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    Asteroids Bullets too small!

    Scheduled Pinned Locked Moved General Discussion and Gaming
    asteroidsvectormame
    3 Posts 2 Posters 672 Views
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    • S
      steve8091
      last edited by

      So I've followed the advice on this forum and others, including this great post:

      https://retropie.org.uk/forum/topic/1035/how-to-make-vector-arcade-games-look-their-best

      And I've achieved passable results by adjusting some of the settings in the config file. Personally I like to dial the intensity all the way up, and I like to adjust the beam width to be just over 2.

      What I cannot seem to fix, however, is the size of the bullets themselves, as adjusting the display_beam parameter has no effect on bullet size. Particularly in a cocktail table with a pane of glass over the screen, they are practically invisible. Anyone face this issue and/or have any suggestions for how to fix?

      I'm using Advmame 0.94, though I'd be open to other options.

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      • R
        ReadyPlayaWon Banned @steve8091
        last edited by ReadyPlayaWon

        @steve8091
        What's worse is when you can barely see the UFO's bullets heading straight for you !

        I've tried all the emulators in Retropie and none of them can replicate the "Bullet Glow" like the real arcade machine :(

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        • S
          steve8091
          last edited by

          Exactly! It's a bummer, as my plan was to use a Raspberry PI to emulate in an original Asteroids cocktail cab. The other games I put in there work well (Space Invaders, Galaga, etc.), but the Asteroids and Asteroids Deluxe just aren't up to par. Sounds like my only real option is to use a PC/MAME that can handle more advanced effects. I recognize that vector games relied on specific monitor hardware to get the desired effects, but as a novice, it just seems crazy that there isn't a good way to emulate 50-year-old visuals on a modern (albeit low-powered) PC and monitor. I'd be happy to forego the glow if I should just SEE the bullets. Maybe someone smarter than me will eventually work out a way to size them up! :)

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