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    Sega model 3 #segamodel3

    Scheduled Pinned Locked Moved Ideas and Development
    sega model 3supermodel
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    • DTEAMD
      DTEAM @mechafatnick
      last edited by DTEAM

      @mechafatnick said in Sega model 3 #segamodel3:

      I've never got it to work properly though.

      It works well if you set InputAnalogJoyX and InputAnalogJoyY to NONE.

      InputAnalogJoyLeft = JOY1_ZAXIS_POS
      InputAnalogJoyRight = JOY1_ZAXIS_NEG
      InputAnalogJoyUp = JOY1_RXAXIS_POS
      InputAnalogJoyDown = JOY1_RXAXIS_NEG
      InputAnalogJoyX = NONE
      InputAnalogJoyY = NONE
      

      Z or RX axis could be different. depends on the gamepad used

      M 1 Reply Last reply Reply Quote 1
      • M
        mechafatnick @DTEAM
        last edited by

        @dteam Yeah you have to be a little careful as some of the controls sound generic but are actually for specific games:

        the master ini file has comments for which control goes with each game - it's a shame it doesn't add them into the one used for the emulator:

        ; 4-way digital joysticks
        InputJoyUp = "KEY_UP,JOY1_UP"
        InputJoyDown = "KEY_DOWN,JOY1_DOWN"
        InputJoyLeft = "KEY_LEFT,JOY1_LEFT"
        InputJoyRight = "KEY_RIGHT,JOY1_RIGHT"
        InputJoyUp2 = "JOY2_UP"
        InputJoyDown2 = "JOY2_DOWN"
        InputJoyLeft2 = "JOY2_LEFT"
        InputJoyRight2 = "JOY2_RIGHT"
        
        ; Fighting game buttons
        InputPunch = "KEY_A,JOY1_BUTTON1"
        InputKick = "KEY_S,JOY1_BUTTON2"
        InputGuard = "KEY_D,JOY1_BUTTON3"
        InputEscape = "KEY_F,JOY1_BUTTON4"
        InputPunch2 = "JOY2_BUTTON1"
        InputKick2 = "JOY2_BUTTON2"
        InputGuard2 = "JOY2_BUTTON3"
        InputEscape2 = "JOY2_BUTTON4"
        
        ; Spikeout buttons
        InputShift = "KEY_A,JOY1_BUTTON1"
        InputBeat = "KEY_S,JOY1_BUTTON2"
        InputCharge = "KEY_D,JOY1_BUTTON3"
        InputJump = "KEY_F,JOY1_BUTTON4"
        
        ; Virtua Striker buttons
        InputShortPass = "KEY_A,JOY1_BUTTON1"
        InputLongPass = "KEY_S,JOY1_BUTTON2"
        InputShoot = "KEY_D,JOY1_BUTTON3"
        InputShortPass2 = "JOY2_BUTTON1"
        InputLongPass2 = "JOY2_BUTTON2"
        InputShoot2 = "JOY2_BUTTON3"
        
        ; Steering wheel
        InputSteeringLeft = "KEY_LEFT"      ; digital, turn wheel left
        InputSteeringRight = "KEY_RIGHT"    ; digital, turn wheel right
        InputSteering = "JOY1_XAXIS"        ; analog, full steering range
        
        ; Pedals
        InputAccelerator = "KEY_UP,JOY1_UP"
        InputBrake = "KEY_DOWN,JOY1_DOWN"
        
        ; Up/down shifter manual transmission (all racers)
        InputGearShiftUp = "KEY_Y"           ; sequential shift up
        InputGearShiftDown = "KEY_H"         ; sequential shift down
        
        ; 4-Speed manual transmission (Daytona 2, Sega Rally 2, Scud Race)
        InputGearShift1 = "KEY_Q,JOY1_BUTTON5"
        InputGearShift2 = "KEY_W,JOY1_BUTTON6"
        InputGearShift3 = "KEY_E,JOY1_BUTTON7"
        InputGearShift4 = "KEY_R,JOY1_BUTTON8"
        InputGearShiftN = "KEY_T"
        
        ; VR4 view change buttons (Daytona 2, Le Mans 24, Scud Race)
        InputVR1 = "KEY_A,JOY1_BUTTON1"
        InputVR2 = "KEY_S,JOY1_BUTTON2"
        InputVR3 = "KEY_D,JOY1_BUTTON3"
        InputVR4 = "KEY_F,JOY1_BUTTON4"
        
        ; Single view change button (Dirt Devils, ECA, Harley-Davidson, Sega Rally 2)
        InputViewChange = "KEY_A,JOY1_BUTTON1"
        
        ; Handbrake (Dirt Devils, Sega Rally 2)
        InputHandBrake = "KEY_S,JOY1_BUTTON2"
        
        ; Harley-Davidson controls
        InputRearBrake = "KEY_S,JOY1_BUTTON2"
        InputMusicSelect = "KEY_D,JOY1_BUTTON3"
        
        ; Virtual On macros
        InputTwinJoyTurnLeft = "KEY_Q,JOY1_RXAXIS_NEG"
        InputTwinJoyTurnRight = "KEY_W,JOY1_RXAXIS_POS"
        InputTwinJoyForward = "KEY_UP,JOY1_YAXIS_NEG"
        InputTwinJoyReverse = "KEY_DOWN,JOY1_YAXIS_POS"
        InputTwinJoyStrafeLeft = "KEY_LEFT,JOY1_XAXIS_NEG"
        InputTwinJoyStrafeRight = "KEY_RIGHT,JOY1_XAXIS_POS"
        InputTwinJoyJump = "KEY_E,JOY1_BUTTON1"
        InputTwinJoyCrouch = "KEY_R,JOY1_BUTTON2"
        
        ; Virtual On individual joystick mapping
        InputTwinJoyLeft1 = "NONE"
        InputTwinJoyLeft2 = "NONE"
        InputTwinJoyRight1 = "NONE"
        InputTwinJoyRight2 = "NONE"
        InputTwinJoyUp1 = "NONE"
        InputTwinJoyUp2 = "NONE"
        InputTwinJoyDown1 = "NONE"
        InputTwinJoyDown2 = "NONE"
        
        ; Virtual On buttons
        InputTwinJoyShot1 = "KEY_A,JOY1_BUTTON5"
        InputTwinJoyShot2 = "KEY_S,JOY1_BUTTON6"
        InputTwinJoyTurbo1 = "KEY_Z,JOY1_BUTTON7"
        InputTwinJoyTurbo2 = "KEY_X,JOY1_BUTTON8"
        
        ; Analog joystick (Star Wars Trilogy)
        InputAnalogJoyLeft = "KEY_LEFT"             ; digital, move left
        InputAnalogJoyRight = "KEY_RIGHT"           ; digital, move right
        InputAnalogJoyUp = "KEY_UP"                 ; digital, move up
        InputAnalogJoyDown = "KEY_DOWN"             ; digital, move down
        InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS"   ; analog, full X axis
        InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS"   ; analog, full Y axis
        InputAnalogJoyTrigger = "KEY_A,JOY_BUTTON1,MOUSE_LEFT_BUTTON"
        InputAnalogJoyEvent = "KEY_S,JOY_BUTTON2,MOUSE_RIGHT_BUTTON"
        InputAnalogJoyTrigger2 = "KEY_D,JOY_BUTTON2"
        InputAnalogJoyEvent2 = "NONE"
        
        ; Light guns (Lost World)
        InputGunLeft = "KEY_LEFT"               ; digital, move gun left
        InputGunRight = "KEY_RIGHT"             ; digital, move gun right
        InputGunUp = "KEY_UP"                   ; digital, move gun up
        InputGunDown = "KEY_DOWN"               ; digital, move gun down
        InputGunX = "MOUSE_XAXIS,JOY1_XAXIS"    ; analog, full X axis
        InputGunY = "MOUSE_YAXIS,JOY1_YAXIS"    ; analog, full Y axis
        InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
        InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON"    ; point off-screen
        InputAutoTrigger = 0                    ; automatic reload when off-screen
        InputGunLeft2 = "NONE"
        InputGunRight2 = "NONE"
        InputGunUp2 = "NONE"
        InputGunDown2 = "NONE"
        InputGunX2 = "JOY2_XAXIS"
        InputGunY2 = "JOY2_YAXIS"
        InputTrigger2 = "JOY2_BUTTON1"
        InputOffscreen2 = "JOY2_BUTTON2"
        InputAutoTrigger2 = 0
        
        ; Analog guns (Ocean Hunter, LA Machineguns)
        InputAnalogGunLeft = "KEY_LEFT"               ; digital, move gun left
        InputAnalogGunRight = "KEY_RIGHT"             ; digital, move gun right
        InputAnalogGunUp = "KEY_UP"                   ; digital, move gun up
        InputAnalogGunDown = "KEY_DOWN"               ; digital, move gun down
        InputAnalogGunX = "MOUSE_XAXIS,JOY1_XAXIS"    ; analog, full X axis
        InputAnalogGunY = "MOUSE_YAXIS,JOY1_YAXIS"    ; analog, full Y axis
        InputAnalogTriggerLeft = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
        InputAnalogTriggerRight = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON"
        InputAnalogGunLeft2 = "NONE"
        InputAnalogGunRight2 = "NONE"
        InputAnalogGunUp2 = "NONE"
        InputAnalogGunDown2 = "NONE"
        InputAnalogGunX2 = "NONE"
        InputAnalogGunY2 = "NONE"
        InputAnalogTriggerLeft2 = "NONE"
        InputAnalogTriggerRight2 = "NONE"
        
        ; Ski Champ controls
        InputSkiLeft = "KEY_LEFT"
        InputSkiRight = "KEY_RIGHT"
        InputSkiUp = "KEY_UP"
        InputSkiDown = "KEY_DOWN"
        InputSkiX = "JOY1_XAXIS"
        InputSkiY = "JOY1_YAXIS"
        InputSkiPollLeft = "KEY_A,JOY1_BUTTON1"
        InputSkiPollRight = "KEY_S,JOY1_BUTTON2"
        InputSkiSelect1 = "KEY_Q,JOY1_BUTTON3"
        InputSkiSelect2 = "KEY_W,JOY1_BUTTON4"
        InputSkiSelect3 = "KEY_E,JOY1_BUTTON5"
        
        ; Magical Truck Adventure controls
        InputMagicalLeverUp1 = "KEY_UP"
        InputMagicalLeverDown1 = "KEY_DOWN"
        InputMagicalLeverUp2 = "NONE"
        InputMagicalLeverDown2 = "NONE"
        InputMagicalLever1 = "JOY1_YAXIS"
        InputMagicalLever2 = "JOY2_YAXIS"
        InputMagicalPedal1 = "KEY_A,JOY1_BUTTON1"
        InputMagicalPedal2 = "KEY_S,JOY2_BUTTON1"
        
        ; Sega Bass Fishing / Get Bass controls
        InputFishingRodLeft = "KEY_LEFT"
        InputFishingRodRight = "KEY_RIGHT"
        InputFishingRodUp = "KEY_UP"
        InputFishingRodDown = "KEY_DOWN"
        InputFishingStickLeft = "KEY_A"
        InputFishingStickRight = "KEY_D"
        InputFishingStickUp = "KEY_W"
        InputFishingStickDown = "KEY_S"
        InputFishingRodX = "JOY1_XAXIS"
        InputFishingRodY = "JOY1_YAXIS"
        InputFishingStickX = "JOY1_RXAXIS"
        InputFishingStickY = "JOY1_RYAXIS"
        InputFishingReel = "KEY_SPACE,JOY1_ZAXIS_POS"
        InputFishingCast = "KEY_Z,JOY1_BUTTON1"
        InputFishingSelect = "KEY_X,JOY1_BUTTON2"
        InputFishingTension = "KEY_T,JOY1_ZAXIS_NEG"
        
        DTEAMD 1 Reply Last reply Reply Quote 1
        • DTEAMD
          DTEAM @mechafatnick
          last edited by DTEAM

          @mechafatnick
          I know, but it’s the same concept for the other games. I showed you an exemple. Also, you can combine analog and input for a game like scud, I can turn right and left with analog stick and right and left buttons.

          New edit: like this

          ; Steering wheel
          InputSteeringLeft = JOY1_BUTTON8,JOY1_ZAXIS_POS      ; digital, turn wheel left
          InputSteeringRight = JOY1_BUTTON9,JOY1_ZAXIS_NEG     ; digital, turn wheel right
          InputSteering = NONE      ; analog, full steering range
          
          1 Reply Last reply Reply Quote 1
          • F
            Folly
            last edited by Folly

            @DTEAM @mechafatnick

            I had the idea of making an emulators.cfg line that could automatically detect the current resolution or the current resolution that is set for the emulator and then run the emulator with that resolution.
            @mitu helped me out with how to do this.
            We can just add the variables %XRES% and %YRES% in the line.
            There should be no need anymore for multiple resolution-lines.

            So I removed all earlier lines, and added just one line, which should be enough :
            https://github.com/FollyMaddy/RetroPie-Share/commit/cb155d7167b45c1206ae52279c523f0f7db7789d

            DTEAMD 1 Reply Last reply Reply Quote 0
            • DTEAMD
              DTEAM @Folly
              last edited by DTEAM

              @folly
              @mechafatnick

              Here's what I found in Supermodel.log . It shows all default settings. Most of the time you can set it in Supermodel.ini. When It's the default values, they doesn't appear in Supermodel.ini. You have to add them to set them. It is essentially the same as what I have already discussed above.

              Sensitivity=15 %
              Decay Speed=50 %
              X-Axis Dead Zone=10 %
              RX-Axis Dead Zone=10 %
              Y-Axis Dead Zone=10 %
              Z-Axis Dead Zone=10 %
              
              F 1 Reply Last reply Reply Quote 0
              • F
                Folly @DTEAM
                last edited by Folly

                @dteam

                Still not sure what these settings really do.
                In the test menu I did not seem to see any difference.

                I will try again soon.

                DTEAMD 1 Reply Last reply Reply Quote 0
                • DTEAMD
                  DTEAM @Folly
                  last edited by DTEAM

                  @folly
                  It is essentially the same as what I have already discussed above.

                  I'll play with sensitivity. I'm sure my problem is with this parameter like It was with N64 and CDi.

                  F 1 Reply Last reply Reply Quote 0
                  • F
                    Folly @DTEAM
                    last edited by

                    @dteam

                    Ok, understood.

                    DTEAMD 1 Reply Last reply Reply Quote 0
                    • DTEAMD
                      DTEAM @Folly
                      last edited by

                      @folly
                      I will try after the endless download of MAME 0.233 😂

                      1 Reply Last reply Reply Quote 0
                      • M
                        mechafatnick
                        last edited by

                        Sorry, i was distracted by the pinball bartop i've been setting up (it makes mame configuration look easy! :D )

                        The automated resolution is a good idea in theory, but my only worry is that our hardware can't really handle going far beyond the Model 3's native res.

                        I worry that the average user is going to think they can't run it above something like 640 x 480 wheh in reality you can have it look ok and run ok by rendering low and stretching.

                        F 1 Reply Last reply Reply Quote 0
                        • F
                          Folly @mechafatnick
                          last edited by

                          @mechafatnick said in Sega model 3 #segamodel3:

                          Sorry, i was distracted by the pinball bartop i've been setting up (it makes mame configuration look easy! :D )

                          The automated resolution is a good idea in theory, but my only worry is that our hardware can't really handle going far beyond the Model 3's native res.

                          I worry that the average user is going to think they can't run it above something like 640 x 480 wheh in reality you can have it look ok and run ok by rendering low and stretching.

                          If you don't set a resolution when booting the emulator, it will use the regular resolution. But if you do it will take that resolution.

                          I would recommend to test it first.
                          If doesn't work we can always revert it back to the original 3 lines.

                          1 Reply Last reply Reply Quote 0
                          • P
                            phialek
                            last edited by

                            Is daytona 2 playable now? If so I will try the model 3 emulator on my pi. But that it runs at all is still awesome.

                            F 1 Reply Last reply Reply Quote 0
                            • F
                              Folly @phialek
                              last edited by Folly

                              @phialek

                              I just tested Daytona2 for you.
                              I played a few minutes, it should work !

                              2021-08-05-135037_800x600_scrot-resized.png 2021-08-05-134623_800x600_scrot-resized.png 2021-08-05-134615_800x600_scrot-resized.png 2021-08-05-134551_800x600_scrot-resized.png

                              P 1 Reply Last reply Reply Quote 1
                              • P
                                phialek @Folly
                                last edited by

                                @folly
                                Thats awesome!

                                F 1 Reply Last reply Reply Quote 0
                                • F
                                  Folly @phialek
                                  last edited by

                                  @phialek

                                  Try my module-script, let me know how it goes.

                                  P 1 Reply Last reply Reply Quote 0
                                  • P
                                    phialek @Folly
                                    last edited by

                                    @folly

                                    Is the file "supermodel-mechafatnick.sh" all i need to get it to install? I have tried the instructions on mechafatnicks site, but couldn't get it to work. I just read that it needs a lib2 dev upgrade, that and a typo where the folder in the roms was wrong spelled didn't let me go further.

                                    I think i will delete everything i have done so far and just use your script "supermodel-mechafatnick.sh"

                                    F 1 Reply Last reply Reply Quote 0
                                    • F
                                      Folly @phialek
                                      last edited by Folly

                                      @phialek

                                      The "supermodel-mechafatnick.sh" is all you need and should be fine.

                                      P 1 Reply Last reply Reply Quote 0
                                      • P
                                        phialek @Folly
                                        last edited by

                                        @folly

                                        it didnt start

                                        here is the log:

                                        Parameters:
                                        Executing: xinit /dev/shm/retropie_xinitrc -- vt1 -keeptty

                                        X.Org X Server 1.20.4
                                        X Protocol Version 11, Revision 0
                                        Build Operating System: Linux 5.10.17-v8+ aarch64 Raspbian
                                        Current Operating System: Linux retropie 5.10.52-v7l+ #1441 SMP Tue Aug 3 18:11:56 BST 2021 armv7l
                                        Kernel command line: coherent_pool=1M 8250.nr_uarts=0 snd_bcm2835.enable_compat_alsa=0 snd_bcm2835.enable_hdmi=1 video=HDMI-A-1:1920x1080M@60 smsc95xx.macaddr=E4:5F:01:37:FC:DD vc_mem.mem_base=0x3ec00000 vc_mem.mem_size=0x40000000 console=ttyS0,115200 console=tty1 root=PARTUUID=2aba0d10-02 rootfstype=ext4 elevator=deadline fsck.repair=yes rootwait loglevel=3 consoleblank=0 plymouth.enable=0
                                        Build Date: 19 April 2021 03:23:36PM
                                        xorg-server 2:1.20.4-1+rpt3+deb10u3 (https://www.debian.org/support)
                                        Current version of pixman: 0.36.0
                                        Before reporting problems, check http://wiki.x.org
                                        to make sure that you have the latest version.
                                        Markers: (--) probed, (**) from config file, (==) default setting,
                                        (++) from command line, (!!) notice, (II) informational,
                                        (WW) warning, (EE) error, (NI) not implemented, (??) unknown.
                                        (==) Log file: "/home/pi/.local/share/xorg/Xorg.0.log", Time: Sun Aug 8 14:19:06 2021
                                        (==) Using system config directory "/usr/share/X11/xorg.conf.d"
                                        modprobe: FATAL: Module g2d_23 not found in directory /lib/modules/5.10.52-v7l+
                                        xrandr: Failed to get size of gamma for output default
                                        xrandr: Failed to get size of gamma for output default
                                        Set mode 1920x1080@60Hz on default

                                        Executing (via xinit): pushd /opt/retropie/emulators/supermodel-mechafatnick
                                        /dev/shm/retropie_xinitrc: line 5: ./supermodel: No such file or directory
                                        /dev/shm/retropie_xinitrc: line 6: pushd: /opt/retropie/emulators/supermodel-mechafatnick: No such file or directory
                                        /dev/shm/retropie_xinitrc: line 6: ./supermodel: No such file or directory
                                        xinit: connection to X server lost

                                        waiting for X server to shut down (II) Server terminated successfully (0). Closing log file.

                                        can you see whats not right?

                                        F 1 Reply Last reply Reply Quote 0
                                        • F
                                          Folly @phialek
                                          last edited by Folly

                                          @phialek

                                          Hi,
                                          I removed my earlier post.

                                          Indeed, I discovered that the latest version seems to have an issue with the auto-resolution when running the normal way.
                                          I have to investigate why it isn't working the way it should.

                                          Can you de-install the latest version and then install this older version ? :
                                          https://raw.githubusercontent.com/FollyMaddy/RetroPie-Share/bcc1bfb9ef00ded0b060f70df06d10c6660f07f1/00-scriptmodules-00/emulators/supermodel-mechafatnick.sh

                                          It will produce 3 lines in emulators.cfg with different resolution.

                                          I hope this will work for you.

                                          P 1 Reply Last reply Reply Quote 0
                                          • P
                                            phialek @Folly
                                            last edited by

                                            @folly

                                            thank you, now i could choose a resolution, howeever it didnt run the game. here is the log:

                                            Executing: xinit /dev/shm/retropie_xinitrc -- vt1 -keeptty

                                            X.Org X Server 1.20.4
                                            X Protocol Version 11, Revision 0
                                            Build Operating System: Linux 5.10.17-v8+ aarch64 Raspbian
                                            Current Operating System: Linux retropie 5.10.52-v7l+ #1441 SMP Tue Aug 3 18:11:56 BST 2021 armv7l
                                            Kernel command line: coherent_pool=1M 8250.nr_uarts=0 snd_bcm2835.enable_compat_alsa=0 snd_bcm2835.enable_hdmi=1 video=HDMI-A-1:1920x1080M@60 smsc95xx.macaddr=E4:5F:01:37:FC:DD vc_mem.mem_base=0x3ec00000 vc_mem.mem_size=0x40000000 console=ttyS0,115200 console=tty1 root=PARTUUID=2aba0d10-02 rootfstype=ext4 elevator=deadline fsck.repair=yes rootwait loglevel=3 consoleblank=0 plymouth.enable=0
                                            Build Date: 19 April 2021 03:23:36PM
                                            xorg-server 2:1.20.4-1+rpt3+deb10u3 (https://www.debian.org/support)
                                            Current version of pixman: 0.36.0
                                            Before reporting problems, check http://wiki.x.org
                                            to make sure that you have the latest version.
                                            Markers: (--) probed, (**) from config file, (==) default setting,
                                            (++) from command line, (!!) notice, (II) informational,
                                            (WW) warning, (EE) error, (NI) not implemented, (??) unknown.
                                            (==) Log file: "/home/pi/.local/share/xorg/Xorg.0.log", Time: Sun Aug 8 20:51:02 2021
                                            (==) Using system config directory "/usr/share/X11/xorg.conf.d"
                                            modprobe: FATAL: Module g2d_23 not found in directory /lib/modules/5.10.52-v7l+
                                            xrandr: Failed to get size of gamma for output default
                                            xrandr: Failed to get size of gamma for output default
                                            Set mode 1920x1080@60Hz on default

                                            Executing (via xinit): pushd /opt/retropie/emulators/supermodel-mechafatnick
                                            /dev/shm/retropie_xinitrc: line 5: ./supermodel: No such file or directory
                                            /dev/shm/retropie_xinitrc: line 6: pushd: /opt/retropie/emulators/supermodel-mechafatnick: No such file or directory
                                            /dev/shm/retropie_xinitrc: line 6: ./supermodel: No such file or directory
                                            xinit: connection to X server lost

                                            waiting for X server to shut down (II) Server terminated successfully (0). Closing log file.

                                            F 1 Reply Last reply Reply Quote 1
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