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    Development of module-script generator for lr-mess, lr-mame and mame standalone

    Scheduled Pinned Locked Moved Ideas and Development
    developmentlr-messmamelr-mamescripts
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    • DTEAMD
      DTEAM @Folly
      last edited by

      @folly said in Development of module-script generator for lr-mess and mame standalone:

      mame-driver-rompath-basename = "/opt/retropie/emulators/mame/mame apple2gsr1 -rompath /home/pi/RetroPie/roms/apple2gsr1 -v -c %BASENAME%"

      Why apple2gsr1 in the line

      F 1 Reply Last reply Reply Quote 0
      • F
        Folly @DTEAM
        last edited by Folly

        @dteam

        Oops a mistake ;-), fixet it ! (updated)
        This is because I also did tests with that line on apple2gsr1 just picked the wrong one.

        DTEAMD 1 Reply Last reply Reply Quote 0
        • F
          Folly @DTEAM
          last edited by

          @dteam said in Development of module-script generator for lr-mess and mame standalone:

          @folly

          I found this today
          MESS and MAME: The Guide

          I will read some, perhaps some interesting stuff to find.

          1 Reply Last reply Reply Quote 0
          • DTEAMD
            DTEAM @Folly
            last edited by

            @folly

            Strange, those lines work with .bin and not .zip

            mame-system-apfm1000-cart-autoframeskip = "/opt/retropie/emulators/mame/mame -rompath /home/pi/RetroPie/roms/apfm1000 -v -c -autoframeskip -ui_active apfm1000  -cart %ROM%"
            mame-system-apfm1000-cart = "/opt/retropie/emulators/mame/mame -rompath /home/pi/RetroPie/roms/apfm1000 -v -c -ui_active apfm1000 -cart %ROM%"
            
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            • F
              Folly @DTEAM
              last edited by Folly

              @dteam

              I will try here in ES.
              But I think both work on my side.

              Edit:
              .zip works for me.

              DTEAMD jamrom2J 2 Replies Last reply Reply Quote 0
              • jamrom2J
                jamrom2 @Folly
                last edited by

                @folly said in Development of module-script generator for lr-mess and mame standalone:

                mame-sl

                Yup.. sniffed it out. Thanks! I'll get it loaded and see where I'm at.

                1 Reply Last reply Reply Quote 0
                • DTEAMD
                  DTEAM @Folly
                  last edited by

                  @folly said in Development of module-script generator for lr-mess and mame standalone:

                  Edit:
                  .zip works for me.

                  Now it works for me with .zip. I deleted everything and restart from scratch and now it works

                  1 Reply Last reply Reply Quote 1
                  • I
                    isidoro80
                    last edited by

                    Is possible play sega arcade game in follow link with lr-mess?
                    https://www.gamesdatabase.org/all_system_games-sega_model_2

                    F DTEAMD 2 Replies Last reply Reply Quote 0
                    • jamrom2J
                      jamrom2 @Folly
                      last edited by jamrom2

                      @folly I've got everything loaded that's a cart.

                      All 13 games start and run using "lr-mess-systemapfm100-cart" and a BIOS file that has
                      apf_4000.rom
                      basic_80.rom
                      basic_68.rom

                      Only issue I had was Sapce Detroyers says "rocket Patrol" as the title and the graphics are a mess.

                      Other than that, everything worked as .zip files

                      nevermind... I see what you wrote up there about this game needing extra ram.

                      I've got everything working now. Easy install as well. My controller works, but does not fire. I'll keep playing with this and see where it gets me. Like you said, it's a bit strange that Space Destroyers requires a seperate path that is nothing like the rest. I hope that can be changed to the same as everything else.

                      F 1 Reply Last reply Reply Quote 1
                      • F
                        Folly @isidoro80
                        last edited by Folly

                        @isidoro80
                        If I remember correctly Sega Model 2 needs many resources from the host computer.
                        I doubt it will work on the pi.

                        1 Reply Last reply Reply Quote 0
                        • DTEAMD
                          DTEAM @isidoro80
                          last edited by

                          @isidoro80
                          With MAME, maybe yes with a X86 build but not for Lr-MESS. Lr-Mess only covers non-arcade games

                          I 1 Reply Last reply Reply Quote 0
                          • I
                            isidoro80 @DTEAM
                            last edited by

                            @dteam can you test if it works with mame current version in raspberry?

                            F DTEAMD 2 Replies Last reply Reply Quote 0
                            • F
                              Folly @isidoro80
                              last edited by Folly

                              @isidoro80

                              More information :
                              https://emulation.gametechwiki.com/index.php/Sega_Model_2

                              Not sure which system name it is using, but this documentation states that using mame is a bad choice.

                              DTEAMD 1 Reply Last reply Reply Quote 0
                              • DTEAMD
                                DTEAM @isidoro80
                                last edited by DTEAM

                                @isidoro80
                                Already tested. It doesn't work

                                For SEGA arcade "3D":

                                Model3 see https://retropie.org.uk/forum/topic/26909/sega-model-3-segamodel3
                                SEGA System 32 : lr-fbneo
                                NAOMI and Atomiswave : lr-flycast

                                I 1 Reply Last reply Reply Quote 0
                                • DTEAMD
                                  DTEAM @Folly
                                  last edited by

                                  @folly said in Development of module-script generator for lr-mess and mame standalone:

                                  Not sure which system name it is using, but this documentation states that using mame is a bad choice.

                                  According the table, only Motor Raid and Rail Chase 2 seems to work with MAME

                                  I 1 Reply Last reply Reply Quote 0
                                  • I
                                    isidoro80 @DTEAM
                                    last edited by

                                    @dteam for model 3 problem i compile supermodel 3 in raspbian and work. I would play sega midel 1 e 2

                                    1 Reply Last reply Reply Quote 0
                                    • F
                                      Folly @jamrom2
                                      last edited by Folly

                                      @jamrom2 said in Development of module-script generator for lr-mess and mame standalone:

                                      @folly I've got everything loaded that's a cart.

                                      I've got everything working now. Easy install as well. My controller works, but does not fire. I'll keep playing with this and see where it gets me.

                                      You can use the game-specific lines to create per game settings for the keyboard or joystick. We could even share them if we want.

                                      Like you said, it's a bit strange that Space Destroyers requires a seperate path that is nothing like the rest. I hope that can be changed to the same as everything else.

                                      If you know how it works then it's not so strange.
                                      Basically the default system we install doesn't have the added ram and it just loads the roms/media directly without using the hash-table database..
                                      Extra cartridge information is in the hash-table database and not used in the above situation.
                                      With the test line it will use the hash table because the loading process is based upon hash-table database loading the information against the software filename.
                                      Hope you understand this explanation.

                                      jamrom2J 2 Replies Last reply Reply Quote 0
                                      • I
                                        isidoro80 @DTEAM
                                        last edited by

                                        @dteam in the description of the test mame 0.192 was used, perhaps with the latest version it works

                                        1 Reply Last reply Reply Quote 0
                                        • I
                                          isidoro80
                                          last edited by

                                          Where can i find image for game apfm1000, apple 2 and applegs? I scan roms of this emulators with arrm but it find few image

                                          jamrom2J F 2 Replies Last reply Reply Quote 0
                                          • jamrom2J
                                            jamrom2 @Folly
                                            last edited by

                                            @folly said in Development of module-script generator for lr-mess and mame standalone:

                                            @jamrom2 said in Development of module-script generator for lr-mess and mame standalone:

                                            @folly I've got everything loaded that's a cart.

                                            I've got everything working now. Easy install as well. My controller works, but does not fire. I'll keep playing with this and see where it gets me.

                                            You can use the game-specific lines to create per game settings for the keyboard or joystick. We could even share them if we want.

                                            Like you said, it's a bit strange that Space Destroyers requires a seperate path that is nothing like the rest. I hope that can be changed to the same as everything else.

                                            If you know how it works then it's not so strange.
                                            Basically the default system we install doesn't have the added ram and it just loads the roms/media directly without using the hash-table database..
                                            Extra cartridge information is in the hash-table database and not used in the above situation.
                                            With the test line it will use the hash table because the loading process is based upon hash-table database loading the information against the software filename.
                                            Hope you understand this explanation.

                                            I have no idea what you're talking about... lol.. but it really sounds good!

                                            What is the hash table? I've got it running like you said and I'll work with it fine. If you wouldn't mind posting your per game config, that would be helpful I'm sure.

                                            Thanks!

                                            1 Reply Last reply Reply Quote 0
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