A great fun blaster though. I remember thinking at the time in the arcades that the comical run and music atbthebsend of each stage was out of place for such a game, but now I quite like it - gives the game a bit of character!
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@GtBFilms thanks for the precious tips!
My first attempt are a measly 212k, stage 1-4, even before the first boss. I'll try more in the coming days!
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@GtBFilms so, today I played a few more times and reached stage 2-1, scoring 440,630. Still nowhere close to your score :D
I'm curious about your statement about "I stockpiled grenades by shooting stretcher bearers then used as many as required on the bosses - throwing three grenades as a time in bursts meant the level 1 boss didn't even get a chance to return fire .".
It takes quite a few grenades to kill the level 1 boss, though, right? That was more of a figure of speech than anything else, I assume?
To be fair, though, the level 1 boss probably didn't need grenades, I feel?
I'll give it a couple more tries. :)
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So hello guys, I had a few runs now and still try to get to stage 1-4. My current score is 144'040 and a screen follows if I improve. It is the first time I play this game, I quite like it (especially the title screen). Let's see if I can catch up. :D
EDIT: Ah, now I got it. I have to press fast and short to shoot and if I hold the button, he stops moving. That makes sense, then its fine and the cursor speed is no issue.
If I shoot, my character is not able to move. So shooting and moving at same time seems not possible. I have a second question about the cursor speed. I don't know the original game and don't know if my cursor is slow. Did you guys change it somehow or is the default speed authentic? -
Finally it is playable to me. Here is what i got, stage: 2-2, score: 518'350
First screenshot to capture the moment when i died and second one for my name.
Something which bugs me: I use autofire, as this is allowed here. -
Hello, here comes my improvement. Made it to stage 3-2, even when I lost a life very early in game.
Score: 1'001'440 😎Now I like the game.
@pjft said in MAME ROW #120 - Cabal:
@thelostsoul Stay away from the steak for lunch today. You'll thank me later.
Signed: future thelostsoul .
Thank you. ;-)
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Those are some HARDCORE scores, great job!
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MAME ROW #121 is live!
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@thelostsoul awesome score!
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Well done @thelostsoul and @GtBFilms .
I never made it past my original score of 440k, here's the picture I finally managed to upload.
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I know this is for fun only, but I wanted say something about AutoFire. Yes, again this topic. My score is not impressive, because AutoFire really makes it easy. The proof comes from a friend of mine, who struggled to beat my score and I recommended him to enable AutoFire. Suddenly he reached almost double my score.
My conclusion: For the sake of fun (thats the reason we do this), at this place I will not play with AutoFire in the future. It gives an big advantage.
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@thelostsoul Yeah, autofire here makes it possible to harvest about 20 grenades at a pop.
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