Streets of Rage Remake 5.2 - add to Ports ?
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@Dochartaigh said in Streets of Rage Remake 5.2 - add to Ports ?:
Also any way to NOT have to have a keyboard to play/exit/save this game?
If you back out all the way to the beginning of the start menu just keep backing out (button mapped to "c"? I think) and a prompt should pop up asking if you want to quit the game. No keyboard required.
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ln -s "$romdir/ports/$md_id/SorR.dat" "$md_inst/SorR.dat" ln -s "$romdir/ports/$md_id/mod" "$md_inst/mod" ln -s "$romdir/ports/$md_id/palettes" "$md_inst/palettes" ln -s "$romdir/ports/$md_id/SorMaker.dat" "$md_inst/SorMaker.dat" moveConfigFile "$md_inst/savegame" "$md_conf_root/$md_id/"
This doesn't appear to be necessary if we do our
pushd
into datadir ("$romdir/ports/$md_id"
) instead of install dir ("$md_inst"
):https://github.com/s1eve-mcdichae1/RetroPie-Extra/commit/b2bf9ab0b0d2e186c313ecffdf538a69a31f67c9
This seems to be working as far as I can tell. Is there something I've overlooked?
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Some general questions:
Does SorMaker work? I have the
SorMaker.dat
file in my data dir alongsideSorR.dat
and the two (now three since it addedsavegame
) folders, but in-game it has the padlock icon and I'm unable to select. Do I need to "unlock" it first by beating the game or something?Same, re: CPU Friend. Has the padlock icon, I assume this becomes unlocked after some in-game achievement, comma, question mark?
Shop: icon is not the padlock, instead it's the woman character's face with what might be supposed to be an exclamation mark (!) next to her. Or maybe that's just the background showing through behind her, I can't really tell. Again, I am unable to select it (nothing happens when I press the button.)(I see it says "complete the game first" on the bottom, when this one is highlighted. The others don't say this, but are they the same deal?)Editor & Extra Modes: only the first option in each of these sub-menus can be selected; the others are greyed out and the cursor won't even go there.
I haven't actually "played the game" much, yet. Mostly just testing its functionality.
Are these all things that will unlock as I progress, or should they already be working now so I need to fix something since they are not, or do they just do not and will not work in this particular iteration of the game?
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@sleve_mcdichael i believe it is all unlock when you beat the game. i have version 5.1 on a handheld i got (it came installed) and all the extra modes where unlocked since the save file already had it beat.
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@ExarKunIv indeed, I found and tried a "fully unlocked" savegame file and the Shop, CPU Friend, and Extra Modes features were available. SorMaker also was unlocked but it crashed and kicked me back to ES when I selected it. I have the DAT, but maybe there's another folder I need to copy from the game RAR? I'll have to wait until the PC is available, before I can check.
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@sleve_mcdichael I never tried the maker. Maybe it just won't work on the pi?
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@ExarKunIv said in Streets of Rage Remake 5.2 - add to Ports ?:
@sleve_mcdichael I never tried the maker. Maybe it just won't work on the pi?
Maybe. I didn't see any other files that looked relevant, and the log just shows a cryptic "segmentation fault" error.
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@ExarKunIv said in Streets of Rage Remake 5.2 - add to Ports ?:
@sleve_mcdichael I never tried the maker. Maybe it just won't work on the pi?
I had a couple of leads but none of them panned out. I guess the "SORMAKER" menu option, in-game, is for playing finished SorMaker mods that you have made or downloaded. The part where you create the mods is a separate thing. I saw a five-years-old video that showed both of them supposedly working in RetroPie, but the instruction URL was a dead link.
This says you just need to put your SorMaker mod folders in
[data_dir]/mod/games
and make them lowercase. That's nearly six years old too, and it didn't work for me either.I am using SORR 5.2 and I was only able to find mods that said they were for "v5" or "5.1" so I don't know how picky it will be, maybe that would work just fine if the versions matched up. (I never even got as far as trying to select the mod, though. The menu fades out after I select "SORMAKER," and then I'm back in ES.)
For the creation side, looks like it's a separate program. In the archive there is a
SorMaker.dat
andSorMaker.exe
. I tried loading the dat with.../bgdi-354 ./SorMaker.dat
but that didn't work either. -
@sleve_mcdichael said in Streets of Rage Remake 5.2 - add to Ports ?:
I am using SORR 5.2 and I was only able to find mods that said they were for "v5" or "5.1" so I don't know how picky it will be, maybe that would work just fine if the versions matched up.
For what its worth, I'm pretty sure it is very picky - you need to use 5.1 mods with SORR 5.1. I dont think they would run with 5.2 at all.
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@Floob ah, well, maybe I'll see if I can track down a 5.2 mod, or else a v5 or 5.1 of the game data.
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@sleve_mcdichael said in Streets of Rage Remake 5.2 - add to Ports ?:
@Floob ah, well, maybe I'll see if I can track down a 5.2 mod, or else a v5 or 5.1 of the game data.
I couldn't find any 5.2 mods but I did try it with the 5.1 game data and
sorr/mod/games/los simpsons arcade [updated for sorrv5.1]/
; didn't work, still crashed when I try to pick SorMaker..../bgdi-354 ./SorMaker.dat
did not work with the 5.1 data, either. -
This (running a mod on SoRR) is on a Pi4, essentially running manually, not using an install process with scripts or anything RetroPie related really (in order to rule out something being reliant on the way that element works).
I imagine it'd run easier on a Pi3 and not need xinit to bump up the screen size displayed.
I havent bothered trying to get it to run in full screen properly, I just chucked all the files in there whilst I was seeing what would work.
I'm using SoRR 5.1, bgdi v 333 (354 didnt seem to run it) and savegame file to open up the mod editor. I'm using the hydra mod in this example:
https://sorr.forumotion.net/t396p150-all-completed-mods-index#18016I'm making sure ALL the folder and filenames in the mod folder are lowercase.
I would say all the issues running mods will come down to
- File/Folder permission
- Paths
- Version of bgdi
- Version of SoRR
- Version of SoRR that the mod wants
Also, this is very helpful:
https://forum.bennugd.org/index.php/topic,4196.30.htmlI dont really have the time to play with this much more, but I'll get round to making a guide on showing how to run it (non modded) well on a Pi4 (mine finally arrived! WooHoo!) I really like the scripts people have written, but they do seem to have odd path issues, like the location of save game files - anyway it doesnt really matter in order to run the game.
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@Floob well done on getting a pi4!
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@Floob said in Streets of Rage Remake 5.2 - add to Ports ?:
I'm using SoRR 5.1, bgdi v 333 (354 didnt seem to run it) and savegame file to open up the mod editor.
Indeed, both the "mods" (select "SorMaker" in game) and the "editor" (
.../bgdi-333 ./SorMaker.dat
to make them*) are working in 333, both for 5.1 and 5.2 game datas (I did find a 5.2 mod) and I have just played through the first level of Los Simpsons Arcade and T2 NES mods.*(I didn't try to save one and play it, but the editor loads and the mouse and keyboard work, and you can place enemies and move them around and stuff.)
I notice the 330 and 333 binaries are like three times the size of 354, I wonder if it was compiled without the SorMaker features or something.
I wonder if we can get it to compile locally, then maybe we can tweak the options. I found this:
https://retropie.org.uk/forum/topic/23516/streets-of-rage-remake-latest-retropie-2019/139
I cloned the repo it links to:
https://github.com/saulbustos/bennugd-rpi
It says remove all the references to DES_ecb_encrypt in those two files; I only found one such reference and removed it (perhaps the important ones here have already been removed, and this refers to if you're cloning the source repo at https://sourceforge.net/projects/bennugd/, there are a lot more of them, there; I also tried compiling it as-is with no change in outcome) and install "the necessary libs." I'm browsing the bennu forum and can't find anything about compiling. I tried anyway with
./build-static.sh release
like it says, and it exited with this error:libtool: error: cannot find the library '/home/pi/disco320/compiling/bennugd-src/sorcode/bennugd-code-r354/modules/libtext/.libs/libtext.la' or unhandled argument '/home/pi/disco320/compiling/bennugd-src/sorcode/bennugd-code-r354/modules/libtext/.libs/libtext.la' make[1]: *** [Makefile:413: bgdi] Error 1 make[1]: Leaving directory '/home/pi/temp/bennugd-rpi/source/core/bgdi/src' make: *** [Makefile:363: all-recursive] Error 1 /home/pi/temp/bennugd-rpi/source ### Copying files to bin folder ### cp: cannot stat 'core/bgdi/src/bgdi': No such file or directory cp: cannot stat 'core/bgdc/src/bgdc': No such file or directory ### Build done! ###
I don't know what this
disco320
stuff is, but Igrep
-ed the repo and found 2914 references to it so clearly it is important.For me, for now, 333 seems to be working alright. I have it full-screen using
XINIT:
too; why exactly are we using 354, again? Did something didn't work in 333, or just because it's there? -
@sleve_mcdichael it was swtiched when @Butcher said that there was a newer build for it
https://retropie.org.uk/forum/topic/23516/streets-of-rage-remake-latest-retropie-2019/139?_=1648490715701. -
@ExarKunIv so there's no specific improvements that you know of, it just "exists and is newer"? It may be best to stick with 333, in that case.
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@sleve_mcdichael im sure there is improvements, but since that forum is in a different language is it was hard to find information on it there. i did not dig more then spending a few hours looking.
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@ExarKunIv said in Streets of Rage Remake 5.2 - add to Ports ?:
@sleve_mcdichael im sure there is improvements,
Probably, yes, but whether it's anything that will matter, and whether it's anything that will even run on our limited resources, is unknown.
Plus, the mods don't work.
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Re: system.txt
If the user has 5.1 data, the format is different; we probably shouldn't clobber the whole file in our script module without making sure it's the right one.
Additionally, 5.1 lacks a proper "exit" feature in the menu and requires to press [ESC] on an attached keyboard to exit the game, unless
system = PSP;
replacessystem = PC;
.I propose, instead of overwriting this file in whole, we use
sed
(stream edit) to modify whichever of the two lines exists in the file, if it exists at all, incorporating both of these fixes at the same time:function configure_sorr() { addPort "bgdi-333" "sorr" "Streets of Rage Remake" "XINIT:pushd $romdir/ports/sorr; $md_inst/bgdi-333 ./SorR.dat; popd" [[ "$md_mode" == "remove" ]] && return mkRomDir "ports/sorr" local config="$romdir/ports/sorr/mod/system.txt" if [[ -f "$config" ]]; then # set custom "system" for 5.1 (allows proper "exit" from game menu) sed -i 's/system = PC/system = PSP/' "$config" # set custom "full screen wide" mode for 5.2 (allows "windowed" and "vsync" options) sed -i 's/^BORDERLESS_SYNC/AUTO/' "$config" fi }
The
^
line-anchor at the beginning of the "search" string for "BORDERLESS_SYNC" matches "start of line," so it doesn't match and replace the example in the comment, only the functional part. It's not needed in the other line because it matches the whole "system =" part, and therefore won't match the example comment already. -
@Floob, et al, it looks like 5.1 mods can work in 5.2, at least sometimes. I've got "los simpsons arcade [updated for sorrv5.1]" running in 5.2 right now. Just FYI.
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