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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Fbneo does not save ghost 'n goblins hiscores

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    fbaneo hiscores
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    • B
      barbudreadmon @mitu
      last edited by

      @mitu said in Fbneo does not save ghost 'n goblins hiscores:

      Also, I see there's a bootleg with increased difficulty - WHO WOULD WANT THAT ?

      Superhuman dink (FBNeo dev) can 1up gng consistently.

      This is a bit of a weird issue, i can confirm the stuff for hiscores is properly implemented in those 2 drivers.
      Someone can confirm it's also broken in ghouls ? Actually it's a cps1 game and i remember implementing and testing hiscores in this driver myself.

      FBNeo developer - github - forum

      mituM 1 Reply Last reply Reply Quote 0
      • mituM
        mitu Global Moderator @barbudreadmon
        last edited by mitu

        @barbudreadmon Hm, looking at your other post in a recent topic, I see that 3 July is a bad day for lr-fbneo - this is when the binary was built. I'll try to update from source and check out also ghouls while re-testing gng.

        B 1 Reply Last reply Reply Quote 0
        • B
          barbudreadmon @mitu
          last edited by

          gng's hiscores are fixed.
          Maybe the bug from 3 of July could explain the issue with ghouls, it was a bug with my arm's custom m68k intf (https://github.com/finalburnneo/FBNeo/issues/62) : i haven't tried scoring with this one, but at the very least it's properly creating ghouls.hi. Considering the number of games using m68k, i recommend to bump your binary to latest commit asap.

          FBNeo developer - github - forum

          mituM 1 Reply Last reply Reply Quote 1
          • mituM
            mitu Global Moderator @barbudreadmon
            last edited by

            @barbudreadmon I re-install from source earlier this morning and the scores didn't save, but now if I try to update from source I get an error during compilation

            [...]
            ../../burn/drv/konami/d_moo.o: In function `DrvDraw()':
            d_moo.cpp:(.text+0xb38): undefined reference to `counter'
            ../../burn/drv/konami/d_moo.o: In function `DrvFrame()':
            d_moo.cpp:(.text+0x3fd0): undefined reference to `counter'
            collect2: error: ld returned 1 exit status
            Makefile:683: recipe for target 'fbneo_libretro.so' failed
            

            I noticed also that ghouls.hi is created inside $CONTENT_DIR/fbneo, I didn't manage to get a hiscore yet :).

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            • B
              barbudreadmon @mitu
              last edited by

              @mitu sorry about that, the build issue should be fixed

              FBNeo developer - github - forum

              mituM 1 Reply Last reply Reply Quote 0
              • ballboffB
                ballboff
                last edited by

                I don't think ghosts n goblins needs that emulator, it works perfectly fine on mame2003. In which case it just saves the files into the hi folder.

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                • B
                  barbudreadmon @ballboff
                  last edited by

                  @ballboff idk how gng fares in mame2003, but it is a known fact that FBNeo is generally more accurate than old MAME cores, maybe that's what @kmi is seeking.

                  FBNeo developer - github - forum

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                  • mituM
                    mitu Global Moderator @barbudreadmon
                    last edited by

                    @barbudreadmon I'll give it a shot this evening, thank you !
                    @kmi Can you try updating from source now the lr-fbneo package and check if your hiscores are saved ?

                    1 Reply Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator
                      last edited by

                      All fixed now, thanks @barbudreadmon. Hiscores are saved ok.

                      1 Reply Last reply Reply Quote 0
                      • K
                        kmi
                        last edited by kmi

                        Thank you very much @barbudreadmon and @mitu the game now creates the gng.hi and correctly saves the hiscores.

                        1 Reply Last reply Reply Quote 0
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