New port Doom 3 (dhewm3)
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@russellb If you are OCD as me and want another entry in EmulationStation you can execute dhewm3 +set fs_game d3xp and this will run the RoE mod without having to select it within Doom 3.
I modified my install to support one configuration being used for all mods. Let me know if someone wants details.
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@russellb which mod are you trying to run? Only certain ones work with dhewm3. See here: https://dhewm3.org/mods.html
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@quicksilver I just wanted to get Classic Doom 3 running. I compiled the custom 'dll' (cdoom.so) and copied the files as instructed. Maybe I did it wrong?
I copied the cdoom files into their own directory called cdoom, following the instructions on the dhewm3 site.
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@russellb iirc you'll also need to compile the custom SDK in order for the mod to work https://github.com/dhewm/dhewm3-sdk/tree/cdoom
I have cdoom running as well as a few of the other mods listed on the site. It's been a while since I compiled them so I'm a little fuzzy on the details. I do remember that when I first added cdoom mod to the game that there were some visual glitches because I didn't compile the SDK for it at first. But I never had crashing issues.
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@quicksilver Are you running ona Pi4 or Pi3?
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@russellb I use it on a pi 4. Dhewm3 won't work on a standard retropie install on prior pi models because they don't support desktop OpenGL. This requirement is also why we have to run dhewm3 using X on the pi 4.
Even if you could get the game to run on a pi 3 I shudder to think of how poor the performance would be. To have any kind of performance on even an overclocked pi 4 you still need to run the game at the lowest resolution and graphics settings.
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@quicksilver I'm running it on an overclocked Pi4 and the performance is good enough to play, now that I've programmed xboxdrv to support it. I'll spend a little time debugging the crash this weekend to see what i come up with.
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@russellb have you played doom 3 before? This is my first time playing it and it seems the developers were really obsessed with jump scares. The game plays a bit like a haunted theme park ride.
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@quicksilver I started playing it again on the Nintendo Switch and wanted to see if it was available for my Pi build. Here's a weird one... After it got past the Intro it did an autosave. When I load the autosave, the game starts. If I try to start it with a new game, it crashes.
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Trying to install this on an rpi4 with aarch64 kernel, but it fails with the following in the log: -
-- Setting -DD3_ARCH="aarch64" -DD3_SIZEOFPTR=4 -DD3_OSTYPE="linux"
CMake Error at CMakeLists.txt:118 (message):
CMake thinks sizeof(void*) == 4, but the target CPU looks like a 64bit CPU!CMake Error at CMakeLists.txt:119 (message):
If you're building in a 32bit chroot on a 64bit host, switch to it with
'linux32 chroot' or at least call cmake with linux32 (or your OSs
equivalent)!-- Configuring incomplete, errors occurred!
Has anyone any idea how to set the cmake flags to 32bit in the dhewm3.sh script?
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@evan I ran into the same thing. I ended up compiling it on a different Pi image and then copying it over. You could also go into the make file and remove that warning and then recompile to see if that works.
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