Donkey Kong Spooky Remix in Retropie?
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@JimNeatface said in Donkey Kong Spooky Remix in Retropie?:
me doing it is about as likely as taylor swift taking up professional MMA :D
She's got the heart, but her ground game is probably lacking.
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@barbudreadmon Thanks for fixing things. That teaches me not to code at 5.30am!
I've now tested all of the hacks I added and these are the ones I think are worth keeping and those which should be excluded:
Worth keeping:
dkongpac
,dkpace
,dkrdemo
,dktrainer
,dkcbarrel
anddkongp
.The ones not to bother with (in my opinion) are:
nadkong
,dkfreerun
,dkong2m
,dkbcc
.I got
dkspring
to work, so I'll just keep that in my version.Thanks for your help on all of this.
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@barbudreadmon This is true. I'm definitely not a coder. I just have a go at things and keep going until it works (with a lot of help from nice people on this forum).
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@spud11 Then YOU don't fancy trying Crazy otto, do you? :D :D :D
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@JimNeatface in the first place there are 8 versions of this hack in hbmame, what are the differences and what's arguably the most faithful version of this hack ?
Edit : actually, it's 10 versions.
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@barbudreadmon I'm not sure any of those 10 versions is actually the same as the one on the website @JimNeatface has mentioned. The author of 8 of the versions in HBMame is Steve Lawrence; the author of the other 2 in HBMame is Gatinho. The website he has pointed to is that of a bloke called Brendon Parker.
Crazy Otto seems to have got a lot of love and attention over the last few years.
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I saw some mentions of my Donkey Kong hacks. For the ones interested I supply the links to YouTube vids that cover these hacks . The descriptions on YouTube contain info about downloading the roms.
Donkey Kong Reverse:
Donkey Kong Crazy Barrels Edition:
Donkey Kong Freerun Edition:I came here because I have also plans to build my own bartop arcade with Donkey Kong theme and was also wondering how to get all the DK variants running next to each other.
I never used HBMame, and might take a look into it if it supports all the variants. Until now I used lr-mame2003 to run Donkey Kong with a shader that supports scan lines and curvature. Does HBMame support this?
I hoped that it would be possible to add support for other roms to lr-mame2003 by defining them as DK rom clones in the lr-mame2003 xml.dat (specifying the CRC's specific for the changed files in the rom). But I have to start investigating that path.
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In addition to my previous post.
After rereading this topic I see that the discussion is about supporting the DK variants in lr-fbneo.
This is a Libretro thing so I suppose that it supports the shader that I already use (crt-pi-curvature-vertical.glslp)?
Do I have to update the lr-fbneo emulator on the Retropie to get the latest version of lr-fbneo to get the support for the DK variants?
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@spud11 As far as I know, the functionality of DK Pace version is included in the DK Trainer version. So it seems a little redundant.
Omitting DK Freerun? As the creator of that hack I'm a little disappointed. But I understand. That hack was only my first hack to test hacking DK and is not really worth playing. Besides it is already possible to play without enemies by using cheats.
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@bluesparkle said in Donkey Kong Spooky Remix in Retropie?:
Do I have to update the lr-fbneo emulator on the Retropie to get the latest version of lr-fbneo to get the support for the DK variants?
Yes, updating from source will get you the latest version.
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@bluesparkle said in Donkey Kong Spooky Remix in Retropie?:
Do I have to update the lr-fbneo emulator on the Retropie to get the latest version of lr-fbneo to get the support for the DK variants?
Yeah you'll need to "Download from source" in the RetroPie "Manage Packages" menu.
lr-mame2003 will most likely never see added ROMs. That would leave only fbneo or mame2003-plus that will be possibilities for additional new ROMs.
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@bluesparkle I just finished adding those hacks to fbneo, you can rebuild from source now.
On a sidenote, even if those hacks were added, it would probably be ill-advised to use mame2003/mame2003plus as your main dkong emulator, dkong's colors are wrong in those cores. -
@barbudreadmon Like I said, the ottopz ROMset by Scott Lawrence in HBmame seems like the most complete and acurate one and has several versions of the game in it.
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@barbudreadmon - Yeah I don't think those hacks would ever be added to mame2003-plus. I know they had lengthy conversation at one point on the pros and cons of adding hacks and I think the consensus was to not to add hacks but stick with official ROMs.
I'm not saying it's completely hack free but they were very selective and they are far and few between. There was one guy that wanted to added like 50 or 60 hacks of one game. That's how the whole conversation began on to hack-or-not-to-hack. :)
I wouldn't go as far as to say using mame2003-plus for dkong is ill-advised it's a minor nuance at best. For sure the colors are slightly redder on the beams but I just wouldn't go as far as saying imprudent. Most are unaware of the difference even. It just wasn't discussed until it was corrected a year ago this past June.
It's always nice to forgo minor nuances but with m3plus you do gain the TAB menu, <NOT> mappings, on-the-fly DAT generation and custom OST's are fantastic too. It's a feature worthy core for sure.
I do use the Arcade folder but I have a tendency to stick with one core where possible unless a game doesn't run or it's really off or broke but slight color differences aren't a deal breaker for me. I was unaware until I saw side-by-side pics of it but when I'm playing I don't really notice honestly.
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@Riverstorm yeah, m3plus is a nice piece of software, but if i wanted to build a dkong bartop, i would definitely stick with the most accurate core, on specific stages the color difference is pretty big actually.
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Just had a play of Crazy Barrels and even with dipswitches set to 3 lives you get 6. Error?
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This post is deleted! -
@JimNeatface No not an error. The crazy barrels is that difficult that i decided to give six lives at the start of the game. This is hard coded regardless of the dip switches.
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@JimNeatface said in Donkey Kong Spooky Remix in Retropie?:
Like I said
Where ? xD
Anyway, i saw some mentions of people using
ottopza
(the most recent version, seems to be based onottopz
), are you sure that's not the "best" version ? -
@barbudreadmon I mentioned it earlier :D :D
ottopza only has one version and I can't see anything about it that's better. ottopz has eight variants in one, and has both the original Pacman and MS Pacman-derived versions, both sets of ghost names, and normal and fast speeds. so it's like a total history of Crazy Otto in one ROM :) L:)
(as far as I can tell all ottopza actually does is strip seven of the variants out of ottopz)
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