Controls don't work in retroarch or in console games
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EDIT:
For everyone else having this exact problem here is the solution:-
First, you will need a usb keyboard, I have my retropie in my sleeping room with my tv and the controllers so I had to unplug it and bring it near my PC.
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Connect the usb keyboard and map it with emulation station
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Connect one controller at a time to configure (I tried it like this, maybe it can be done with many) while keeping the keyboard plugged, go to settings and select retroarch. Now you will be able to navigate the retroarch menu with the keyboard. Go to settings, input, and there edit input 1 keybinds, make sure the name of the controller appears. You will see that the keyboard is also mapped there. Map your controller there, click on save autoconfig. You can also edit the hotkey binds on the previous menu.
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Once that controller is configured go back to the beginning of the retroarch menu, click on configuration file and click save current configuration.
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Disconnect that controller and connect the next one and repeat.
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Reboot the retropie, unplug the keyboard, connect all controllers and test it in a game. You should be able to use the controls properly.
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I can't seem to be able to bind 2 different hotkey keys for my controls but that's ok. At least I can play now.
ORIGINAL POST:
Pi Model or other hardware: Pi 3b (not b+)
Power Supply used: Tried 2 (official raspi 2.5A and one with 5.1A rating)
RetroPie Version Used 4.4
Built From: Pre made SD Image on RetroPie websiteSo this has been giving me a lot of work.
I'm using a Raspberry Pi 3 (not b+), installed the latest (4.4) retropie by burning the sd card with etcher.
My controllers are some generic bluetooth controllers. I configured the wifi with a usb keyboard, then looked for the bluetooth controllers, found the 2 I have, registered and mapped them in emulationstation wit the standard menu (start config input).
I then uploaded the PSX bios (which I checked the name was as in the docs and the checksum was ok). And 2 PS1 roms.
When I launch the games the controllers are inserted into the ports but only the d-pad worked somehow. I could not play the games.
I googled the problem thinking it had to do with the PSX emulator, and only found old solutions that did not help. I couldn't even exit the games or open the menu. I had to reboot everytime.
I installed openblocks, the tetris game, and the controllers worked perfectly there. I tried everything. Changing the Power Supply, changing the game roms, remapping the controllers a thousand times, updating everything, I then tried to enter the retroarch config and found that the controls where incorrectly mapped there too! So it was not a problem with the emulator but with retroarch. I tried uninstalling it and reinstalling it. I tried deleting the config, I tried deleting the emulationstation mapping to see if when mapping again it would work, but it didn't.Finally I tried reformatting the SD card and burning the image again! And still have the same problem.
My controllers map correctly in emulationstation and I could make them work with openblocks and steamlink. However when trying to play a psx game they are incorrectly mapped, when I finally found out that I could use Left Shoulder and B to open the retroarch menu (because it was mapped wrongly) I tried to see the controls mapping but couldn't because there was no button to enter the config. So I plugged in a keyboard and didn't understand very well but I believe my controls where not mapped to any key that isn't the d-pad.What can I do now? Why isn't the emulationstation mapping applying to the retroarch config?
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@Agustinb14 What kind of controllers do you have - can you please be more specific ?
Why isn't the emulationstation mapping applying to the retroarch config?
Some PS1 games don't work with an analog type controller - see https://retropie.org.uk/docs/Playstation-1/#analog-controller-type.
when I finally found out that I could use Left Shoulder and B ...
See the RetroArch controller page for how to check the button/D-Pad/trigger values with
jstest
and compare them to the ones that are stored in the configuration file that Emulationstation created for RetroArch - in/opt/retropie/configs/all/retroarch-joypads
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@mitu
Ok, I did the jstest and the values are right in configs/all/retroarch-joypads for my controllers.
The question is then, why do they not work correctly inside retroarch menu or any emulator??I can't even navigate the emulator menu to change the controller to analog (but that shouldn't be the error because I checked that the games support it, Crash team Racing for example.)
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@Agustinb14 Only 1 controller (from the 2 you have plugged in) can control the menu. Can you post the configs here in the forum, surrounded by code tags (
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Sorry for the delay. Got some news.
I tried super mario 64 and surprisingly the controls work perfectly.
So the problem appears to be with the PS1 emulator and the retroarch config menu I guess.
I added more PS1 roms and tried them but it didn't work.
I tried connecting only 1 controller to see if the problem was with using 2 and it didn't work either.The configs are below:
Controller 1 config (configs/all/retroarch-joypads)
input_device = "ONSET GW GO" input_driver = "udev" input_r_y_plus_axis = "+3" input_r_x_minus_axis = "-2" input_l_btn = "6" input_load_state_btn = "6" input_start_btn = "11" input_exit_emulator_btn = "11" input_r_y_minus_axis = "-3" input_down_btn = "h0down" input_l_x_plus_axis = "+0" input_r_btn = "7" input_save_state_btn = "7" input_right_btn = "h0right" input_state_slot_increase_btn = "h0right" input_select_btn = "10" input_left_btn = "h0left" input_state_slot_decrease_btn = "h0left" input_l2_btn = "8" input_l3_btn = "13" input_l_y_minus_axis = "-1" input_up_btn = "h0up" input_a_btn = "0" input_b_btn = "1" input_reset_btn = "1" input_enable_hotkey_btn = "10" input_l_y_plus_axis = "+1" input_r2_btn = "9" input_r3_btn = "14" input_x_btn = "3" input_menu_toggle_btn = "3" input_l_x_minus_axis = "-0" input_y_btn = "4" input_r_x_plus_axis = "+2"
Controller 2 config (configs/all/retroarch-joypads)
input_device = "小米蓝牙手柄" input_driver = "udev" input_r_y_plus_axis = "+5" input_r_x_minus_axis = "-2" input_l_btn = "6" input_load_state_btn = "6" input_start_btn = "11" input_exit_emulator_btn = "11" input_r_y_minus_axis = "-5" input_down_btn = "h0down" input_l_x_plus_axis = "+0" input_r_btn = "7" input_save_state_btn = "7" input_right_btn = "h0right" input_state_slot_increase_btn = "h0right" input_select_btn = "10" input_left_btn = "h0left" input_state_slot_decrease_btn = "h0left" input_l2_btn = "8" input_l3_btn = "13" input_l_y_minus_axis = "-1" input_up_btn = "h0up" input_a_btn = "0" input_b_btn = "1" input_reset_btn = "1" input_enable_hotkey_btn = "10" input_l_y_plus_axis = "+1" input_r3_btn = "14" input_x_btn = "3" input_menu_toggle_btn = "3" input_l_x_minus_axis = "-0" input_y_btn = "4" input_r_x_plus_axis = "+2"
Retroarch config (configs/all/retroarch.cfg)
## Skeleton config file for RetroArch # Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ... # This will be overridden by explicit command line options. # savefile_directory = # Save all save states (*.state) to this directory. # This will be overridden by explicit command line options. # savestate_directory = # If set to a directory, content which is temporarily extracted # will be extracted to this directory. cache_directory = "/tmp/retroarch" # Save all downloaded files to this directory. # core_assets_directory = # Save all remapped controls to this directory. # input_remapping_directory = # Save all playlists/collections to this directory. # playlist_directory = # If set to a directory, the content history playlist will be saved # to this directory. # content_history_dir = # Saved queries are stored to this directory. # cursor_directory = # Automatically saves a savestate at the end of RetroArch's lifetime. # The path is $SRAM_PATH.auto. # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set. # savestate_auto_save = false # savestate_auto_load = true # Load libretro from a dynamic location for dynamically built RetroArch. # This option is mandatory. # Path to a libretro implementation. # libretro_path = "/path/to/libretro.so" # A directory for where to search for libretro core implementations. # libretro_directory = # A directory for where to search for libretro core information. # libretro_info_path = # Sets log level for libretro cores (GET_LOG_INTERFACE). # If a log level issued by a libretro core is below libretro_log_level, it is ignored. # DEBUG logs are always ignored unless verbose mode is activated (--verbose). # DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3. # libretro_log_level = 0 # Enable or disable verbosity level of frontend. # log_verbosity = false # If this option is enabled, every content file loaded in RetroArch will be # automatically added to a history list. # history_list_enable = true # Enable performance counters # perfcnt_enable = false # Path to core options config file. # This config file is used to expose core-specific options. # It will be written to by RetroArch. # A default path will be assigned if not set. core_options_path = "/opt/retropie/configs/all/retroarch-core-options.cfg" # Path to content history file. # RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading. # A default path will be assigned if not set. # content_history_path = # Path to music content history file (optional). # RetroArch keeps track of all music content loaded in the menu and from CLI directly for convenient quick loading. # A default path will be assigned if not set. # content_music_history_path = # Path to image content history file (optional). # RetroArch keeps track of all image content loaded in the menu and from CLI directly for convenient quick loading. # A default path will be assigned if not set. # content_image_history_path = # Path to video content history file (optional). # RetroArch keeps track of all video content loaded in the menu and from CLI directly for convenient quick loading. # A default path will be assigned if not set. # content_video_history_path = # Number of entries that will be kept in content history file. # content_history_size = 100 # Sets the "system" directory. # Implementations can query for this directory to load BIOSes, system-specific configs, etc. system_directory = "/home/pi/RetroPie/BIOS" # Sets start directory for menu file browser. # rgui_browser_directory = # Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY. # Usually set by developers who bundle libretro/RetroArch apps to point to assets. # content_directory = # Assets directory. This location is queried by default when menu interfaces try to look for # loadable assets, etc. # assets_directory = # Dynamic wallpapers directory. The place to store the wallpapers dynamically # loaded by the menu depending on context. # dynamic_wallpapers_directory = # Thumbnails directory. To store thumbnail files. # thumbnails_directory = # Sets start directory for menu config browser. # rgui_config_directory = # Show startup screen in menu. # Is automatically set to false when seen for the first time. # This is only updated in config if config_save_on_exit is set to true, however. # rgui_show_start_screen = true # Flushes config to disk on exit. Useful for menu as settings can be modified. # Overwrites the config. #include's and comments are not preserved. config_save_on_exit = "false" # Shows hidden files and folders in directory listings. # show_hidden_files = false #### Video # Video driver to use. "gl", "xvideo", "sdl", "d3d" # video_driver = "gl" # Which context implementation to use. # Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl. # By default, tries to use first suitable driver. # video_context_driver = # Windowed x resolution scale and y resolution scale # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale) # video_scale = 3.0 # Fullscreen resolution. Resolution of 0 uses the resolution of the desktop. # video_fullscreen_x = 0 # video_fullscreen_y = 0 # Start in fullscreen. Can be changed at runtime. # video_fullscreen = false # If fullscreen, prefer using a windowed fullscreen mode. # video_windowed_fullscreen = true # Percentage of opacity to use for the window (100 is completely opaque). # video_window_opacity = 100 # Whether to enable the default window decorations like border, titlebar etc. # video_window_show_decorations = true # Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor), # suggests RetroArch to use that particular monitor. # video_monitor_index = 0 # Forcibly disable composition. Only works in Windows Vista/7 for now. # video_disable_composition = false # Video vsync. # video_vsync = true # Interval at which a Vsync swap is performed. # 1 is normal, 2 is doubled frames, 3 is tripled frames, etc. # video_swap_interval = 1 # Max amount of swapchain images. # Single buffering = 1, Double buffering = 2, 3 = Triple buffering # video_max_swapchain_images = 3 # Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows # have video problems with sRGB FBO support enabled. # video_force_srgb_disable = false # Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance. # video_hard_sync = false # Sets how many frames CPU can run ahead of GPU when using video_hard_sync. # Maximum is 3. # video_hard_sync_frames = 0 # Sets how many milliseconds to delay after VSync before running the core. # Can reduce latency at cost of higher risk of stuttering. # Maximum is 15. # video_frame_delay = 0 # Inserts a black frame inbetween frames. # Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting. # video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2). # video_black_frame_insertion = false # Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering. video_threaded = "true" # Use a shared context for HW rendered libretro cores. # Avoids having to assume HW state changes inbetween frames. # video_shared_context = false # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders. video_smooth = "false" # Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio. # video_force_aspect = true # Only scales video in integer steps. # The base size depends on system-reported geometry and aspect ratio. # If video_force_aspect is not set, X/Y will be integer scaled independently. # video_scale_integer = false # Index of the aspect ratio selection in the menu. # 19 = Config, 20 = 1:1 PAR, 21 = Core Provided, 22 = Custom Aspect Ratio # aspect_ratio_index = 19 # A floating point value for video aspect ratio (width / height). # If this is not set, aspect ratio is assumed to be automatic. # Behavior then is defined by video_aspect_ratio_auto. # video_aspect_ratio = # If this is true and video_aspect_ratio is not set, # aspect ratio is decided by libretro implementation. # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set. video_aspect_ratio_auto = "true" # Forces cropping of overscanned frames. # Exact behavior of this option is implementation specific. # video_crop_overscan = true # Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset) # video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}" # Load video_shader on startup. # Other shaders can still be loaded later in runtime. # video_shader_enable = false # Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access. # video_shader_dir = # CPU-based video filter. Path to a dynamic library. # video_filter = # Defines a directory where CPU-based video filters are kept. # video_filter_dir = # Path to a font used for rendering messages. This path must be defined to enable fonts. # Do note that the _full_ path of the font is necessary! # video_font_path = # Size of the font rendered in points. video_font_size = "12" # Enable usage of OSD messages. # video_font_enable = true # Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values. # [0.0, 0.0] maps to the lower left corner of the screen. # video_message_pos_x = 0.05 # video_message_pos_y = 0.05 # Color for message. The value is treated as a hexadecimal value. # It is a regular RGB hex number, i.e. red is "ff0000". # video_message_color = ffffff # Background color for OSD messages. Red/Green/Blue values are from 0 to 255 and opacity is 0.0 to 1.0. video_message_bgcolor_enable = false video_message_bgcolor_red = 0 video_message_bgcolor_green = 0 video_message_bgcolor_blue = 0 video_message_bgcolor_opacity = 1.0 # Video refresh rate of your monitor. # Used to calculate a suitable audio input rate. # video_refresh_rate = 59.94 # Allows libretro cores to set rotation modes. # Setting this to false will honor, but ignore this request. # This is useful for vertically oriented content where one manually rotates the monitor. # video_allow_rotate = true # Forces a certain rotation of the screen. # The rotation is added to rotations which the libretro core sets (see video_allow_rotate). # The angle is <value> * 90 degrees counter-clockwise. # video_rotation = 0 #### Audio # Enable audio. # audio_enable = true # Mutes audio. # audio_mute_enable = false # Mutes audio mixer volume globally. # audio_mixer_mute_enable = false # Audio output samplerate. # audio_out_rate = 48000 # Audio resampler backend. Which audio resampler to use. # Default will use "sinc". # audio_resampler = # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio. # audio_driver = # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ... # audio_device = # Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library. # audio_dsp_plugin = # Directory where DSP plugins are kept. # audio_filter_dir = # Will sync (block) on audio. Recommended. # audio_sync = true # Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency. # audio_latency = 64 # Enable audio rate control. # audio_rate_control = true # Controls audio rate control delta. Defines how much input rate can be adjusted dynamically. # Input rate = in_rate * (1.0 +/- audio_rate_control_delta) # audio_rate_control_delta = 0.005 # Controls maximum audio timing skew. Defines the maximum change in input rate. # Input rate = in_rate * (1.0 +/- max_timing_skew) # audio_max_timing_skew = 0.05 # Audio volume. Volume is expressed in dB. # 0 dB is normal volume. No gain will be applied. # Gain can be controlled in runtime with input_volume_up/input_volume_down. # audio_volume = 0.0 # Audio mixer volume. Volume is expressed in dB. # 0 dB is normal volume. No gain will be applied. # audio_mixer_volume = 0.0 #### Overlay # Defines a directory where overlays are kept for easy access. # overlay_directory = # Enable the overlay. # input_overlay_enable = true # Hide the current overlay from appearing inside the menu. # input_overlay_hide_in_menu = true # Path to input overlay. # input_overlay = # Opacity of all the UI elements of the overlay. # input_overlay_opacity = 1.0 # Scale of all UI elements of the overlay. # input_overlay_scale = 1.0 #### Input # Input driver. Depending on video driver, it might force a different input driver. # input_driver = sdl # Joypad driver. (Valid: linuxraw, sdl, dinput) input_joypad_driver = "udev" # Path to input remapping file. # input_remapping_path = # Input bind timer timeout. # Amount of seconds to wait until proceeding to the next bind. Default: 5, minimum: 1 # input_bind_timeout = 1 # If enabled, overrides the input binds with the remapped binds set for the current core. # input_remap_binds_enable = true # Maximum amount of users supported by RetroArch. # input_max_users = 16 # Keyboard layout for input driver if applicable (udev/evdev for now). # Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys"). # input_keyboard_layout = # Defines axis threshold. Possible values are [0.0, 1.0] # input_axis_threshold = 0.5 # Enable input auto-detection. Will attempt to autoconfigure # joypads, Plug-and-Play style. input_autodetect_enable = "true" # Show the input descriptors set by the core instead of the # default ones. # input_descriptor_label_show = true # Hide input descriptors that were not set by the core. # input_descriptor_hide_unbound = false # Influence how input polling is done inside RetroArch. # 0 : Early - Input polling is performed before call to retro_run. # 1 : Normal - Input polling is performed when retro_input_poll is # requested. # 2 : Late - Input polling is performed on first call to retro_input_state # per frame # # Setting it to 0 or 2 can result in less latency depending on # your configuration. # # When netplay is enabled, the default polling behavior (1) will # be used regardless of the value set here. # input_poll_type_behavior = 1 # Directory for joypad autoconfigs. # If a joypad is plugged in, that joypad will be autoconfigured if a config file # corresponding to that joypad is present in joypad_autoconfig_dir. # Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs. # Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend. # Requires input_autodetect_enable to be enabled. # joypad_autoconfig_dir = # Sets which libretro device is used for a user. # Devices are indentified with a number. # This is normally saved by the menu. # Device IDs are found in libretro.h. # These settings are overridden by explicit command-line arguments which refer to input devices. # None: 0 # Joypad (RetroPad): 1 # Mouse: 2 # Keyboard: 3 # Generic Lightgun: 4 # Joypad w/ Analog (RetroPad + Analog sticks): 5 # Multitap (SNES specific): 257 # Super Scope (SNES specific): 260 # Justifier (SNES specific): 516 # Justifiers (SNES specific): 772 # input_libretro_device_p1 = # input_libretro_device_p2 = # input_libretro_device_p3 = # input_libretro_device_p4 = # input_libretro_device_p5 = # input_libretro_device_p6 = # input_libretro_device_p7 = # input_libretro_device_p8 = # Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_" # is for keypad keys): # # left, right, up, down, enter, kp_enter, tab, insert, del, end, home, # rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus, # f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, # num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown, # keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9, # period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock, # tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket, # backslash, rightbracket, kp_period, kp_equals, rctrl, ralt # # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, # rather than relying on a default. input_player1_a = "z" input_player1_b = "x" input_player1_y = "s" input_player1_x = "a" input_player1_start = "enter" input_player1_select = "shift" input_player1_l = "d" input_player1_r = "f" input_player1_left = "left" input_player1_right = "right" input_player1_up = "up" input_player1_down = "down" input_player1_l2 = "e" input_player1_r2 = "r" input_player1_l3 = "g" input_player1_r3 = "h" # Two analog sticks (DualShock-esque). # Bound as usual, however, if a real analog axis is bound, # it can be read as a true analog. # Positive X axis is right, Positive Y axis is down. # input_player1_l_x_plus = # input_player1_l_x_minus = # input_player1_l_y_plus = # input_player1_l_y_minus = # input_player1_r_x_plus = # input_player1_r_x_minus = # input_player1_r_y_plus = # input_player1_r_y_minus = # If desired, it is possible to override which joypads are being used for user 1 through 8. # First joypad available is 0. # input_player1_joypad_index = 0 # input_player2_joypad_index = 1 # input_player3_joypad_index = 2 # input_player4_joypad_index = 3 # input_player5_joypad_index = 4 # input_player6_joypad_index = 5 # input_player7_joypad_index = 6 # input_player8_joypad_index = 7 # Input device buttons. # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig. # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction. # E.g. "h0up" # input_player1_a_btn = # input_player1_b_btn = # input_player1_y_btn = # input_player1_x_btn = # input_player1_start_btn = # input_player1_select_btn = # input_player1_l_btn = # input_player1_r_btn = # input_player1_left_btn = # input_player1_right_btn = # input_player1_up_btn = # input_player1_down_btn = # input_player1_l2_btn = # input_player1_r2_btn = # input_player1_l3_btn = # input_player1_r3_btn = # Menu buttons. # menu_search_btn = # menu_info_btn = # menu_default_btn = # menu_scroll_down_btn = # menu_scroll_up_btn = # Swap buttons for OK/Cancel menu_swap_ok_cancel_buttons = "false" # Axis for RetroArch D-Pad. # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number. # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity. # input_player1_left_axis = # input_player1_right_axis = # input_player1_up_axis = # input_player1_down_axis = # Holding the turbo while pressing another button will let the button enter a turbo mode # where the button state is modulated with a periodic signal. # The modulation stops when the button itself (not turbo button) is released. # input_player1_turbo = # Describes the period and how long of that period a turbo-enabled button should behave. # Numbers are described in frames. # input_turbo_period = 6 # input_turbo_duty_cycle = 3 # This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity. # All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well. # Toggles fullscreen. # input_toggle_fullscreen = f # Saves state. # input_save_state = f2 # Loads state. # input_load_state = f4 # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline). # When slot is != 0, path will be $path%d, where %d is slot number. input_state_slot_increase = "right" input_state_slot_decrease = "left" # Toggles between fast-forwarding and normal speed. # input_toggle_fast_forward = space # Hold for fast-forward. Releasing button disables fast-forward. # input_hold_fast_forward = l # Key to exit RetroArch cleanly. # Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc. # On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization. input_exit_emulator = "enter" # Applies next and previous shader in directory. input_shader_next = "m" input_shader_prev = "n" # Hold button down to rewind. Rewinding must be enabled. input_rewind = "r" # Toggle between recording and not. # input_movie_record_toggle = o # Toggle between paused and non-paused state # input_pause_toggle = p # Frame advance when content is paused # input_frame_advance = k # Reset the content. input_reset = "x" # Cheats. # input_cheat_index_plus = y # input_cheat_index_minus = t # input_cheat_toggle = u # Mute/unmute audio # input_audio_mute = f9 # Take screenshot # input_screenshot = f8 # Netplay flip users. # input_netplay_flip_players = i # Hold for slowmotion. # input_slowmotion = e # Enable other hotkeys. # If this hotkey is bound to either keyboard, joybutton or joyaxis, # all other hotkeys will be disabled unless this hotkey is also held at the same time. # This is useful for RETRO_KEYBOARD centric implementations # which query a large area of the keyboard, where it is not desirable # that hotkeys get in the way. # Alternatively, all hotkeys for keyboard could be disabled by the user. # input_enable_hotkey_btn = # Increases audio volume. # input_volume_up = kp_plus # Decreases audio volume. # input_volume_down = kp_minus # Toggles to next overlay. Wraps around. # input_overlay_next = # Toggles eject for disks. Used for multiple-disk content. # input_disk_eject_toggle = # Cycles through disk images. Use after ejecting. # Complete by toggling eject again. # input_disk_next = # Toggles menu. input_menu_toggle = "a" # RetroPad button combination to toggle menu # 0 = none, 1 = L + R + Y + D-Pad Down, 2 = L3 + R3, 3 = Start + Select # input_menu_toggle_gamepad_combo = 0 # allow any RetroPad to control the menu all_users_control_menu = "true" # Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse, # and keeps the mouse pointer inside the window to allow relative mouse input # to work better. # input_grab_mouse_toggle = f11 #### Menu # Menu driver to use. "rgui", "lakka", etc. menu_driver = "rgui" # If disabled, will hide 'Online Updater' inside the menu. menu_show_online_updater = "false" # If disabled, will hide the ability to update cores (and core info files) inside the menu. menu_show_core_updater = "false" # If disabled, the libretro core will keep running in the background when we # are in the menu. # menu_pause_libretro = false # If disabled, we use separate controls for menu operation. menu_unified_controls = "true" # Enable mouse controls inside the menu. # menu_mouse_enable = false # Enable touch controls inside the menu. # menu_pointer_enable = false # Shows current date and/or time inside menu. # menu_timedate_enable = true # Shows current battery level inside menu. # menu_battery_level_enable = true # Shows current core inside menu. # menu_core_enable = true # Path to an image to set as menu wallpaper. # menu_wallpaper = # Dynamically load a new wallpaper depending on context. # menu_dynamic_wallpaper_enable = false # Type of thumbnail to display. 0 = none, 1 = snaps, 2 = titles, 3 = boxarts # menu_thumbnails = 0 # Wrap-around to beginning and/or end if boundary of list is reached horizontally or vertically. # menu_navigation_wraparound_enable = false # Filter files being shown in filebrowser by supported extensions. # menu_navigation_browser_filter_supported_extensions_enable = true # Collapse subgroup settings into main group to create one big listing of settings # per category. # menu_collapse_subgroups_enable = false #### Core # # Prevent libretro cores from closing RetroArch on exit by loading a dummy core. # load_dummy_on_core_shutdown = "true" # Check for firmware requirement(s) before loading a content. # check_firmware_before_loading = "false" #### UI # Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored # by video driver. # suspend_screensaver_enable = true # Start UI companion driver's interface on boot (if available). # ui_companion_start_on_boot = true #### Camera # Override the default camera device the camera driver uses. This is driver dependant. # camera_device = # Override the default privacy permission for cores that want to access camera services. Is "false" by default. # camera_allow = false #### Location # Override the default privacy permission for cores that want to access location services. Is "false" by default. # location_allow = false #### Core Updater # URL to core update directory on buildbot. # core_updater_buildbot_url = "http://buildbot.libretro.com" # URL to assets update directory on buildbot. # core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/" # After downloading, automatically extract archives that the downloads are contained inside. # core_updater_auto_extract_archive = true #### Network # When being client over netplay, use keybinds for user 1. # netplay_client_swap_input = false # The username of the person running RetroArch. This will be used for playing online, for instance. # netplay_nickname = # The amount of delay frames to use for netplay. Increasing this value will increase # performance, but introduce more latency. # netplay_delay_frames = 0 # Netplay mode for the current user. # false is Server, true is Client. # netplay_mode = false # Enable or disable spectator mode for the user during netplay. # netplay_spectator_mode_enable = false # The IP Address of the host to connect to. # netplay_ip_address = # The port of the host IP Address. Can be either a TCP or UDP port. # netplay_ip_port = 55435 # Force game hosting to go through a man-in-the-middle server to get around firewalls and NAT/UPnP problems. # netplay_use_mitm_server = false # The requested MITM server to use. # netplay_mitm_server = "nyc" #### Misc # Enable rewinding. This will take a performance hit when playing, so it is disabled by default. rewind_enable = "false" # Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer. # The buffer should be approx. 20MB per minute of buffer time. rewind_buffer_size = "10" # Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed. rewind_granularity = "2" # Pause gameplay when window focus is lost. # pause_nonactive = true # Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise. # The interval is measured in seconds. A value of 0 disables autosave. # autosave_interval = # Path to content database directory. # content_database_path = # Path to cheat database directory. # cheat_database_path = # Directory to dump screenshots to. # screenshot_directory = # Records video after CPU video filter. # video_post_filter_record = false # Records output of GPU shaded material if available. # video_gpu_record = false # Screenshots output of GPU shaded material if available. video_gpu_screenshot = "true" # Watch content shader files for changes and auto-apply as necessary. # video_shader_watch_files = false # Block SRAM from being overwritten when loading save states. # Might potentially lead to buggy games. # block_sram_overwrite = false # When saving a savestate, save state index is automatically increased before # it is saved. # Also, when loading content, the index will be set to the highest existing index. # There is no upper bound on the index. # savestate_auto_index = false # Slowmotion ratio. When slowmotion, content will slow down by factor. # slowmotion_ratio = 3.0 # The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap). # RetroArch will go to sleep to ensure that the maximum rate will not be exceeded. # Do not rely on this cap to be perfectly accurate. # If this is set at 0, then fastforward ratio is unlimited (no FPS cap) # fastforward_ratio = 0.0 # Enable stdin/network command interface. # network_cmd_enable = false # network_cmd_port = 55355 # stdin_cmd_enable = false input_enable_hotkey = "shift" auto_remaps_enable = "true" xmb_show_add = "false" xmb_show_history = "false" xmb_show_images = "false" xmb_show_music = "false" xmb_shadows_enable = "false"
PSX emulator config (configs/psx/retroarch.cfg)
# Settings made here will only override settings in the global retroarch.cfg if placed above the #include line input_remapping_directory = "/opt/retropie/configs/psx/" #include "/opt/retropie/configs/all/retroarch.cfg"
PSX emulator config (configs/psx/emulators.cfg)
lr-pcsx-rearmed = "/opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-pcsx-rearmed/libretro.so --config /opt/retropie/configs/psx/retroarch.cfg %ROM%" default = "lr-pcsx-rearmed"
What could be the problem? I didn't manually edit any of these files.
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@Agustinb14 The configuration files look ok.
Can you run a PS1 game with verbose logging enabled from the Runcommand launch menu and then get the/dev/shm/runcommand.log
? Post the contents on pastebin.com, maybe we can spot the error.
It looks like the RetroArch doesn't like something in your controllers' configuration. -
If I did it right then the logs should be these ones:
I don't need to mention it, but the controller didn't work correctly when testing this either.
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@Agustinb14 The log shows only 1 controller is being detected by RetroArch:
[INFO] [udev]: Plugged pad: 小米蓝牙手柄 (0:0) on port #0. [INFO] [udev]: Pad #0 (/dev/input/event0) supports 0 force feedback effects. [INFO] [Autoconf]: 2 profiles found. [INFO] [autoconf]: selected configuration: /home/pi/.config/retroarch/autoconfig/小米蓝牙手柄.cfg
I don't know why it's not detected by RetroArch - do you have a specific model for the controllers ?
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@mitu
Oh, I forgot to mention. I was trying with just 1 controller connected.If you want I can try with both controllers connected.
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@Agustinb14 I don't think it's necessary - so the controller gets detected, the auto-configuration file gets picked up, but it doesn't work. And you're unable to open the the RGUI via Select + X ?
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@mitu
Exactly, I'm unable. It seems that some buttons do things, like the dpad appears to work correctly. Also previously I could open the rgui by using left shoulder + a or left shoulder + b (don't remember exactly) but when I tried now that didn't even work. However when trying to do it, and trying different combinations something appeared on the screen about save states or something like that.
I have to exit games with left shoulder + right shoulder because select and start are not correctly mapped, like in n64 for example.Here is a new pastebin with 2 controllers and me trying to open the rgui:
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@Agustinb14 There's nothing recorded in the log about an error, it's nothing new even with both controllers plugged in. Does it work with other systems/emulators or you only have PS1 installed ?
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@mitu It works flawlessly with openbloks (tetris), and also with super mario 64.
Which emulator do you think I should try? -
@mitu Well, I got some snes and sega genesis games and they don't work. They have the same problem as the PSX ones.... :'(
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@mitu Just wanted to tell you all that I figured it out!!
For everyone else having this exact problem here is the solution:-
First, you will need a usb keyboard, I have my retropie in my sleeping room with my tv and the controllers so I had to unplug it and bring it near my PC.
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Connect the usb keyboard and map it with emulation station
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Connect one controller at a time to configure (I tried it like this, maybe it can be done with many) while keeping the keyboard plugged, go to settings and select retroarch. Now you will be able to navigate the retroarch menu with the keyboard. Go to settings, input, and there edit input 1 keybinds, make sure the name of the controller appears. You will see that the keyboard is also mapped there. Map your controller there, click on save autoconfig. You can also edit the hotkey binds on the previous menu.
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Once that controller is configured go back to the beginning of the retroarch menu, click on configuration file and click save current configuration.
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Disconnect that controller and connect the next one and repeat.
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Reboot the retropie, unplug the keyboard, connect all controllers and test it in a game. You should be able to use the controls properly.
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I can't seem to be able to bind 2 different hotkey keys for my controls but that's ok. At least I can play now.
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@Agustinb14 said in Controls don't work in retroarch or in console games:
I can't seem to be able to bind 2 different hotkey keys for my controls but that's ok. At least I can play now.
Only Player1 is able to access the hotkeys' functions - P2 cannot control them (including opening the menu). Glad you got it working in the end.
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