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    Sega model 3 #segamodel3

    Scheduled Pinned Locked Moved Ideas and Development
    sega model 3supermodel
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    • F
      Folly @DTEAM
      last edited by

      @dteam

      What game are you referring too ?

      DTEAMD 1 Reply Last reply Reply Quote 0
      • DTEAMD
        DTEAM @Folly
        last edited by DTEAM

        @folly
        Scud

        1 Reply Last reply Reply Quote 0
        • M
          mechafatnick @DTEAM
          last edited by mechafatnick

          @Folly Great work! Well done! that's tremendous stuff. Now we can bring Model 3 emulation to the masses.

          @dteam
          Picking stuff is a bit tricky because its intended for the full rotation of a sterring wheel :) you can try messing with your deadzone/saturation if you want. That might help:
          add to the ini and play with the numbers (saturation reduced the far end of motion of your stick)
          InputJoy[controller number]XDeadzone
          InputJoy[controller number]YDeadzone
          InputJoy[controller number]XSaturation
          InputJoy[controller number]YSaturation

          All controls have to go into the GLOBAL section. Some games let you configure the controls from the test menu too.

          DTEAMD 1 Reply Last reply Reply Quote 1
          • DTEAMD
            DTEAM @mechafatnick
            last edited by DTEAM

            @mechafatnick
            What is the range for deadzone or sensitivity (1-100?)

            Some games let you configure the controls from the test menu too.

            I'll try that also

            That might help:

            add to the ini and play with the numbers (saturation reduced the far end of motion of your stick)

            InputJoy[controller number]XDeadzone

            InputJoy[controller number]YDeadzone

            InputJoy[controller number]XSaturation

            InputJoy[controller number]YSaturation

            This is a great idea

            Now we can bring Model 3 emulation to the masses.

            They create 3 new logos for New Comic Book Theme Thanks to @MrSeven The first one seems to be the chosen one alt text
            alt text
            alt text

            NEW EDIT:I found this for Keyboard and mouse here . For Joystick they use none. I suppose I have to replace NONE by your lines? I'll try It and give you news about the performance of those settings. thanks again

            Input System Settings

            Input System: DirectInput

            Keyboards:
            System Keyboard
            Mice:
            System Mouse
            Joysticks:
            None

            Common Keyboard Settings:
            Sensitivity = 25 %
            Decay Speed = 50 %
            Common Mouse Settings:
            X-Axis Dead Zone = 0 %
            Y-Axis Dead Zone = 0 %
            Z-Axis Dead Zone = 0 %

            F 1 Reply Last reply Reply Quote 1
            • F
              Folly @DTEAM
              last edited by

              @dteam

              You mean, for pasting inside the Supermodel.ini then it should be something like this :

              ; Common Keyboard Settings:
              Sensitivity = 25 %
              Decay Speed = 50 %
              ; Common Mouse Settings:
              X-Axis Dead Zone = 0 %
              Y-Axis Dead Zone = 0 %
              Z-Axis Dead Zone = 0 %
              
              DTEAMD 1 Reply Last reply Reply Quote 0
              • DTEAMD
                DTEAM @Folly
                last edited by DTEAM

                @folly
                honestly I don't know yet. I haven't tested it yet.
                New edit: maybe we will have answers in Supermodel.log like for screen parameters. I don’t have my Pi for the next 4 days. I’ll test it monday.

                F 1 Reply Last reply Reply Quote 0
                • F
                  Folly @DTEAM
                  last edited by Folly

                  @dteam said in Sega model 3 #segamodel3:

                  @folly
                  honestly I don't know yet. I haven't tested it yet.
                  New edit: maybe we will have answers in Supermodel.log like for screen parameters. I don’t have my Pi for the next 4 days. I’ll test it monday.

                  Ok then we wait a while.

                  I did put it in the Supermodel.ini.
                  The log only complained about the comments that have no ";".
                  So that is why I added them.

                  I tried a bit, the setting seems to work a bit.
                  Steering seems to be a bit less sensitive, which is good !

                  Edit :
                  Choosing the menu items is still a problem.
                  I think this is due to the fact that the keyboard is basically emulating an analog steering wheel in a digital way.
                  I will try some stuff if I can.

                  M 1 Reply Last reply Reply Quote 1
                  • M
                    mechafatnick @Folly
                    last edited by

                    @folly Yeah, My defult pad is the retrobit Saturn one, and i was never able to get analogie-digital to work very well.

                    I have a knock-off PS3 pad and the analogue controls work great. I made it all the way through the Lost World

                    F 1 Reply Last reply Reply Quote 1
                    • F
                      Folly @mechafatnick
                      last edited by Folly

                      @mechafatnick said in Sega model 3 #segamodel3:

                      @folly Yeah, My defult pad is the retrobit Saturn one, and i was never able to get analogie-digital to work very well.

                      Digital always goes to "full left" 00h, "middle" 80h or "full right" FFh (see input test).
                      No values in between, that is needed to select the proper menu.
                      I don't see much difference in the test menu if I set Sensitivity and Decay Speed.

                      The analog part works also with my "O BIGBEN Joystick".

                      M 1 Reply Last reply Reply Quote 0
                      • M
                        mechafatnick @Folly
                        last edited by mechafatnick

                        @folly if you look in the ini you have the axis to setting to set the analogue mapping and then joystick up/down/left/right which is supposed to be for controlling things digitally. I've never got it to work properly though.

                        (not that i've put a massive amount of effort in. Turns out the sking game us my favourite!)

                        DTEAMD 1 Reply Last reply Reply Quote 0
                        • DTEAMD
                          DTEAM @mechafatnick
                          last edited by DTEAM

                          @mechafatnick said in Sega model 3 #segamodel3:

                          I've never got it to work properly though.

                          It works well if you set InputAnalogJoyX and InputAnalogJoyY to NONE.

                          InputAnalogJoyLeft = JOY1_ZAXIS_POS
                          InputAnalogJoyRight = JOY1_ZAXIS_NEG
                          InputAnalogJoyUp = JOY1_RXAXIS_POS
                          InputAnalogJoyDown = JOY1_RXAXIS_NEG
                          InputAnalogJoyX = NONE
                          InputAnalogJoyY = NONE
                          

                          Z or RX axis could be different. depends on the gamepad used

                          M 1 Reply Last reply Reply Quote 1
                          • M
                            mechafatnick @DTEAM
                            last edited by

                            @dteam Yeah you have to be a little careful as some of the controls sound generic but are actually for specific games:

                            the master ini file has comments for which control goes with each game - it's a shame it doesn't add them into the one used for the emulator:

                            ; 4-way digital joysticks
                            InputJoyUp = "KEY_UP,JOY1_UP"
                            InputJoyDown = "KEY_DOWN,JOY1_DOWN"
                            InputJoyLeft = "KEY_LEFT,JOY1_LEFT"
                            InputJoyRight = "KEY_RIGHT,JOY1_RIGHT"
                            InputJoyUp2 = "JOY2_UP"
                            InputJoyDown2 = "JOY2_DOWN"
                            InputJoyLeft2 = "JOY2_LEFT"
                            InputJoyRight2 = "JOY2_RIGHT"
                            
                            ; Fighting game buttons
                            InputPunch = "KEY_A,JOY1_BUTTON1"
                            InputKick = "KEY_S,JOY1_BUTTON2"
                            InputGuard = "KEY_D,JOY1_BUTTON3"
                            InputEscape = "KEY_F,JOY1_BUTTON4"
                            InputPunch2 = "JOY2_BUTTON1"
                            InputKick2 = "JOY2_BUTTON2"
                            InputGuard2 = "JOY2_BUTTON3"
                            InputEscape2 = "JOY2_BUTTON4"
                            
                            ; Spikeout buttons
                            InputShift = "KEY_A,JOY1_BUTTON1"
                            InputBeat = "KEY_S,JOY1_BUTTON2"
                            InputCharge = "KEY_D,JOY1_BUTTON3"
                            InputJump = "KEY_F,JOY1_BUTTON4"
                            
                            ; Virtua Striker buttons
                            InputShortPass = "KEY_A,JOY1_BUTTON1"
                            InputLongPass = "KEY_S,JOY1_BUTTON2"
                            InputShoot = "KEY_D,JOY1_BUTTON3"
                            InputShortPass2 = "JOY2_BUTTON1"
                            InputLongPass2 = "JOY2_BUTTON2"
                            InputShoot2 = "JOY2_BUTTON3"
                            
                            ; Steering wheel
                            InputSteeringLeft = "KEY_LEFT"      ; digital, turn wheel left
                            InputSteeringRight = "KEY_RIGHT"    ; digital, turn wheel right
                            InputSteering = "JOY1_XAXIS"        ; analog, full steering range
                            
                            ; Pedals
                            InputAccelerator = "KEY_UP,JOY1_UP"
                            InputBrake = "KEY_DOWN,JOY1_DOWN"
                            
                            ; Up/down shifter manual transmission (all racers)
                            InputGearShiftUp = "KEY_Y"           ; sequential shift up
                            InputGearShiftDown = "KEY_H"         ; sequential shift down
                            
                            ; 4-Speed manual transmission (Daytona 2, Sega Rally 2, Scud Race)
                            InputGearShift1 = "KEY_Q,JOY1_BUTTON5"
                            InputGearShift2 = "KEY_W,JOY1_BUTTON6"
                            InputGearShift3 = "KEY_E,JOY1_BUTTON7"
                            InputGearShift4 = "KEY_R,JOY1_BUTTON8"
                            InputGearShiftN = "KEY_T"
                            
                            ; VR4 view change buttons (Daytona 2, Le Mans 24, Scud Race)
                            InputVR1 = "KEY_A,JOY1_BUTTON1"
                            InputVR2 = "KEY_S,JOY1_BUTTON2"
                            InputVR3 = "KEY_D,JOY1_BUTTON3"
                            InputVR4 = "KEY_F,JOY1_BUTTON4"
                            
                            ; Single view change button (Dirt Devils, ECA, Harley-Davidson, Sega Rally 2)
                            InputViewChange = "KEY_A,JOY1_BUTTON1"
                            
                            ; Handbrake (Dirt Devils, Sega Rally 2)
                            InputHandBrake = "KEY_S,JOY1_BUTTON2"
                            
                            ; Harley-Davidson controls
                            InputRearBrake = "KEY_S,JOY1_BUTTON2"
                            InputMusicSelect = "KEY_D,JOY1_BUTTON3"
                            
                            ; Virtual On macros
                            InputTwinJoyTurnLeft = "KEY_Q,JOY1_RXAXIS_NEG"
                            InputTwinJoyTurnRight = "KEY_W,JOY1_RXAXIS_POS"
                            InputTwinJoyForward = "KEY_UP,JOY1_YAXIS_NEG"
                            InputTwinJoyReverse = "KEY_DOWN,JOY1_YAXIS_POS"
                            InputTwinJoyStrafeLeft = "KEY_LEFT,JOY1_XAXIS_NEG"
                            InputTwinJoyStrafeRight = "KEY_RIGHT,JOY1_XAXIS_POS"
                            InputTwinJoyJump = "KEY_E,JOY1_BUTTON1"
                            InputTwinJoyCrouch = "KEY_R,JOY1_BUTTON2"
                            
                            ; Virtual On individual joystick mapping
                            InputTwinJoyLeft1 = "NONE"
                            InputTwinJoyLeft2 = "NONE"
                            InputTwinJoyRight1 = "NONE"
                            InputTwinJoyRight2 = "NONE"
                            InputTwinJoyUp1 = "NONE"
                            InputTwinJoyUp2 = "NONE"
                            InputTwinJoyDown1 = "NONE"
                            InputTwinJoyDown2 = "NONE"
                            
                            ; Virtual On buttons
                            InputTwinJoyShot1 = "KEY_A,JOY1_BUTTON5"
                            InputTwinJoyShot2 = "KEY_S,JOY1_BUTTON6"
                            InputTwinJoyTurbo1 = "KEY_Z,JOY1_BUTTON7"
                            InputTwinJoyTurbo2 = "KEY_X,JOY1_BUTTON8"
                            
                            ; Analog joystick (Star Wars Trilogy)
                            InputAnalogJoyLeft = "KEY_LEFT"             ; digital, move left
                            InputAnalogJoyRight = "KEY_RIGHT"           ; digital, move right
                            InputAnalogJoyUp = "KEY_UP"                 ; digital, move up
                            InputAnalogJoyDown = "KEY_DOWN"             ; digital, move down
                            InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS"   ; analog, full X axis
                            InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS"   ; analog, full Y axis
                            InputAnalogJoyTrigger = "KEY_A,JOY_BUTTON1,MOUSE_LEFT_BUTTON"
                            InputAnalogJoyEvent = "KEY_S,JOY_BUTTON2,MOUSE_RIGHT_BUTTON"
                            InputAnalogJoyTrigger2 = "KEY_D,JOY_BUTTON2"
                            InputAnalogJoyEvent2 = "NONE"
                            
                            ; Light guns (Lost World)
                            InputGunLeft = "KEY_LEFT"               ; digital, move gun left
                            InputGunRight = "KEY_RIGHT"             ; digital, move gun right
                            InputGunUp = "KEY_UP"                   ; digital, move gun up
                            InputGunDown = "KEY_DOWN"               ; digital, move gun down
                            InputGunX = "MOUSE_XAXIS,JOY1_XAXIS"    ; analog, full X axis
                            InputGunY = "MOUSE_YAXIS,JOY1_YAXIS"    ; analog, full Y axis
                            InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
                            InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON"    ; point off-screen
                            InputAutoTrigger = 0                    ; automatic reload when off-screen
                            InputGunLeft2 = "NONE"
                            InputGunRight2 = "NONE"
                            InputGunUp2 = "NONE"
                            InputGunDown2 = "NONE"
                            InputGunX2 = "JOY2_XAXIS"
                            InputGunY2 = "JOY2_YAXIS"
                            InputTrigger2 = "JOY2_BUTTON1"
                            InputOffscreen2 = "JOY2_BUTTON2"
                            InputAutoTrigger2 = 0
                            
                            ; Analog guns (Ocean Hunter, LA Machineguns)
                            InputAnalogGunLeft = "KEY_LEFT"               ; digital, move gun left
                            InputAnalogGunRight = "KEY_RIGHT"             ; digital, move gun right
                            InputAnalogGunUp = "KEY_UP"                   ; digital, move gun up
                            InputAnalogGunDown = "KEY_DOWN"               ; digital, move gun down
                            InputAnalogGunX = "MOUSE_XAXIS,JOY1_XAXIS"    ; analog, full X axis
                            InputAnalogGunY = "MOUSE_YAXIS,JOY1_YAXIS"    ; analog, full Y axis
                            InputAnalogTriggerLeft = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
                            InputAnalogTriggerRight = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON"
                            InputAnalogGunLeft2 = "NONE"
                            InputAnalogGunRight2 = "NONE"
                            InputAnalogGunUp2 = "NONE"
                            InputAnalogGunDown2 = "NONE"
                            InputAnalogGunX2 = "NONE"
                            InputAnalogGunY2 = "NONE"
                            InputAnalogTriggerLeft2 = "NONE"
                            InputAnalogTriggerRight2 = "NONE"
                            
                            ; Ski Champ controls
                            InputSkiLeft = "KEY_LEFT"
                            InputSkiRight = "KEY_RIGHT"
                            InputSkiUp = "KEY_UP"
                            InputSkiDown = "KEY_DOWN"
                            InputSkiX = "JOY1_XAXIS"
                            InputSkiY = "JOY1_YAXIS"
                            InputSkiPollLeft = "KEY_A,JOY1_BUTTON1"
                            InputSkiPollRight = "KEY_S,JOY1_BUTTON2"
                            InputSkiSelect1 = "KEY_Q,JOY1_BUTTON3"
                            InputSkiSelect2 = "KEY_W,JOY1_BUTTON4"
                            InputSkiSelect3 = "KEY_E,JOY1_BUTTON5"
                            
                            ; Magical Truck Adventure controls
                            InputMagicalLeverUp1 = "KEY_UP"
                            InputMagicalLeverDown1 = "KEY_DOWN"
                            InputMagicalLeverUp2 = "NONE"
                            InputMagicalLeverDown2 = "NONE"
                            InputMagicalLever1 = "JOY1_YAXIS"
                            InputMagicalLever2 = "JOY2_YAXIS"
                            InputMagicalPedal1 = "KEY_A,JOY1_BUTTON1"
                            InputMagicalPedal2 = "KEY_S,JOY2_BUTTON1"
                            
                            ; Sega Bass Fishing / Get Bass controls
                            InputFishingRodLeft = "KEY_LEFT"
                            InputFishingRodRight = "KEY_RIGHT"
                            InputFishingRodUp = "KEY_UP"
                            InputFishingRodDown = "KEY_DOWN"
                            InputFishingStickLeft = "KEY_A"
                            InputFishingStickRight = "KEY_D"
                            InputFishingStickUp = "KEY_W"
                            InputFishingStickDown = "KEY_S"
                            InputFishingRodX = "JOY1_XAXIS"
                            InputFishingRodY = "JOY1_YAXIS"
                            InputFishingStickX = "JOY1_RXAXIS"
                            InputFishingStickY = "JOY1_RYAXIS"
                            InputFishingReel = "KEY_SPACE,JOY1_ZAXIS_POS"
                            InputFishingCast = "KEY_Z,JOY1_BUTTON1"
                            InputFishingSelect = "KEY_X,JOY1_BUTTON2"
                            InputFishingTension = "KEY_T,JOY1_ZAXIS_NEG"
                            
                            DTEAMD 1 Reply Last reply Reply Quote 1
                            • DTEAMD
                              DTEAM @mechafatnick
                              last edited by DTEAM

                              @mechafatnick
                              I know, but it’s the same concept for the other games. I showed you an exemple. Also, you can combine analog and input for a game like scud, I can turn right and left with analog stick and right and left buttons.

                              New edit: like this

                              ; Steering wheel
                              InputSteeringLeft = JOY1_BUTTON8,JOY1_ZAXIS_POS      ; digital, turn wheel left
                              InputSteeringRight = JOY1_BUTTON9,JOY1_ZAXIS_NEG     ; digital, turn wheel right
                              InputSteering = NONE      ; analog, full steering range
                              
                              1 Reply Last reply Reply Quote 1
                              • F
                                Folly
                                last edited by Folly

                                @DTEAM @mechafatnick

                                I had the idea of making an emulators.cfg line that could automatically detect the current resolution or the current resolution that is set for the emulator and then run the emulator with that resolution.
                                @mitu helped me out with how to do this.
                                We can just add the variables %XRES% and %YRES% in the line.
                                There should be no need anymore for multiple resolution-lines.

                                So I removed all earlier lines, and added just one line, which should be enough :
                                https://github.com/FollyMaddy/RetroPie-Share/commit/cb155d7167b45c1206ae52279c523f0f7db7789d

                                DTEAMD 1 Reply Last reply Reply Quote 0
                                • DTEAMD
                                  DTEAM @Folly
                                  last edited by DTEAM

                                  @folly
                                  @mechafatnick

                                  Here's what I found in Supermodel.log . It shows all default settings. Most of the time you can set it in Supermodel.ini. When It's the default values, they doesn't appear in Supermodel.ini. You have to add them to set them. It is essentially the same as what I have already discussed above.

                                  Sensitivity=15 %
                                  Decay Speed=50 %
                                  X-Axis Dead Zone=10 %
                                  RX-Axis Dead Zone=10 %
                                  Y-Axis Dead Zone=10 %
                                  Z-Axis Dead Zone=10 %
                                  
                                  F 1 Reply Last reply Reply Quote 0
                                  • F
                                    Folly @DTEAM
                                    last edited by Folly

                                    @dteam

                                    Still not sure what these settings really do.
                                    In the test menu I did not seem to see any difference.

                                    I will try again soon.

                                    DTEAMD 1 Reply Last reply Reply Quote 0
                                    • DTEAMD
                                      DTEAM @Folly
                                      last edited by DTEAM

                                      @folly
                                      It is essentially the same as what I have already discussed above.

                                      I'll play with sensitivity. I'm sure my problem is with this parameter like It was with N64 and CDi.

                                      F 1 Reply Last reply Reply Quote 0
                                      • F
                                        Folly @DTEAM
                                        last edited by

                                        @dteam

                                        Ok, understood.

                                        DTEAMD 1 Reply Last reply Reply Quote 0
                                        • DTEAMD
                                          DTEAM @Folly
                                          last edited by

                                          @folly
                                          I will try after the endless download of MAME 0.233 😂

                                          1 Reply Last reply Reply Quote 0
                                          • M
                                            mechafatnick
                                            last edited by

                                            Sorry, i was distracted by the pinball bartop i've been setting up (it makes mame configuration look easy! :D )

                                            The automated resolution is a good idea in theory, but my only worry is that our hardware can't really handle going far beyond the Model 3's native res.

                                            I worry that the average user is going to think they can't run it above something like 640 x 480 wheh in reality you can have it look ok and run ok by rendering low and stretching.

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