PiFBA Control issues
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When I am using Neo Geo games either in the FBA folder or the Neo Geo folder (but using the same core, PiFBA), all the buttons seem to work, but the Y axis/up and down on my joystick isn't recognised. By checking the input settings in RetroPie, the Y axis is 'axis 3' and the X axis is 'axis 0'. I checked fba2x.cfg and the Y axis was set to 1, so I changed it to 3, but it still doesn't work.
Pi Model: 1 B
RetroPie Version Used: 3.8.1
Built From: SD Image
USB Devices connected: Kingston USB Flash Drive, generic joystick
Controller used: generic joystick
Error messages received: None
Guide used: None
File: /opt/retropie/configs/fba/fba2x.cfg
Emulator: PiFBA
Attachment of config files: http://pastebin.com/Ek3feKRK
How to replicate the problem: Open a Neo Geo game in PiFBA -
Update to RetroPie 4.0 (https://github.com/retropie/retropie-setup/wiki/updating-retropie) and configure the joystick in ES again (which should configure pifba automatically). Might help - but the config looks correct (if axis 3 is correct).
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@BuZz updating doesn't seem to work well from the Pi, so I just updated PiFBA from source. It was the newest build (yesterday) but it still doesn't work. I also tried changing the axis to 2 and 4, just in case.
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does the axis work using
jstest /dev/input/js0
from a terminal ? and in emulationstation etc ?How does updating not work ? Are you not connected to the internet ?
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@BuZz Updating seems to work, but stops somewhere, I can't remember where. The joystick works in ES and all other emulators. Also, after part-updating, I re-entered all the controls in ES and the config for PiFBA changed itself, but the Y axis still doesn't work.
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I have the same issue as OP. up/down does not work in pifba. jstest verified up/down is axis 3.
fba2x.cfg
[Joystick]
Get codes from "jstest /dev/input/js0"
from package "joystick"
Defaults to XBOX 360 Controller
A_1=0
B_1=1
X_1=3
Y_1=4
L_1=4
R_1=5
START_1=6
SELECT_1=7
#Joystick axis
JA_LR=0
JA_UD=3All buttons work fine, only issue is JA_UD=3? Any ideas? I'm running latest retropie
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Might be a limitation/bug with pifba - for now I can only recommend to use another emulator, or use another joypad.
@whemming please format your posts if posting config files - https://retropie.org.uk/forum/topic/3/read-this-first
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Any luck sorting this? I have the exact same problem
It's so annoying, the only game I wanted this retropie for only works in pifba but the UP/|Down doesn't work on my joystick! (zero delay encoder with joystick & buttons connected to piZero)The joystick works with all the other emulators, just not pifba
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I had the same problem, I solved it by adding the number of each player.
[Joystick]
#Get codes from "jstest /dev/input/js0"
#from package "joystick"
#Defaults to XBOX 360 Controller
A_1=1
B_1=0
X_1=2
Y_1=3
L_1=7
R_1=6
START_1=9
SELECT_1=8
#Joystick axis
JA_LR_1=0
JA_UD_1=3
#player 2 button configuration
A_2=1
B_2=0
X_2=2
Y_2=3
L_2=7
R_2=6
START_2=9
SELECT_2=8
#Joystick axis
JA_LR_2=0
JA_UD_2=3 -
@josue9423 if posting configs to the forum, please wrap them in a code block for easier reading (also stops data being lost as characters may be interpreted as markdown) see http://commonmark.org/help/
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I'm having the same problem and have added the player numbers to the axis numbers. Still nothing. I even copied what the keyboard uses (since that works)
LEFT_1=3
RIGHT_1=2
UP_1=1
DOWN_1=4Still nothing!
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@josue9423 works fine with this config on "Dragon rise USB Joystick" but i have to invert connectors up/down for the joystick
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Can anyone confirm that Pi FBA works with the GP-Wiz40? It works fine with MAME and console emulators but not pifba. All my Roms worked great on the NeoGeo emulator on Pi B+, now I move everything over and they don't run on the neo geo emulator, only on pifba, but the up, down, left, right controls will not work on pifba. I've tried changing the config file to everything I can think of.
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@ultranano has this been fixed? I also have a DragonRise Joystick and up and down is inverted. I cannot switch the up down wires without desoldering the connector. It's just a hassle...
Is there another way to invert the axis?
I read somewhere changing from JA_LR_1=0 to JA_LR_1=-0 but this didn't work.
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