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    My SNES Build

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    snesprojectbuildsuper nintendo
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    • obsidianspiderO
      obsidianspider @jackal123uk
      last edited by

      @jackal123uk Very nicely done. I've pretty much given up on the eject mechanism for my build. The Pi 2 (soon to be Pi 3) in mine just won't fit with it in place.

      As far as the Reset button, look at the code they used to exit the ROM and see what keystrokes the button press is sending. If it's sending Select +Start, which is the RetroArch exit, then you should be able to tweak it to send Select+B to do a game reset.

      I'll be curious to see how you incorporate the hub into your build. I thought about one for mine, but I only want to run one power cable and most hubs I've seen can't put out anywhere near enough power to not have a Pi choke.

      📷 @obsidianspider

      J 1 Reply Last reply Reply Quote 0
      • Morph-XM
        Morph-X
        last edited by

        This looks very promising! Afterwards i think i could've kept the eject mechanism in place as well, but at first glance i got rid of it thinking the Pi would not fit. Hmmm...

        So i take it you reused the original reset switch of the SNES?

        1 Reply Last reply Reply Quote 0
        • J
          jackal123uk @obsidianspider
          last edited by

          @obsidianspider Thanks for the heads up; I'll be sure to post the full code if I get it to work.

          Yeah, still got to figure out the hub but using the Pi0 gives a slight advantage in that respect and doing it myself leaves some room for tweaking.

          @Morph-X Yeah, the original reset switch desoldered from a dead board - I've gone through 4 broken SNES consoles from eBay just trying to find a decent shell without too much yellowing so I've plenty of spares!

          My SNES Build
          My GameCube Build

          1 Reply Last reply Reply Quote 1
          • J
            jackal123uk
            last edited by

            OK; so after about a couple of days of playing around I'm stumped with the reset switch.

            Although to be fair I'm not totally stumped, I've got a switch connected to GPIO and it correctly runs a script. I've tried it with a shutdown and a reboot script and all is well, however, this isn't what I want - need it to reset a rom so to be almost indistinguishable from the original SNE function.

            I haven't tried it yet but I'm sure I could write a script that would emulate a key board input, but (as I understand it) this means I'd have to update the hotkeys in SNESpad.cfg and then I'd loose the ability to use hotkeys from the controller - again, not what I want.

            Anyone know how to emulate a gamepad input from a script? This may seem like a lot of effort for very little gain (actually it is!) since the functionality already exists from the controller but that's my perfectionist streak coming out. I'm might switch to solving the hub problem and comes back to this later.

            My SNES Build
            My GameCube Build

            edmaul69E 1 Reply Last reply Reply Quote 0
            • Morph-XM
              Morph-X
              last edited by

              I understand why you'd want it that way. It's a nice feature to have with the RESET button, even though in reality you would use your controller to reset a rom, not stand up and walk towards your console to hit that button. But yeah, if you made your mind up, then that's what you want.

              I wouldn't know how to do it, sorry.

              1 Reply Last reply Reply Quote 0
              • edmaul69E
                edmaul69 @jackal123uk
                last edited by edmaul69

                @jackal123uk so if in retroarch you set a hotkey and a reset key to the keyboard, couldnt you just program the reset button to simulate pressing those 2 keys? you have to have a hotkey on the keyboard since you have one on your controller but that would work for 99% of the emulators on the pi

                1 Reply Last reply Reply Quote 0
                • mikeM
                  mike
                  last edited by mike

                  If you want a GPIO reset button to act like Select+B does in RetroArch, then have a look at the network commands.

                  I did this in my NES build and used the python socket module to send 'RESET' to 127.0.0.1, port 55355 when I pressed my reset button. (the script posted on my blog doesn't directly poll a switch, it listens for a message over serial, but the concept's the same)

                  def retroarch_command(message):
                      sock = socket.socket(socket.AF_INET,
                                           socket.SOCK_DGRAM)
                      sock.sendto(message, ("127.0.0.1", 55355))
                  

                  then on a button press:

                  retroarch_command("RESET")
                  

                  You have to enable network commands in the RetroArch settings and make sure the port it's listening to (default:55355) matches what you have in your script, but it's pretty straightforward and works exactly like an original reset button would.

                  1 Reply Last reply Reply Quote 1
                  • J
                    jackal123uk
                    last edited by

                    @edmaul69 You're right - if I understand you correctly - I could set input_enable_hotkey_btn and input_reset_btnto 2 keys (or even the same key) and have a script send those keys but then I'd lose the ability to use hotkeys on the controller.

                    @mike Thanks for the pointer, I'd probably never have thought to implement it this way. I'm gonna try to clear a couple of hours tomorrow to play around with this.

                    My SNES Build
                    My GameCube Build

                    edmaul69E 1 Reply Last reply Reply Quote 0
                    • edmaul69E
                      edmaul69 @jackal123uk
                      last edited by

                      @jackal123uk set them as keyboard keys not buttons (same command minus "_btn")

                      1 Reply Last reply Reply Quote 0
                      • J
                        jackal123uk
                        last edited by

                        @mike Works like a charm - thanks again for the heads up! For anyone else interested in this method here's exactly how I did it.

                        import RPi.GPIO as GPIO
                        import time
                        import socket
                        
                        
                        GPIO.setmode(GPIO.BCM)
                        GPIO.setup(17, GPIO.IN, pull_up_down = GPIO.PUD_UP)
                        
                        
                        def Int_reset(channel):
                            sock = socket.socket(socket.AF_INET,
                                                 socket.SOCK_DGRAM)
                            sock.sendto("RESET", ("127.0.0.1", 55355))
                         
                        GPIO.add_event_detect(17, GPIO.FALLING, callback = Int_reset, bouncetime = 2000)   
                        
                        while 1:
                        
                            time.sleep(1)
                        

                        My SNES Build
                        My GameCube Build

                        1 Reply Last reply Reply Quote 1
                        • J
                          jackal123uk
                          last edited by

                          The last outward facing blemish on my build is the backplate; I've completely reused the power jack and the HDMI connector fits nicely into the multi-out but the hole for the RF-out is a tad unsightly. I've had a blank black plate 3D printed with the intention of cutting the holes to suit but the finish was no where near good enough (although you can't see it in the photos.

                          0_1473712918075_IMG_1908 copy.JPG 0_1473712932996_IMG_1909 copy.JPG
                          I can upload the 3D file somewhere if anyone is interested in doing something similar.

                          My SNES Build
                          My GameCube Build

                          obsidianspiderO F E 3 Replies Last reply Reply Quote 0
                          • J
                            jackal123uk
                            last edited by

                            I'm turning my attention to the next version of my pcb, I've decided to go easy on myself for now and leave the USB hub contained in a cartridge although this means I've now to mount the 62 pin cartridge connector onto the pcb. Below are my measurements of the original board - I know the position of the reset switch and the mounting holes to the right are correct as I used these on the last version of my board. Anyone know if there's a more official version of this type of drawing or something that's at least been verified?

                            0_1474142364458_SNES Mainboard Dimensions.png

                            My SNES Build
                            My GameCube Build

                            A 1 Reply Last reply Reply Quote 0
                            • obsidianspiderO
                              obsidianspider @jackal123uk
                              last edited by

                              @jackal123uk said in My SNES Build:

                              I can upload the 3D file somewhere if anyone is interested in doing something similar.

                              Can you upload that STL file? A friend of mine offered to help me with making a 3D print of the back panel tomorrow, but if you already modeled it that will be a huge help. I want to adapt it to add in keystone jacks.

                              📷 @obsidianspider

                              J 1 Reply Last reply Reply Quote 0
                              • J
                                jackal123uk @obsidianspider
                                last edited by

                                @obsidianspider of course, here you go, shouldn't be too hard to add the keystone jacks.

                                https://dl.dropboxusercontent.com/u/9389059/SNES backplate.stl

                                Also, not sure if there's any differences between the regions but at least it's a decent starting point.

                                My SNES Build
                                My GameCube Build

                                obsidianspiderO 1 Reply Last reply Reply Quote 0
                                • obsidianspiderO
                                  obsidianspider @jackal123uk
                                  last edited by

                                  @jackal123uk said in My SNES Build:

                                  @obsidianspider of course, here you go, shouldn't be too hard to add the keystone jacks.

                                  https://dl.dropboxusercontent.com/u/9389059/SNES backplate.stl

                                  Also, not sure if there's any differences between the regions but at least it's a decent starting point.

                                  Thanks!

                                  📷 @obsidianspider

                                  1 Reply Last reply Reply Quote 0
                                  • J
                                    jackal123uk
                                    last edited by

                                    OK so my day job's been getting in the way on this project for a while but I've just gotten back to it this weekend and trying to get USB hub to work over the cartridge slot. I've soldered directed to the pads for the USB data connections.

                                    0_1476568773572_IMG_2020 copy.JPG

                                    All in all I think the finished article looks good...

                                    0_1476568859799_IMG_2016_.JPG

                                    0_1476568872562_IMG_2018 copy.JPG

                                    Only problem being the hub doesn't seem to want to work. I've tried crossing over the data pins in case I'd messed up there but nothing. Does anyone have any experience with doing something like this with a pi zero?

                                    My SNES Build
                                    My GameCube Build

                                    1 Reply Last reply Reply Quote 0
                                    • monstermadeofmanM
                                      monstermadeofman
                                      last edited by

                                      Are you supplying it with its own power? or power from the pi? I've heard pi zero are quit temperamental with power to USB hubs.

                                      Not all those who wander are lost

                                      edmaul69E J 2 Replies Last reply Reply Quote 0
                                      • edmaul69E
                                        edmaul69 @monstermadeofman
                                        last edited by

                                        @monstermadeofman did you test the original wires before wiring this?? Red isnt always on 5v and green isnt always data, etc., etc....

                                        1 Reply Last reply Reply Quote 0
                                        • J
                                          jackal123uk @monstermadeofman
                                          last edited by

                                          @monstermadeofman no, not supplied through the pi zero, both the hub and the pi zero are fed from a common rail though. The pi runs fine but I'll try giving the hub a completely separate supply in case there are some problems there.

                                          @edmaul69 the 5v and GND are certainly right, wasn't 100% on the data, hence swapping round to check.

                                          My SNES Build
                                          My GameCube Build

                                          J 1 Reply Last reply Reply Quote 0
                                          • J
                                            jsawhite @jackal123uk
                                            last edited by

                                            @jackal123uk I can tell you, in dealing with my gameboy zero project, that the PI zero is extremely picky on hubs that work. Definitely power it from your 5V rail, not the pi. Also twist your D+ and D- lines together and keep them as short as you can... Inside your cart the wires are a mess so I'd definitely recommend shorting them and twisting them... Also you can try to drop the USB speed to v1.1 (which is ok for wifi, keyboards, and controllers). Do this by adding this to the end of your cmdlines.txt:

                                            dwc_otg.speed=1

                                            If you're bored, you can look through the forums at sudomod (where the gameboy zero project is). There is along thread on Helder's AIO board that talks about the usb issues....

                                            J 1 Reply Last reply Reply Quote 0
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