Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.
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I have finished the list, it seems there isn't much to add anymore.
If we want them all to work in FBNeo we should discuss this and add a topic like
@barbudreadmon said. -
@folly said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:
FBNeo : for now, 30 work out of 36
I did some research :
- the blackonyx version we previously supported was probably a prototype without eeprom support, so i replaced it (maybe i should have kept it as a clone, idk) by the 64k version with eeprom support
- i added support for Ghostbusters, we didn't have this one (the 2x8k game you mentioned is Gust Busters, a totally different game)
- the mario version we support is the 128k "Rev D Final Edition", which i think is the paid version of the game, i believe the one we didn't support is the 64k free edition, i added it as a clone (i named it mariob)
I still need to look into the other ones (we got a 32k version of zombie near btw), help is welcome ;)
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@folly when you have a doubt about where a button is mapped, check retroarch's
Quick Menu > Controls
. Coleco mapping to a modern pad is indeed a problem, too many buttons, so i have to make use of everything available on the pad, this include shoulders buttons, triggers buttons, and even analog sticks. You can remap everything to your liking through that menu though.I wouldn't mind making default per-game optimal layouts for coleco games, where all important buttons for the specific game are in easy to access places, but only if someone is willing to help me by making those lists of important button :).
For now :
- mario's credit is 5, which is mapped to L2
- 0 is mapped to right analog's left
I looked into zombie near this morning, the 128k version is an older version of the game (2011), see http://www.colecovision.dk/oscar-toledo.htm . Since both games are quite different (128k version has different palette and title screen, the character is also moving faster), i'll add the older version as a clone.
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@folly said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:
kung-fu-master-2016 - a078f273
I won't add this one, it's actually from 2015 (see title screen), probably a prototype, and apart from the game having a major bug (the character is invincible ?), i can't notice anything different about it. It doesn't seem worth keeping.
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@folly said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:
the-stone-of-wisdom-2015 - 342c73ca
I won't add that one either, the only difference between the 2 roms is on the last few bytes (from $0001FF81 to $0001FFA0), i suspect it is only a story of digital signature and retail/free version. It doesn't seem worth having both, nor replacing the one we currently support, except if someone proves me wrong.
Support for the older 128k zombie near version was added (zombnearb, clone of zombnear). I believe that closes the case of missing FBNeo coleco romsets that seem worth keeping.
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I did an update on my generator script, used in post_39 for "lr-mess (adam)"/"mame (adam)".
Now the roms can be started from the normal coleco rom directory.
BTW : You have to do a new adam install. -
I updated the last part in the list.
Not expected, but really, we did a ton of work here ;-)
Now we can run quite some titles on the PI4.
I am quite satisfied now.
But If we want to, there are a few things that still can be done :- We can try to improve game specific controller setting for the problematic "coleco keypad" games (FBNeo)
- add openMSX in RetroPie as an emulator for ColecoVision and ColecoVision_SGM
- improve game compatibility for openMSX
- improve the game compatibility for lr-mess/MAME
Nice, together we have done a really good job here !
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In the first post @AdamBeGood talked about Flappy.
It's a 32kb rom, but it seems it's not in the dat list.5ac80811 flapee-byrd-2014.rom
Not sure, but I think there are much more missing.
Do I have to do some more checking for you ?
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@folly "Flapee Byrd" added, feel free to suggest any other coleco game we are missing.
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@folly said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:
Not sure, but I think there are much more missing.
Flappe Byrd is in the Homebrew list
https://cvaddict.com/list.php?filter=3but not in the filtred list for Super Game Module see:
https://cvaddict.com/list.php?filter=8 -
We have done all SGM games already, I think.
So I was aware of fact that Flappy isn't an SGM one, because it's a 32kb rom.
I should have mentioned it before.I added this because we want good support for all the games out there, not only sgm's
@barbudreadmon also added it like a homebrew only, so I think we are good, don't you think too ? -
I made some quick bash lines to check crc32 and the first word of a all games against the dat list.
I used these lines to check the roms against the online dat :
(cd to your rom directory first !)online_dat=$(curl 'https://raw.githubusercontent.com/libretro/FBNeo/master/dats/FinalBurn%20Neo%20(ClrMame%20Pro%20XML%2C%20ColecoVision%20only).dat') crc32 * | while read line; do if [[ -z $(echo $online_dat|grep $(echo $line|cut -d ' ' -f 1)) ]]; then echo $line; fi; done | while read line; do if [[ -z $(echo $online_dat|grep -i $(echo $line|cut -d ' ' -f 2|cut -d '-' -f 1)) ]]; then echo $line; fi; done
btw :I did not test these games one by one !
This is the list of possible games that aren't in the dat-list :
( I hope it's not toooo much for you š )š => added by @barbudreadmon
ā => were already in the dat with different rom-setsš b6254fc5 421-2002.rom -> 421
š 39c5a7e9 bejeweled-2002.rom -> bejeweled
š b05fb3ec breakout-1999.rom -> breakout
š 99f3cbc9 canadian-mini-games-2008.rom -> canamini
š 1b3a8639 deflektor-kollection-2003.rom -> deflektor
š 89875c52 flicky-2018.rom -> flicky
š 5a6c2d2f insane-pickin-sticks-viii-2010.rom -> insanepick
š 819a06e5 kevtris-1996.rom -> kevtris
š 278c5021 klondike-solitaire-2021.rom -> ksolitaire
š f4314bb1 magical-tree-2006.rom -> magtree
š a60be082 mopiranger-2012.rom -> mopirang
š a82c9593 pacar-2017.rom -> pacar
š 137d6c4c purple-dinosaur-massacre-1996.rom -> purpdino
š f7052b06 pyramid-warp-battleship-clapton-2-2009.rom -> pyrawbc2
š 2331b6f6 reversi-and-diamond-dash-2004.rom -> reversdd
š 570b9935 road-fighter-2007.rom -> roadfght
š 23988ef9 search-for-the-stolen-crown-jewels-3-2013.rom -> sftscj3
š 54d54968 sky-jaguar-2004.rom -> skyjag
š 9a3b8587 smurfs-save-the-day-1985.rom -> smurfsav
š deed811e spunky-s-super-car-2014.rom -> spunkysc
š d642fb9e waterville-rescue-2009.rom -> watervil
š eaa5f606 winky-trap-2007.rom -> winktrap
š 471240bb yie-ar-kung-fu-2005.rom -> yiear
š 44e6948c zippy-race-2009.rom -> zippyracā 23a35399 squares-2008.rom
ā 8afd7db2 root-beer-tapper-1984.romI picked these ones out manually :
š 832586bf front-line-s-c-e-2015.rom -> frntlnsce
š af9b178c space-invasion-1998.rom -> spaceinvasion
š 7f06e25c war-2014.rom -> warā 546f2c54 mr-do-s-castle-1984.rom
ā ef50e1c5 one-on-one-basketball-1984.rom -
@folly
@barbudreadmon
@AdamBeGood
Thanks all, another new system on my Pi!
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Nice theme !
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@folly
Hi Folly,
Could you copy your working lines into emulator.cfg for Lr-Mess and FBneo please.It's fine !! Working well with Lr-Mess, MAME standalone, lr-FBneo and openMSX !!
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@folly said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:
FBNeo : 34/36 work
can only load from FBNeo rom-sets (with this setup)
using coleco num-pad key's can be an issue sometimes <---------------------@barbudreadmon
Is there a way to set buttons in retroarch like this:lr-Fbneo is one of my favorite emulator, but for Coleco it's not playable with the actual controller setup.
Am I wrong?
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@dteam said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:
Is there a way to set buttons in retroarch like this
You mean as default mapping ? Well, i've no strong attachment to current coleco default mapping, but is there any reason for this one to be better ?
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@barbudreadmon said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:
You mean as default mapping ?
No, that's fine I reset my retroarch file. Now It's seems ok. Sorry for that.
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