Issue with 8bit Do SN30 Pro Bluetooth gamepad
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@mitu said in Issue with 8bit Do SN30 Pro Bluetooth gamepad:
Pairing works also in XInput mode, but you have to install the xpadneo driver first, from RetroPie-Setup.
Stop....
With Switch Pro Controller mode all button are work correctly but no vibration function. Vibration is absent :(
I've download xpadneo driver from drivers packages , remove Pro Controller from Bluetooth menu and pair gamepad again in Xinput mode .
- The effect still the same - triggers L2 and R2 - doesn't work.
Why???
- The effect still the same - triggers L2 and R2 - doesn't work.
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Still need a help.
How to make this gamepad normally work in Xinput mode?
Or how to get vibration in switch pro controller or Dinput modes? -
@IGA Which games/cores/emulators are you trying to get force feedback on?
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Make sure you have an up-to-date RetroPie installation, otherwise you'll get an outdated
xpadneo
driver.After you paired it via Bluetooth, test the controller with
jstest
and see if L/R are detected. Run from the command line (either from the console or via SSH.jstest /dev/input/js0
and press the buttons to see if they register. You can interrupt the test by pressing
Ctrl-C
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@retropieuser555 said in Issue with 8bit Do SN30 Pro Bluetooth gamepad:
@IGA Which games/cores/emulators are you trying to get force feedback on?
- dreamcast\ps1: PCSX ReARMed\ duckstation. Redream for dreamcast. Any games that supported it...
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@mitu could you remind how to up date installation - i've forgot (i don't need and want update all retropie at all, cause now after my last update work fine and i don't want to configure something again, that could need to be configurated after new update or something else - i just need update installer only to install new xpadneo)
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@mitu said in Issue with 8bit Do SN30 Pro Bluetooth gamepad:
After you paired it via Bluetooth, test the controller with jstest and see if L/R are detected. Run from the command line (either from the console or via SSH.
I don't see the point - at Switch or Dinput this buttons are work...
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but i've try - and what I need to get?!
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@IGA said in Issue with 8bit Do SN30 Pro Bluetooth gamepad:
I don't see the point - at Switch or Dinput this buttons are work...
Ok then.
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@IGA With the force feedback, i'll remind myself how to set that up for my 8bitdo Pro 2 as it should probably be the same as the older version. What firmware are you on btw? And force feedback works on windows in retroarch or redream or any other emulators?
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@retropieuser555 said in Issue with 8bit Do SN30 Pro Bluetooth gamepad:
What firmware are you on btw? And force feedback works on windows in retroarch or redream or any other emulators?
At windows and retroarch feedback works well as a retropie with Xinput (but in Xinput mode emulation station on retopie can't recognize both triggers buttons). At micro-sd flash card with recalbox all work fine too - and vibration and all buttons
How find out what a firmware in btw? What is btw?))
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@mitu said in Issue with 8bit Do SN30 Pro Bluetooth gamepad:
Make sure you have an up-to-date RetroPie installation, otherwise you'll get an outdated xpadneo driver.
Well, i've go to retropie setup, then make Update Retropie-Setup script. Go to mange packages\manage drivers packages and remove xpadneo. Then install once again - got:
Package Origin: source
Build Date: 2023-11-08T12:13:38+00:00Built from source via:
Type: git
URL: https://github.com/atar-axis/xpadneo.git
Branch: v.0.9.5
Commit: d2453218678cd5069be0c51f331593b98ace6f62
Date: 2022-09-17T22:39:22+02:00- triggers still not recognized in Xinput mode....
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@IGA Just had a quick google, does this solve your problem?
You mentioned you're using lr-pcsx2-rearmed and duckstation, do you mean lr-duckstation? Also in redream's menu can you map your controller triggers manually? As it seems the issue is in emulationstation rather than retroarch. And given L2 R2 don't do a lot in emulationstation you don't really need them working.
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@retropieuser555 said in Issue with 8bit Do SN30 Pro Bluetooth gamepad:
As it seems the issue is in emulationstation rather than retroarch.
yes. Exactly in emulationstation cause i can't remap l2 and r2 in menu of E.S. And seems to be xinput driver too,
About this video tutorial fix - is bad solution for me, cause i use several 360 gamepads, that work correctly, and when i need or want to choose them i'll need to remap buttons in retroarch each time again - it's sucks
Why at recalbox this gamepad work fine by default? - maybe i should took some drivers files from there and replaced them on retropie or something like this??
@retropieuser555 said in Issue with 8bit Do SN30 Pro Bluetooth gamepad:
Also in redream's menu can you map your controller triggers manually?
And even does it is worked i won't do like this - cause i wan't remap buttons each time in each emulators when i want to use any others gamepads - it's nconvenient. For a what? - Xinput there , and Xinput there - all layout the same - comfortable. But if use Dinput, yes, in this way we need change all layout buttons. That why nobody use D input now.
Ok. maye if no methods to solve problem with Xinput, maybe there are methods to get vibration in Switch mode on Retropie?
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expletive deleted
.As i've predict, after updating retropie setup script to 4.8.5 i've got new trouble with component video output in progressive mode :(((
Somebody know how to get back to previous 4.7.19 ???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
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@IGA you got a temp ban for language. Please keep it civil.
Somebody know how to get back to previous 4.7.19
From a working backup - https://retropie.org.uk/docs/Updating-RetroPie/#making-a-backup.
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@mitu said in Issue with 8bit Do SN30 Pro Bluetooth gamepad:
From a working backup - https://retropie.org.uk/docs/Updating-RetroPie/#making-a-backup.
if I had done it before this update.... :((
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Hi!
Once again problem with another 8bitdo controller))
At this time i've got NEO GEO gamepadAnd all works fine, but now with system menu button (hotkey) has issue! When i press it in game - it's work like quit (maybe it registries already as start+hotkey button to exit).
At retropie's home menu this button menu it's work normal - system menu has appeared. But in retroarch, in game - exit.
Even if bind hotkey in any another button such as L1 for example, it still work as still same system button not L1 at gamepad in game....Also I just noticed, that buttons C and D are work in turbo mode as default. I've supposed that my controller is broken or corrupt, but when i've plugged it to PC this buttons wok correctly (no turbo). Unfortunately, i can't test system buttons on PC (star and heart), cause they don't work at Windows
Please tell ,e how could solve this problem, if it possible at all.
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solved with neogeo gamepad: the solution of the problem was throw away 2.4 dongle and connect gamepad through standard pi Bluetooth - work fine
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