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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    (REQUEST) Add Daphne Singe emulator?

    Ideas and Development
    daphne singe
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    • Darksavior
      Darksavior last edited by Darksavior

      I found this today: https://github.com/DirtBagXon/singe
      UPDATE I got Time Gal working, thanks to the dev and following directions -_-. I also had to use daphne's dapinput.ini and rename it to singeinput.ini to get controllers working. Place it in /home/pi/.daphne/

      These are the supported games:
      Crime Patrol
      Crime Patrol 2: Drug Wars
      Mad Dog McCree
      Mad Dog McCree 2: The Lost Gold
      Ninja Hayate
      Space Pirates
      Time Gal
      Time Traveler
      The Last Bounty Hunter
      Who Shot Johnny Rock?
      38 Ambush Alley
      Blue Thunder
      HydroSub 2021
      Pops Ghostly
      Sonic Fury

      1 Reply Last reply Reply Quote 4
      • DirtBagXon
        DirtBagXon last edited by DirtBagXon

         

        Latest Update
        -------------------

        Hypseus Singe is now the route you should take:

        • Discussion: https://retropie.org.uk/forum/post/255510

        • Install instructions: https://github.com/DirtBagXon/hypseus-singe/blob/master/src/3rdparty/retropie/RETROPIE.md

        • Note, at this point, ActionMax games are not supported on Hypseus Singe

         

        Update Edit: Jump straight to the RetroPie centric install instructions here:

        https://retropie.org.uk/forum/post/252674

        Many different versions and attempts of installation exist in this thread, the link
        above is thus far the simplest and consistent with other RetoPie emulator installs.
        Many thanks to @SaturnX .

         

        Original post continues....

        The directory structure for both Daphne and Singe on a linux system is within the directory structure of home (~) of the user that will run singe.

        ~/.daphne/singe/
        

        There are other files, in the ~/.daphne directory that are needed for the standalone singe, these are described in the README on the github repo:

        mkdir -p ~/.daphne/singe ~/.daphne/sound ~/.daphne/pics
        cp pics/singeme.bmp ~/.daphne/pics/
        cp pics/gamenowook.bmp ~/.daphne/pics/
        cp sound/grumble.wav ~/.daphne/sound/
        

        Your game data and singe file should then exist within sub-directories within ~/.daphne/singe.

        i.e. ~/.daphne/singe/maddog/

        Within that directory the game .singe, sound and video files should exist in the prescribed directory structure within the singe files. (Note: this should be standard)

        If you could post the error messages you are seeing, perhaps I can take a look.

        Darksavior 1 Reply Last reply Reply Quote 0
        • Darksavior
          Darksavior @DirtBagXon last edited by Darksavior

          @DirtBagXon Thanks for the help. It was an error on my end. I tried again right now and it works.

          New problem. I'm trying Time Gal. The game loads and I can see its intro. I can insert credits fine with "5" on my keyboard. Pressing "1" to start the game freezes the game. Not sure if the game is properly working, though.

          Since I didn't see a "singeinput.ini", I tried daphne's and it worked with my controller. Same results, though. Game freezes when I press start.

          shavecat 1 Reply Last reply Reply Quote 0
          • shavecat
            shavecat @Darksavior last edited by

            @Darksavior
            Hey
            so how do i make it run too ? :)

            1 Reply Last reply Reply Quote 0
            • DirtBagXon
              DirtBagXon last edited by DirtBagXon

              Heya,

              Update: Replacement .singe files NO LONGER REQUIRED - Fixed in game library source code.

              Ensure you are using the latest code from repo. See details in:

              https://github.com/DirtBagXon/singe/commits/master

              The two games, 'Time Gal' and 'Ninja Hayate' use compiled lua bytecode, with the original versions being 32bit specific. I had to address these games specifically in 64bit land. I tried to detail in the repo README, but had to address an issue within the bytecode specifically to address 'arithmetic on a nil value' - See:

              https://github.com/DirtBagXon/singe/tree/master/bytecode

              I put new 'fixed' .singe files there, so give them a try. The fix was trivial once I managed to decompile the bytecode. Changes are detailed in the repo link above.

              shavecat 1 Reply Last reply Reply Quote 0
              • shavecat
                shavecat @DirtBagXon last edited by shavecat

                @DirtBagXon
                Only this two games works ?
                the others dont ? :
                and thanks ! :)

                1 Reply Last reply Reply Quote 0
                • DirtBagXon
                  DirtBagXon last edited by DirtBagXon

                  No all the games work, but these two require specific changes.

                  shavecat 1 Reply Last reply Reply Quote 0
                  • shavecat
                    shavecat @DirtBagXon last edited by

                    @DirtBagXon
                    Got u
                    thanks a lot .
                    so i just copy the to ~/.daphne/singe/ folder with the name game ?
                    i will give a try thanks again :)

                    1 Reply Last reply Reply Quote 0
                    • DirtBagXon
                      DirtBagXon last edited by DirtBagXon

                      Update: These file changes are NO LONGER REQUIRED. The issue is fixed in the source code, overcoming the nil arithmetic issue.

                      mv ~/.daphne/singe/timegal/timegal.singe ~/.daphne/singe/timegal/timegal.singe.old
                      mv ~/.daphne/singe/hayate/hayate.singe ~/.daphne/singe/hayate/hayate.singe.old
                      
                      cp bytecode/timegal.singe ~/.daphne/singe/timegal/timegal.singe
                      cp bytecode/hayate.singe ~/.daphne/singe/hayate/hayate.singe
                      

                      Ensure you are using the latest commit in repo.

                      Darksavior 1 Reply Last reply Reply Quote 1
                      • Darksavior
                        Darksavior @DirtBagXon last edited by Darksavior

                        @DirtBagXon Thanks again. Now I'm noticing screen tearing. Ah well, it works.
                        I assume your daphne fork is not arm-friendly? I noticed yours might have a working Road Blaster.

                        1 Reply Last reply Reply Quote 0
                        • DirtBagXon
                          DirtBagXon last edited by DirtBagXon

                          Regarding the tearing, I have not experienced. You could try with -nohwaccel argument in run.sh ./$SINGE_BIN variables.

                          There are other arguments seen in src/io/cmdline.cpp - parse_cmd_line() you could also try playing with.

                          To be honest it has been some time since I looked at this code.

                          Darksavior 1 Reply Last reply Reply Quote 0
                          • Darksavior
                            Darksavior @DirtBagXon last edited by Darksavior

                            @DirtBagXon Didn't work. Looking at the log, it's already running without acceleration. It's fine.
                            I'm using a pi4. YUV overlay is done in software (ie unaccelerated)

                            1 Reply Last reply Reply Quote 0
                            • DirtBagXon
                              DirtBagXon last edited by DirtBagXon

                              I only ran the software headlessly from the Pi, so didn't use native display. Is it using OpenGL ?

                              --CPU : Intel(R) 3400 MHz || Mem : 15936 megs
                              --OS : Linux 5.4 || Video : NVIDIA Corporation GK208B [GeForce GT 710] (rev a1)
                              --OpenGL: Compiled In
                              --RGB2YUV Function: C
                              --Line Blending Function: C
                              ...
                              --YUV overlay is hardware accelerated.
                              

                              I checked the singeinput.ini reading, and working fine this side. It should be located in the same place as daphne config files.

                              i.e. ~/.daphne/singeinput.ini

                              With:

                              Looking for: singeinput.ini
                              Remapping input ...
                              Framefile parse succeeded.
                              

                              Without:

                              Looking for: singeinput.ini
                              Framefile parse succeeded.
                              
                              Darksavior 1 Reply Last reply Reply Quote 0
                              • Darksavior
                                Darksavior @DirtBagXon last edited by

                                @DirtBagXon Yes,I figured out the ini file doesn't belong in the singe folder. The pi4 uses open gl es only, I believe.

                                1 Reply Last reply Reply Quote 0
                                • DirtBagXon
                                  DirtBagXon last edited by DirtBagXon

                                  I don't use Retropie, so can't test, but from a comment I found in a doom3 (dhewm3) post, I presume XINIT: is a launcher instruction to launch X window with full OpenGL.

                                  "dhewm3 has to be run with full openGL on the pi otherwise there are game breaking graphical issues. When launching the game engine it needs to be launched with XINIT:/path/to/dhewm3. This will launch it in an x session and insures that it doesn't try to use openGL ES."

                                  I would guess you would need to add this in run.sh on the line:

                                  ./$SINGE_BIN \

                                  XINIT:./$SINGE_BIN \

                                  Not sure of the format to specify this in a shell script, but interested if this has any effect, or if someone more knowledgeable in retropie @quicksilver can expand....

                                  1 Reply Last reply Reply Quote 0
                                  • shavecat
                                    shavecat last edited by shavecat

                                    Hey so i put a folder singe in the daphne folder
                                    with folder games for each game .
                                    63ab543c-d2a2-4ecf-ae7c-6fda6cf04a8c-image.png
                                    but i dont see anything new in the daPHNe just the same *.daphne games that i had already .
                                    what did i miss ? :\

                                    SORRY i thought its for pi4 retorpie :(

                                    DirtBagXon 1 Reply Last reply Reply Quote 0
                                    • DirtBagXon
                                      DirtBagXon @shavecat last edited by

                                      @shavecat

                                      Not sure of your question here, but yes Singe is running on Pi4 Retropie.

                                      "i dont see anything new in the daPHNe" - this is Singe not Daphne.

                                      shavecat 1 Reply Last reply Reply Quote 0
                                      • shavecat
                                        shavecat @DirtBagXon last edited by

                                        @DirtBagXon
                                        Hey
                                        thanks for the answer :)
                                        can u tell me how can i do that ?
                                        step by step .

                                        i tried before but with no success .

                                        thanks again

                                        DirtBagXon 1 Reply Last reply Reply Quote 0
                                        • DirtBagXon
                                          DirtBagXon @shavecat last edited by

                                          @shavecat

                                          Hey,

                                          You should be able to follow the documentation at: https://github.com/DirtBagXon/singe

                                          This should get you to at least a point where you can post the output of the log from running ./run.sh crimepatrol, so we can see what's going wrong.

                                          1 Reply Last reply Reply Quote 1
                                          • bronze
                                            bronze last edited by

                                            Hi guys, new to GitHub, setting up Retropie on raspberry pi 4 for light guns (new sinden light gun) and want to add the singe shooters. I have Daphne running already. But I'm at a loss as to how to compile this to get started. I have all the games, etc.
                                            Can someone get me started on how to set this up via command line? I should be able to sort the file placement from there.
                                            Thanks

                                            DirtBagXon 1 Reply Last reply Reply Quote 0
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