Development of module-script generator for lr-mess, lr-mame and mame standalone
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@Folly No, the aspect ratio is set to "core provided," so there's no settings for that at all :(.
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Have you checked if you have used the same file as used with mame standalone ?
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@Folly @bbilford83 Are you two having any trouble running the Microvision Bowling game? I get a horizontal impossibly odd bowling pin set up and gibberish for the score.
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It took me a while to figure it out how to play though it seems to be working fine.
1=player1/2
3=slow/fast
w=go
x=bowlFor lr-mess you have to configure w and x.
Once you have selected how many players and how fast then press go twice and with bowl you can throw.
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@Folly Mine doesn't look like that. Perhaps my rom is bad. Yours looks good. I'll take a screenshot of mine!
-Doug
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@duglor said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@Folly Mine doesn't look like that. Perhaps my rom is bad. Yours looks good. I'll take a screenshot of mine!
-Doug
@duglor Mine also seems to be very weird as you described! I don't know why...
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@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Have you checked if you have used the same file as used with mame standalone ?
I am back home finally and checked - copied back the zip I uploaded to google drive and overwrote mine just in case, still the same result :(. I will keep thinking.
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@bbilford83 Perhaps there is a GOOD bowling rom out there that Folly has they we do not??
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@bbilford83 good luck
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@Folly - i sent you an email re this.
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@Folly just a general update and a quick question re: the Zemmix/MSX. I've now tested all the way from #-L games, so I am about halfway through, and I have 315 working games now. Kind of nuts how many work without a keyboard. But one question I have because I'm unfamiliar with the MSX, there is a "software list" set of games described as msx1_bee_card that seems to be games released in a strange proprietary format that quickly failed. It only has ten games in it. But on a whim I tested it in Zemmix thinking there's no way it would work, since the Zemmix only took cartridges, but the first game I tested (Bomber Man Special) did work. Now I see that it seems there was a "converter" that allowed the Bee Card games in the standard cartridge slot - i.e., it was required to "turn" the Bee Card into a cartridge to play Bee Cards at all. See the top of the post here for what I mean.
I separately looked everywhere I could find to see if the Zemmix could play Bee Cards and have found nothing. But do you agree with me from what I linked/explained above, it seems like they all must be playable with the cartridge adapter on the Zemmix like any other cartridge game? I get this is an uber-niche question but I am just wondering if I am inaccurately including these games if I have them in my playlist as playable on a Zemmix.
TIA for any thoughts.
Edit: I also just saw here that the CPC-61 had a port to attach a floppy drive! So it is possible I'll have a whole lot more games to test than I originally thought...
Edit 2: I just tested a few floppy games and none worked, so at least that will save me time.
Edit 3 (sorry for all the edits!): I discovered something just like the "Bee Cards" existed that was for other markets called the Electric Software Astron Softcard adapter (see here). There are only four known dumps for it but I just tested one of those games playing as a "cartridge" and it worked. I think my logic is the same as with the Bee Cards that the Zemmix must have been able to play them too but would welcome supportive or contrary thoughts.
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Good tinkering !
Correct the bee_card is a converter.
Originally the didn't implement it in MAME.
I think from 251 they did and sadly the from the softlist they didn't implement that the bee_card cartridge (a slot device) is loaded when a game is loaded.
So you have to do that manually or via the runcommand.I experimented in the past with adding it with the patched runcommands.sh adding it to the standard runcommands when needed when placing these carts in a separate folder but I think I didn't implemented it.
I can however now add a slot device just like we do for certain types of systems but the bee_card only needs to be loaded when a bee_cart game is inserted.Adding the diskdrive is basically the same story. I can see if I can add it by default. will have a look at that.
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@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Good tinkering !
Correct the bee_card is a converter.
Originally the didn't implement it in MAME.
I think from 251 they did and sadly the from the softlist they didn't implement that the bee_card cartridge (a slot device) is loaded when a game is loaded.
So you have to do that manually or via the runcommand.I experimented in the past with adding it with the patched runcommands.sh adding it to the standard runcommands when needed when placing these carts in a separate folder but I think I didn't implemented it.
I can however now add a slot device just like we do for certain types of systems but the bee_card only needs to be loaded when a bee_cart game is inserted.Adding the diskdrive is basically the same story. I can see if I can add it by default. will have a look at that.
Just to clarify, as of now both the bee card and the Astron softcard games work fine when loaded as cartridges, no tinkering with the runcommands needed. Floppy disks aren't working and that might be what you're referencing but the two games requiring "adapters" just work when loaded as cartridges!
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Aha, good to know that it works with loading it as cartridges.
Looked at the cpc-61 but can't find a way to add a drive.
This page doesn't show that there is a drive port also.
So can't help you with that. -
@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Aha, good to know that it works with loading it as cartridges.
Looked at the cpc-61 but can't find a way to add a drive.
This page doesn't show that there is a drive port also.
So can't help you with that.No problem! At least that means I don't need to test a ton of new games. Thank you for trying.
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@bbilford83 I d/led another rom that should have worked but it had weird graphics like the last one. I'm befuddled about this bowling microvision game.
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What version of emulator do you use ?
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New working systems
Casio CZ-1 [Mastropiero, Devin Acker]
CXG Systems / Newcrest Technology Enterprise "S" [hap, Sean Riddle, Lord Nightmare]
CXG Systems / Newcrest Technology Super Enterprise (model 210) [hap, Sean Riddle]
dreamGEAR My Arcade Plug And Play 220 Game Retro Controller (DGUN-2959) [TeamEurope, ChinnyVision] For All in one and plug & play systems = MAME name : DGUN2959
Fengyun Hui [Guru, Dyq, little0]
Game Zone II 128-in-1 [TeamEurope, David Haywood] For All in one and plug & play systems MAME name : GAMEZN2
Lexibook Noddy's TV Console [David Haywood, TeamEurope] For All in one and plug & play systems MAME name = LXNODDY
Lexibook Super TV Air Jet 6-in-1 (Lexibook Junior) [TeamEurope, David Haywood] For All in one and plud & play systems MAME name: LXAIRJET
LJN Toys VideoArt [hap, Sean Riddle, Phil Bennett]
Play Vision / Taikee Racing Challenge - 8 Games In 1 [David Haywood, TeamEurope] For All in one and plug & play systems MAME name: RACECHL8
Play Vision Joystick88 [TeamEurope, David Haywood] For All in one and plug & play systems MAME name: 88IN1JOY
SciSys Chess Companion II [hap, Sean Riddle]
WinFun / JungleTac Motorcycle 30-in-1 [TeamEurope, David Haywood] For All in one and plug & play systems MAME name: WFMOTOR
Yamaha Portatone PSR-11 [Carl, Sean Riddle]7 new games for All in one (
maybe Fengyun Hui , to validatearcade game)Do we add
LJN Toys VideoArt ? -
Long time no see, busy ?
Looking good !
Do we add LJN Toys VideoArt ?
Don't know what it is, will have a look when I can.
ps.
Can you add my pull request to our theme ?
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