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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Guide: Advanced Controller Mappings

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    joystickcontrollermappingxboxdrvscummvm
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    • RiverstormR
      Riverstorm @mediamogul
      last edited by

      @mediamogul said in Guide: Advanced Controller Mappings:

      I mean, each outing they spend half the movie trying to wow the audience with little known facts about America and then proceed to misrepresent just as many for the sake of convenience.

      To true! I think that's how rumors get started by mixing fiction/non-fiction. "Duh, haven't you seen National Treasure? Everyone knows there's a lake behind Mt. Rushmore!"

      The wife cleared me so if you're ever in this area ping me in a post and we'll take you out for dinner. Her only condition was she wants to tag along on the trip to West Dakota, it'll be her first trip there too! :) After West Dakota I am thinking East Dakota could be fun too!

      Ok well to be honest here I am swimming in information and kind of getting lost. The first part of the guide I followed like a champ and have all the information documented in a file but I am lost on putting it altogether. It's a bit overwhelming to understand what all needs to be done.

      Breaking it down the first step is to get the right number of instances loaded in the rc.local, second create the runcommand-start and also I think I'll need a runcommand-exit?

      Just to verify if I wanted to cover both wireless dongles I would need to load 8 instances in the rc.local file since each dongle shows a different by-id for the 4 controllers?

      Also would I add all 8 controllers to the code runcommand-start? In the example below it loads one? Would I need to repeat the --evdev command and controller parameter lines below 8 times between the if/fi? Or would I need to get into something like section 3B - Expanding Launch Capabilities? I am not sure if that makes sense.

      Lastly is there a list someplace already to match all 4-way games in mame2003?

      ROMNAME="${3##*/}"
      if [ "$ROMNAME" = "pacman.zip" ] || [ "$ROMNAME" = "mspacman.zip" ] || [ "$ROMNAME" = "jrpacman.zip" ] && [ "$2" = "advmame" ]; then
      sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
      	--evdev /dev/input/by-id/[usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-event-joystick] \
      	--device-name "XBOX 360 Controller 1" \
      	--silent \
      	--detach-kernel-driver \
      	--force-feedback \
      	--deadzone-trigger 15% \
      	--deadzone 4000 \
      	--calibration X1=-32767:0:32767,Y1=-32767:0:32767 \
      	--calibration X2=-32767:0:32767,Y2=-32767:0:32767 \
      	--calibration DPAD_Y=-32767:0:32767,DPAD_X=-32767:0:32767 \
      	--axis-map -HAT0X=HAT0X
      	--axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00,HAT0Y=-0.00,HAT0X=-0.00 \
      	--trigger-as-button \
      	--four-way-restrictor \
      	--modifier dpad-restrictor=fourway \
      	--evdev-absmap ABS_[X]=x1,ABS_[Y]=y1,ABS_[RX]=x2,ABS_[RY]=y2,ABS_[HAT0Y]=dpad_x,ABS_[HAT0X]=dpad_y \
      	--evdev-keymap BTN_[SOUTH]=a,BTN_[EAST]=b,BTN_[NORTH]=x,BTN_[WEST]=y,BTN_[TL]=lb,BTN_[TR]=rb,BTN_[TL2]=lt,BTN_[TR2]=rt,BTN_[THUMBL]=tl,BTN_[THUMBR]=tr,BTN_[MODE]=guide,BTN_[SELECT]=back,BTN_[START]=start \
      fi &
      

      I did shut off all controllers except one for testing and it does look like the XBOX 360 d-pad has both a BTN_ and ABS_ value. Both models output the same exact values for all buttons and axis'. In the output below I pressed left and then right once. You'll see the values defined on the top portion when the command loads and also the properties right below it when pressing the d-pad. It seems to output two values for each press.

      Input driver version is 1.0.1
      Input device ID: bus 0x3 vendor 0x45e product 0x2a1 version 0x100
      Input device name: "Xbox 360 Wireless Receiver"
      Supported events:
        Event type 0 (EV_SYN)
        Event type 1 (EV_KEY)
          Event code 304 (BTN_SOUTH)
          Event code 305 (BTN_EAST)
          Event code 307 (BTN_NORTH)
          Event code 308 (BTN_WEST)
          Event code 310 (BTN_TL)
          Event code 311 (BTN_TR)
          Event code 312 (BTN_TL2)
          Event code 313 (BTN_TR2)
          Event code 314 (BTN_SELECT)
          Event code 315 (BTN_START)
          Event code 316 (BTN_MODE)
          Event code 317 (BTN_THUMBL)
          Event code 318 (BTN_THUMBR)
          Event code 704 (BTN_TRIGGER_HAPPY1)
          Event code 705 (BTN_TRIGGER_HAPPY2)
          Event code 706 (BTN_TRIGGER_HAPPY3)
          Event code 707 (BTN_TRIGGER_HAPPY4)
        Event type 3 (EV_ABS)
          Event code 0 (ABS_X)
            Value  -2155
            Min   -32768
            Max    32767
            Fuzz      16
            Flat     128
          Event code 1 (ABS_Y)
            Value   1652
            Min   -32768
            Max    32767
            Fuzz      16
            Flat     128
          Event code 3 (ABS_RX)
            Value  -3768
            Min   -32768
            Max    32767
            Fuzz      16
            Flat     128
          Event code 4 (ABS_RY)
            Value  -3389
            Min   -32768
            Max    32767
            Fuzz      16
            Flat     128
          Event code 16 (ABS_HAT0X)
            Value      0
            Min       -1
            Max        1
          Event code 17 (ABS_HAT0Y)
            Value      0
            Min       -1
            Max        1
        Event type 21 (EV_FF)
          Event code 80 (FF_RUMBLE)
          Event code 81 (FF_PERIODIC)
          Event code 88 (FF_SQUARE)
          Event code 89 (FF_TRIANGLE)
          Event code 90 (FF_SINE)
          Event code 96 (FF_GAIN)
      Properties:
      Testing ... (interrupt to exit)
      Event: time 1538437117.040101, type 1 (EV_KEY), code 704 (BTN_TRIGGER_HAPPY1), value 1
      Event: time 1538437117.040101, type 3 (EV_ABS), code 16 (ABS_HAT0X), value -1
      Event: time 1538437117.040101, -------------- EV_SYN ------------
      Event: time 1538437117.328099, type 1 (EV_KEY), code 704 (BTN_TRIGGER_HAPPY1), value 0
      Event: time 1538437117.328099, type 3 (EV_ABS), code 16 (ABS_HAT0X), value 0
      Event: time 1538437117.328099, -------------- EV_SYN ------------
      
      mediamogulM 1 Reply Last reply Reply Quote 0
      • mediamogulM
        mediamogul Global Moderator @Riverstorm
        last edited by mediamogul

        @riverstorm said in Guide: Advanced Controller Mappings:

        Breaking it down the first step is to get the right number of instances loaded in the rc.local, second create the runcommand-start and also I think I'll need a runcommand-exit?

        If you just want to 4-way restrict in certain software, with certain ROMs, you can ignore doing anything to rc.local. For example, I use my plain vanilla controller to play most games, but I use the onstart/onend scripts to launch mappings only for the games I wish.

        if I wanted to cover both wireless dongles I would need to load 8 instances in the rc.local file since each dongle shows a different by-id for the 4 controllers?

        I'm a little uncertain as to why your controllers are producing two events each. Are you using a driver such as xpad? It could be that there's the original event and then another created by xpad. That's actually how xboxdrv does things, so it would make sense.

        Also would I add all 8 controllers to the code runcommand-start? In the example below it loads one? Would I need to repeat the --evdev command and controller parameter lines below 8 times between the if/fi? Or would I need to get into something like section 3B - Expanding Launch Capabilities? I am not sure if that makes sense.

        You can use either. I just use if/fi. There, the basic logic is that if the criteria is met, then commands are performed. In this case, one instance of xboxdrv is a command. For four controllers, you would say that if the criteria is met, four xboxdrv commands are performed. Those commands begin with sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv and end with the final -- argument, at which point you would either list another xboxdrv command below it, or end the if/fi with fi &.

        Lastly is there a list someplace already to match all 4-way games in mame2003?

        The list I posted above is as close as you're likely to find. From what I remember when looking myself, the available lists tend to only note parent ROMs. Mine is based off those findings, but I've added the clones that I find important, like pacman.zip for example.

        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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        • RiverstormR
          Riverstorm
          last edited by

          @mediamogul - Let me do some more "studying" here. Ok I wasn't sure if that was a comprehensive list or most of the 4 way games in mame2003 only or all emulators supported in RetroPie or just what you've come across? I sorted them alphabetically below if you have any use for it.

          My goal is pretty simply and that's to improve 4-way games for a better play experience on the vanilla XBOX 360 controller. Sometimes I have 1 plugged in, maybe 2 and occasionally all 4. Rarely 3 for maybe say Xenophobe.

          How simple may I go?

          1. Load the driver
          2. Configure my controller through ES
          3. Create the runcommand-start checking ROMNAME but add only --four-way-restrictor

          Would this work in the Arcade folder with no emulator specified in the 'if' statement?

          I don't need to do any type of cleanup on game exit?

          It might be a bad habit but I spend all my time in planning before doing anything and usually (hopefully) very little in actual implementation.

          I see the value in having complete and granular autonomy on each mapping for precision configuration. Plus I love the ScummVM example but just getting something simple in place to start would be great and maybe someday it will be a standard. I almost feel 4-way restriction on the correct games is a must long term, especially if the implementation is easy and straight forward.

          I know the day I started this and I posted a question at you because I had this guide up for weeks in a TAB waiting to get around to it. I saw Robert created a new issue with Plus and I thought perfect timing! I wasn't sure if it was coincidence or he was watching the forums and the post prompted some idea or motivation.

          Anyway I think @grant2258 has nailed something good in Mame2003-Plus. With a few lines of code he added 2 new options in the RA settings (Quick Menu/Options/last option in the list) for 4-way games 'XOR' and 'Last Pressed' that seem to be working pretty well. I think they plan to make it standard for a good 4-way game experience out of the box but want to do more testing with it first. If you or anyone have it loaded you probably have a good feel for certain games you play often or any feedback for improvement can be posted here.

          40love.zip
          alibaba.zip
          alphaho.zip
          amidar.zip
          anteater.zip
          armorcar.zip
          armwrest.zip
          astinvad.zip
          astrob.zip
          astrof.zip
          atetris.zip
          bagman.zip
          ballbomb.zip
          barrier.zip
          blasto.zip
          blkhole.zip
          blockade.zip
          btime.zip
          carjmbre.zip
          carnival.zip
          cavelon.zip
          chameleo.zip
          checkman.zip
          chinhero.zip
          circusc.zip
          ckong.zip
          commando.zip
          comotion.zip
          copsnrob.zip
          cosmicg.zip
          cosmos.zip
          crash.zip
          crush.zip
          dazzler.zip
          devilfsh.zip
          diamond.zip
          digdug.zip
          digdug2.zip
          digger.zip
          disco.zip
          dkong.zip
          dkong3.zip
          dkongjr.zip
          docastle.zip
          dominos.zip
          dommy.zip
          dorodon.zip
          dorunrun.zip
          dowild.zip
          dremshpr.zip
          drgnbstr.zip
          drmicro.zip
          elecyoy2.zip
          elecyoyo.zip
          elvactr.zip
          eyes.zip
          firetrap.zip
          frogger.zip
          galaga.zip
          galaxian.zip
          galpanic.zip
          galxwars.zip
          gundealr.zip
          guzzler.zip
          hardhat.zip
          headon.zip
          headon2.zip
          heiankyo.zip
          hexa.zip
          higemaru.zip
          hustle.zip
          intrepid.zip
          invadpt2.zip
          invinco.zip
          invrvnge.zip
          ironhors.zip
          jjack.zip
          joust2.zip
          jrpacman.zip
          jumpcoas.zip
          jungler.zip
          karianx.zip
          kchamp.zip
          kchampvs.zip
          kicker.zip
          kikcubic.zip
          kingball.zip
          kungfum.zip
          ladybug.zip
          lasso.zip
          levers.zip
          lnc.zip
          locomotn.zip
          logger.zip
          logicpr2.zip
          logicpro.zip
          lrescue.zip
          lupin3.zip
          lvgirl94.zip
          mappy.zip
          marvins.zip
          mikie.zip
          mineswpr.zip
          mmonkey.zip
          monsterb.zip
          moonal2.zip
          moonqsr.zip
          mrdo.zip
          mrflea.zip
          mrgoemon.zip
          mrjong.zip
          mrtnt.zip
          msjiken.zip
          mspacman.zip
          mspacmnf.zip
          mtrap.zip
          mystston.zip
          natodef.zip
          naughtyb.zip
          ncv2.zip
          netwars.zip
          nrallyx.zip
          olibochu.zip
          ozmawars.zip
          pacman.zip
          pacnchmp.zip
          pacnpal.zip
          pacplus.zip
          pairs.zip
          panic.zip
          pengo.zip
          pepper2.zip
          perestro.zip
          pettanp.zip
          pickin.zip
          pignewt.zip
          pisces.zip
          pleiads.zip
          pooyan.zip
          popeye.zip
          popflame.zip
          puckman.zip
          pulsar.zip
          punchout.zip
          qix.zip
          radarscp.zip
          raiders5.zip
          rallyx.zip
          rampage.zip
          rbtapper.zip
          redufo.zip
          reikaids.zip
          retofinv.zip
          robby.zip
          rocnrope.zip
          route16.zip
          rthunder.zip
          samurai.zip
          sbagman.zip
          schaser.zip
          scregg.zip
          shollow.zip
          sia2650.zip
          sidetrac.zip
          sindbadm.zip
          solarfox.zip
          sonofphx.zip
          spaceinv.zip
          spacezap.zip
          spclaser.zip
          spectar.zip
          spnchout.zip
          springer.zip
          ssi.zip
          stratvox.zip
          streakng.zip
          superpac.zip
          superqix.zip
          swat.zip
          tactcian.zip
          tankbatt.zip
          tapper.zip
          targ.zip
          taxidrvr.zip
          telmahjn.zip
          theend.zip
          theglob.zip
          thief.zip
          timber.zip
          timelimt.zip
          todruaga.zip
          tomahawk.zip
          toypop.zip
          tranqgun.zip
          triplep.zip
          tsamurai.zip
          tutankhm.zip
          vanvan.zip
          volfied.zip
          vsgongf.zip
          warpwarp.zip
          wiping.zip
          wndrmomo.zip
          wwjgtin.zip
          yamyam.zip
          zerozone.zip
          zigzag.zip
          zookeep.zip
          zzyzzyxx.zip
          
          mediamogulM 1 Reply Last reply Reply Quote 0
          • RiverstormR
            Riverstorm
            last edited by

            @mediamogul - Thanks for all the help and advice working on this, I really appreciate it. I'll let you know how things go.

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            • mediamogulM
              mediamogul Global Moderator @Riverstorm
              last edited by mediamogul

              @riverstorm said in Guide: Advanced Controller Mappings:

              Sorry, I somehow missed your last reply

              Load the driver
              Configure my controller through ES
              Create the runcommand-start checking ROMNAME but add only --four-way-restrictor

              All that is correct. You'll still need to make a basic map from your controller to the virtual xboxdrv controller, but the only fancy thing you'd add is the 4-way restriction.

              Would this work in the Arcade folder with no emulator specified in the 'if' statement?

              If you specify that the xboxdrv command be launched with the arcade system criteria it would. For example:

              if [ "$ROMNAME" = "pacman.zip" ] && [ "$1" = "arcade" ]; then
              

              An example of using the emulator as the criteria would look like:

              if [ "$ROMNAME" = "pacman.zip" ] && [ "$2" = "advmame" ]; then
              

              I don't need to do any type of cleanup on game exit?

              Yes, it's actually covered in the guide at some point that you'd need to add something to the tune of:

              sudo killall >>/dev/shm/runcommand.log xboxdrv
              

              Plus I love the ScummVM example but just getting something simple in place to start would be great and maybe someday it will be a standard.

              Originally, I used ScummVM as the main example because of the stuttery joystick support it had not too long ago. However, it's native support is very smooth now. Still, it's nice to add other things like matching the same button combinations to quit that you use in RetroArch for example. I run 32 different systems and many different ports and it really is great to have the same button combinations for all of them to quit, pause, take a screenshot and bring up the options menu.

              Anyway I think @grant2258 has nailed something good in Mame2003-Plus.

              I've been following that. It's a great addition. I've been meaning to test it, but I just can't seem to fit enough hours in the day lately.

              Thanks for all the help and advice working on this, I really appreciate it.

              It's never a probelm. If you decide to put any of this to practice, I think you'll find that it can come together fairly well once you start going through the steps. Something like this in theory leads to an endless amount of what ifs.

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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              • RiverstormR
                Riverstorm
                last edited by Riverstorm

                @mediamogul - You're great, your documentation and advice are the only thing that's making it possible for me to add this amazing feature and I appreciate the help tremendously. I just figured you were busy and it's a good spot for me to pause for a moment too.

                I know what you mean about not enough hours in the day. I took a vacation day yesterday to go home and work. How's that for the American dream. ;) I hope to continue working on things this weekend. I also need to replace two electrical outlets and two light switches as the wife is hard on that stuff. I don't what she does but it looks like she has WWE Smackdown's with this stuff or something when I am gone.

                Here in the fall stores like Lowes, Home Depot and Menards are packed as everyone is scrambling with fall projects before winter. Once winter hits it's way to cold for paint, caulk, water, anything will freeze, crack, peel, etc. as it's well below freezing most days and things can't set and seal. Last night we hit 34F...burrr...I had to pull the plants into the garage due to frost advisories. I will still work outside in a light jacket in November doing little things but all big projects are off the table until next spring that late in the season. I am just a cold weather person vs. heat.

                If you do get a chance to test the changes Grant made to the code for 4-way games I would love to hear your thoughts on how it feels vs. managing it through the xboxdrv driver. It's pretty straight forward as the ROM sets are mostly the same and you can dump them in either arcade or mame-libretro (whichever one you don't use or both) for a quick test. No configuration just a quick setting change under Quick Menu/Options near the bottom. I've tested some of the classics and it feels pretty good to me.

                Even if it's perfect there's still going to be a big need for the xboxdrv way because it's only one core vs. a whole lot. You run 32, I think I am around 10 cores, mainly MAME, Nintendo and Atari. How many cores total does RetroPie support. I see the list in the docs but never counted all of them.

                You're right, I just need to get in there and some of these questions will be answered as I work through it. I will let you know how things go once I get few straight hours of leisure time to sit down and dig in as 5 minutes here and there is probably not going to cut it the first time through.

                I think it's a work habit. I pre-configure switches, routers, firewalls, etc. and then I create very short maintenance windows to flip over to the new equipment. It also doesn't hurt to pull a Scotty. "I need 30 minutes, captain!" and pull it off in 15 but my boss is incredibly technical for being a director so that doesn't always work. We are replacing about 1/3 of our switches this year and that includes some critical functions like Metro Communications (911). I'll let you know which day to not have an emergency! ;)

                mediamogulM 1 Reply Last reply Reply Quote 0
                • mediamogulM
                  mediamogul Global Moderator @Riverstorm
                  last edited by

                  @riverstorm said in Guide: Advanced Controller Mappings:

                  I took a vacation day yesterday to go home and work. How's that for the American dream.

                  Oh man! I know that movie. I had a plumber come in to install a second water heater not too long ago and the guy made a real mess of things. When the fit hit the shan I had to take a day off to fix the situation myself. The whole point of calling someone in the first place was to keep it off my plate. As Charlie Brown said so eloquently time and time again; ugh!

                  If you do get a chance to test the changes Grant made to the code for 4-way games I would love to hear your thoughts on how it feels vs. managing it through the xboxdrv driver.

                  Certainly. At the moment, it's only available in lr-mame2003-plus right? As long as there aren't any dropouts between the restricted directions I'm sure it'll do the job well.

                  It also doesn't hurt to pull a Scotty. "I need 30 minutes, captain!" and pull it off in 15

                  How else does one maintain a reputation as a miracle worker? ;)

                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                  • RiverstormR
                    Riverstorm
                    last edited by Riverstorm

                    @mediamogul said in Guide: Advanced Controller Mappings:

                    At the moment, it's only available in lr-mame2003-plus right?

                    Yeah it's only in Plus currently. I don't think it's to many lines of code and maybe it'd be possible to port it to the other cores. After testing it's been whittled down to one option, "Last Pressed".

                    The basic theory is the character will travel in the same direction until a new direction is established ignoring diagonals. So if you're traveling right you will continue right until say you press up.

                    Basically like a 4-way acrade joystick is how he coded it. You travel in one direction until a new direction is set.

                    When I look at my restrictor plate on a real arcade joystick it's a diamond shape so it will naturally "lock" direction into one of the 4 diamond tips. A controller has a bit of play since the "restrictor plate" is a circle so I think there's still room for error compared to a true arcade stick.

                    It feels real good but I would be curious how it compares to the xboxdrv driver restriction. Regardless I think his code could be a benefit to all the Libretro MAME cores, it requires no configuration and works out of box for a better experience. That's just a win-win.

                    I hear you on "contractors". I don't mean to sound cynical but I trust very few. My Dad when he was alive was through and through a DIY guy so I came by it honest but there's still a few things I am not comfortable with.

                    I'll change electrical outlets, switches, 3-way, 4-way, install new outlets and run them back to the fuse box, etc. but I am just not comfortable working inside the actual fuse box. Everything else I'll give it shot and I am pretty comfortable but like you there's some things I'll just pay for to be done with it sometimes.

                    The last big mess I had from a contractor was a radon system that started falling apart a few years after installation. He didn't use primer with the glue on PVC. I called him and we had a nice discussion on the merits of a $3 can of primer. It took a weekend but I had to build a new run from my basement, through the basement wall, up the garage wall (for legal reasons it can't be in the house), through the garage attic and out through the roof.

                    Just for fun a few weeks back I ran some LED strip lighting under the length of kitchen cabinets. It turned out really nice and looks great especially in the evenings set on low. I think it'll be fun for social gatherings.

                    Anyway I am pretty grateful and happy as I believe maintenance costs in a home are still cheaper than letting it completely fall apart and then replace it and it's not the "The Money Pit". I throw out those movie/TV references because none of them are lost on you. ;)

                    mediamogulM 1 Reply Last reply Reply Quote 0
                    • mediamogulM
                      mediamogul Global Moderator @Riverstorm
                      last edited by mediamogul

                      @riverstorm said in Guide: Advanced Controller Mappings:

                      It feels real good but I would be curious how it compares to the xboxdrv driver restriction.

                      I'm hoping to try it out this evening alongside 'Donkey Kong' for this weeks MAME ROW. Without good 4-way restriction, Mario just loses interest half way up the ladders, when you can get him to climb at all.

                      it's not the "The Money Pit". I throw out those movie/TV references because none of them are lost on you. ;)

                      Ha! Well done sir. That has to hold the record for the most obscure 80s comedy reference on this site. I used to rent that quite a bit back in the day. I always felt like it was half-way educating me to future home life. Along with 'The Volunteers', I personally believe it's Tom Hanks' most underrated comedic movie. I'd even go so far as to say it's Shelly Long's best, although 'Don't Tell Her it's Me' is so bad it almost doubles around to being good again.

                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                      • RiverstormR
                        Riverstorm
                        last edited by

                        @mediamogul - lol...and there short ladders too! If you ever write a book I imagine it would be a real hoot to read. Mario making it to the top of the ladder with The Money Pit playing in the background. Sounds like a pretty good evening for me. The club scene has pretty much all but played out for me long ago. Now I am just waiting for my nieces and nephews to be "initiated" into the 21 club and my work is done. Oh the horror stories of those early drinking days at a club. ;) My oldest was there a long time ago and my youngest has a ways to go.

                        mediamogulM 1 Reply Last reply Reply Quote 0
                        • mediamogulM
                          mediamogul Global Moderator @Riverstorm
                          last edited by

                          @riverstorm

                          0_1538802993786_Untitled-1.jpg

                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                          • P
                            PMac10000 @spud11
                            last edited by

                            @spud11 Lots of great info here. I am close to achieving my simple goal, which is to restrict my 2x"Dragonrise USB" cabinet sticks to 4-way operation when playing an old-school 4-way arcade game, using the xboxdrv method described. I am attempting a version of spud11's runcommand-onstart.sh script, but the games do not accept any input from the controllers upon launching the emulators... I must be missing something basic.

                            To troubleshoot, I can run the simplified script below to attempt to drive Player1's controls with xboxdrv (instead of the recognized DragonRise controller). The script runs successfully and tells me that my XBox/XBox360 controller should now be available at:
                            /dev/input/js3
                            /dev/input/event7

                            Then, in emulationstation I can now "configure input" using the newly detected third Gamepad (called "Player_1_-_4-Way_Joystick_xboxdrv" as expected) and map the Player 1 D-pad and buttons to it, as I did before with the DragonRise inputs.

                            However, upon launching (let's say) Donkey Kong from emulationstation, I see the "DragonRise" controller notification and upon controlling Mario, I still have the usual ladder problems.

                            I feel like I'm close, but I must be missing something simple. Sorry if I revived a thread that's too old! Thanks in advance.

                            #!/bin/sh
                            sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                             --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.1.2:1.0-event-joystick \
                             --silent \
                             --detach-kernel-driver \
                             --deadzone=4000 \
                             --deadzone-trigger 15% \
                             --force-feedback \
                             --mimic-xpad \
                             --trigger-as-button \
                             --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \
                             --device-name "Player_1_-_4-Way_Joystick_xboxdrv" \
                             --evdev-absmap ABS_X=x1,ABS_Y=y1 \
                             --four-way-restrictor \
                             --evdev-keymap BTN_THUMB=y,BTN_PINKIE=a,BTN_TOP2=b,BTN_TOP=rb,BTN_TRIGGER=x,BTN_THUMB2=lb,BTN_BASE2=back,BTN_BASE=start,BTN_BASE3=lt \
                            &
                            
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                            • mediamogulM
                              mediamogul Global Moderator @PMac10000
                              last edited by

                              @PMac10000 said in Guide: Advanced Controller Mappings:

                              However, upon launching (let's say) Donkey Kong from emulationstation, I see the "DragonRise" controller notification and upon controlling Mario, I still have the usual ladder problems.

                              When using xboxdrv, second virtual controller is created that is mapped to your actual controller. However, the listing for the original controller still exists. It could be that you just need to set 'Player_1_-_4-Way_Joystick_xboxdrv' as the default player one controller.

                              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                PMac10000 @mediamogul
                                last edited by

                                @mediamogul said in Guide: Advanced Controller Mappings:

                                When using xboxdrv, second virtual controller is created that is mapped to your actual controller. However, the listing for the original controller still exists. It could be that you just need to set 'Player_1_-_4-Way_Joystick_xboxdrv' as the default player one controller.

                                Sorry if this is a dumb question, but where do I set that default? Emulationstation? Xboxdrv parameter? Mame parameter? Retroarch? To a noob like me, It often seems like there are too many bases to cover... thanks.

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                                • mediamogulM
                                  mediamogul Global Moderator @PMac10000
                                  last edited by mediamogul

                                  @PMac10000 said in Guide: Advanced Controller Mappings:

                                  It often seems like there are too many bases to cover.

                                  Not a problem. It can be overwhelming for sure. To test, you can first launch 'Donkey Kong' and invoke the RetroArch menu with 'Hotkey+X'. This should put you in the quick menu. Pressing 'B' will take you one menu back. From there, move to the next menu listing to the right named 'Settings' and navigate down to 'Input'. Inside there, you should see a listing for the player one controls and the current input device can be set accordingly. You can then return to 'Donkey Kong' with 'Hotkey+X' and test to see if the ladders are now more manageable.

                                  If it worked, you can set the controller as the default from the 'Configuration Editor', located in the RetroPie menu of Emulation Station. That should do the job, but if not, there's also @meleu's 'RetroPie-joystick-selection' tool. Information on its installation and use can be found here.

                                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                    spud11 @PMac10000
                                    last edited by spud11

                                    @PMac10000 @mediamogul Also, I found it best to map MAME to keys (ie use Tab in game and change input), then map RetroArch to the same keys and do the same in xboxdrv.

                                    I've got 4 Dragonrise joysticks working well in this fashion, both in 4 way and 8 way configurations, both cocktail and "normal" modes.

                                    RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                                    • mediamogulM
                                      mediamogul Global Moderator @spud11
                                      last edited by

                                      @spud11 said in Guide: Advanced Controller Mappings:

                                      Also, I found it best to map MAME to keys (ie use Tab in game and change input), then map RetroArch to the same keys and do the same in xboxdrv.

                                      Very good advice. I do the same and haven't had any issues.

                                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                        spud11 @mediamogul
                                        last edited by

                                        @mediamogul Yes, it was your advice to me 2 years ago! Best advice ever as you don't have to worry about joystick axes, changing joystick indexes and the like.

                                        RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                                        • mediamogulM
                                          mediamogul Global Moderator @spud11
                                          last edited by

                                          @spud11 said in Guide: Advanced Controller Mappings:

                                          Yes, it was your advice to me 2 years ago! Best advice ever...

                                          I'm glad it worked out. I also advised someone else to invest heavily in GameStop two years ago and now he has to use wadded up newspaper as shoes. Still, you win some and lose some.

                                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                          • P
                                            PMac10000 @spud11
                                            last edited by

                                            @spud11 said in Guide: Advanced Controller Mappings:

                                            @PMac10000 @mediamogul Also, I found it best to map MAME to keys (ie use Tab in game and change input), then map RetroArch to the same keys and do the same in xboxdrv.

                                            I've got 4 Dragonrise joysticks working well in this fashion, both in 4 way and 8 way configurations, both cocktail and "normal" modes.

                                            So to sum up, I think you're advising that I need to map individual game inputs anyway. There's no "magic wand" that's just going to launch 4-way games with an xboxdrv 4-way joystick, without additional intervention and configuration on my part.

                                            That's OK if so. I think I will just launch xboxdrv 4-way in rc.local (not customizing the runcommand-onstart at all), and map 4-way games within the MAME menu to the "Retropad 3" inputs, which is the xboxdrv virtual 4-way pad. Does this sound like a good approach?

                                            One potential glitch... I am noticing that in my setup, the Mame TAB menu does not always appear in all games. For example, it works in Donkey Kong and Defender, but not in Pac-Man or Ms Pac-Man. Any ideas? Thanks.

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