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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Loading Amiga Roms best practice?

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    • sirhenrythe5thS
      sirhenrythe5th @davidgrohl
      last edited by

      @davidgrohl very simple solution: just unzip the files to get the contained lha-files 😉

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        davidgrohl Banned @sirhenrythe5th
        last edited by

        @sirhenrythe5th said in Loading Amiga Roms best practice?:

        @davidgrohl very simple solution: just unzip the files to get the contained lha-files 😉

        The .zip doesn't contain .lha file. It contains a folder and a .info file. Inside the folder there are some files: generally there is a .info, a .slave and some others.

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          tuki_cat @davidgrohl
          last edited by tuki_cat

          @davidgrohl

          If you have access to a Windows PC, then you can use IZArc to create a .lha using the files you have unzipped.

          This is a zip program that supports the .lha format

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          • sirhenrythe5thS
            sirhenrythe5th @tuki_cat
            last edited by sirhenrythe5th

            I also had zipped files, but there were only lha inside, so i did not have that issue.
            But i found one of the most common sites offering whdloader files - ready to go in lha.
            Of course i cannot post a link, but you should find it easily.

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              davidgrohl Banned @sirhenrythe5th
              last edited by

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              • sirhenrythe5thS
                sirhenrythe5th
                last edited by sirhenrythe5th

                Might be helpflul concerning input mapping and i did not find this in the tutorials, F.A.Q. or installation guides:

                If you want to change the input mapping it wont help if you use the overrides in "/opt/retropie/configs/amiberry/@retroarch.cfg"

                But if you map your inputs in "/opt/retropie/emulators/amiberry/controls/[nameofyourinputdevice].cfg" it works like a charm.

                Had to do this myself because the A+B-Buttons of my 8BitDo-Pad were swapped to my regular RA-mapping ;)

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                  davidgrohl Banned @sirhenrythe5th
                  last edited by

                  @sirhenrythe5th said in Loading Amiga Roms best practice?:

                  Might be helpflul concerning input mapping and i did not find this in the tutorials, F.A.Q. or installation guides:

                  If you want to change the input mapping it wont help if you use the overrides in "/opt/retropie/configs/amiberry/@retroarch.cfg"

                  But if you map your inputs in "/opt/retropie/emulators/amiberry/controls/[nameofyourinputdevice].cfg" it works like a charm.

                  Had to do this myself because the A+B-Buttons of my 8BitDo-Pad were swapped to my regular RA-mapping ;)

                  I tryied to edit that file but nothing changes when launch games.
                  Btw lots of games start but they need to press some keyboard buttons to start the to play.

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                  • sirhenrythe5thS
                    sirhenrythe5th
                    last edited by sirhenrythe5th

                    Thats weird :/, on my setup, using a 8BitDoSF30Pro, it worked by editing the inputs for "button a" & "button b" in the relating file "8BitDoSF30Pro.cfg".
                    I have no idea why it is not working for you :/

                    Concerning the keys: i had an Amiga2000 from 1988-1991 and can confirm: that was quite common for these days. The joysticks had only one button, so it was not possible to start a 2-player game by pressing a joystick button.
                    There are some smarter ways as Giana Sisters did it (Joystick left=1 Player / Joystick right=2Player) but most of the games required a key pressed to start.

                    Two possible solutions: use mapping tools like "key2joy" to map Keyboard functions to a joypad or concentrate on CD32 and CDTV-Images. They are also supported by AmiBerry.

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                      davidgrohl Banned @sirhenrythe5th
                      last edited by

                      @sirhenrythe5th said in Loading Amiga Roms best practice?:

                      Thats weird :/, on my setup, using a 8BitDoSF30Pro, it worked by editing the inputs for "button a" & "button b" in the relating file "8BitDoSF30Pro.cfg".
                      I have no idea why it is not working for you :/

                      Concerning the keys: i had an Amiga2000 from 1988-1991 and can confirm: that was quite common for these days. The joysticks had only one button, so it was not possible to start a 2-player game by pressing a joystick button.
                      There are some smarter ways as Giana Sisters did it (Joystick left=1 Player / Joystick right=2Player) but most of the games required a key pressed to start.

                      Two possible solutions: use mapping tools like "key2joy" to map Keyboard functions to a joypad or concentrate on CD32 and CDTV-Images. They are also supported by AmiBerry.

                      Ok, thanks. I'll give it a try tonight.

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                      • ballboffB
                        ballboff @sirhenrythe5th
                        last edited by

                        @sirhenrythe5th yeah just bear in mind if you're going the CD32 route, that you'll need a lot more storage as they were stored on CD. The games will go from being a few meg in size, to a few hundred meg per game. Not all games were released on CD32 (about 175 in total i believe), but you have that guarantee that you have a console compatible system doing it that way, and you're gonna have more buttons than a zipstick say.

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