Golden Axe Glitch
-
@GreenHawk84 I played the megadrive port and her fire was fine there
-
@herb_fargus Yes I noticed that too, the Genesis version is solid on emulators.
@Beretta9 I read that somewhere else here that Sega arcade games are good on Mame2010. I will try that later.
-
fbalpha-libretro should run this fine (there was a glitch with fba prior to 0.2.97.31, which means pifba and fbalpha2012-libretro).
-
@barbudreadmon Hell yes I love lr-FBA, I'll check it out.
-
Okay so I tried lr-fba and lr-fba2012 and both of those run good but have horrible sound (same problem for each emulator). lr-Mame2010 seems to work great. Actually, lr-Mame2010 might be the best emulator for Sega arcade hardware on Retropie right now.
-
@GreenHawk84 said in Golden Axe Glitch:
Okay so I tried lr-fba and lr-fba2012 and both of those run good
That's strange, altered beast shouldn't run properly on fba2012 : https://github.com/libretro/fbalpha2012/issues/16 .
By the way, i remember reading on libretro's forum that playing with "sound presets" actually improve the sound a lot on some emulators, didn't try it though. -
@barbudreadmon i seem to remember it affects the speech in altered beast also. i wonder if the garbled sound in system 16 is in FBA standalone? i had a look on their forum and the only references to be system 16 i could find is that it's "fully emulated" :P
i need to test it properly on my pi as i may be thinking of mame2003 or something else!
-
@dankcushions yes Golden Axe has garbled sound in both FBA emu I tried. Works great in Mame2010. I will use Mame2010 for these games over Mame2003.
-
@GreenHawk84 I think i know why the sound is garbled on libretro-fbalpha, i'll try to fix this later today.
-
@GreenHawk84 Ok, i changed fbalpha's samplerate from 32kHz to 44.1kHz (not sure why it was hardcoded to 32kHz, i took this from the old port and never changed it because i thought there was a good reason), could you rebuild fbalpha and tell me if you hear any difference ? Honestly i didn't hear much difference between fbalpha at 32kHz, fbalpha at 44.1kHz, and mame2010, but perhaps i'm kinda deaf. It could (should ?) impact other games.
-
Hmm, that's strange, I will have to go check it out. If you don't notice a drastic issue with Golden Axe's sound, I am not sure what is happening on my end vs. yours or anyone elses. I didn't change any sound options for anything, it is out of the box sound over HDMI and other games work just fine. I will try and update everything and see what happens in the other cores with Golden Axe.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.