Mayflash dolphinbar and AdvanceMAME 1.4
-
@bgallagherla mode two is what i use. And why do you pair your wiimote to bluetooth? I synced mine to my dolphin bar and it worked right away.
-
@edmaul69 There are some conflicting instructions floating around the forum on that.. but I have confirmed it DOES NOT need to be done. Emulation Station sees my wiimote as a keyboard in the UI on Mode 2. Just pair to the DolphinBar.
-
@edmaul69 I believe I was following someone's old video about how to set it up and I believe that was on there. I couldn't get anything to work in mode 1 until i paired the Wiimote to Pi's bluetooth and it worked great so i just assumed that was that. Had no idea that it paired automatically with Mode 2. Didn't have time to tinker with it this weekend, so maybe tonight. Hoping to finally get friggin Area 51 working haha
-
Has anyone gotten 2 players with wiimote and dolphin bar working?
-
@metalbruce what emulator? I use mode 3 and it uses 4 wiimotes just fine.
-
@metalbruce said in Mayflash dolphinbar and AdvanceMAME 1.4:
Has anyone gotten 2 players with wiimote and dolphin bar working?
On MAME games you need two dolphin bars to play 2 player lightgun games because only one wiimote will sync when set to the Mouse and Keyboard Mode (i don't remember the number). -I have two dolphin bars and tried this and it worked, i just had to put one bar on top and one bar below the TV. When I was using one dolphin bar my crosshair was always down and to the left from where it was aimed so I kind of gave up using them for MAME. If I can fix that, please let me know how :)
-
so whats the verdict? is it worth getting the guns and trying this ? or better to get a dolphin bar if i already have the wiimotes?
-
I have both and prefer an actual light gun. If money is a factor you can't beat the price of a dolphin bar. But an Aimtrak (with recoil) is pretty sweet in my opinion.
But at the end of the day, they are both very accurate and with the right adjustment you can use a wiimote with sights, and turn off the onscreen crosshair.
-
@mediamogul Last year I found a Madcatz Z - Chuk Blaster Gun (looks very similar to yours) on Amazon. Got it (new) for less than 10 euro; probably the seller (marketplace) just wanted to get rid of it :-)
Works nicely with Operation Wolf.
As you said it would be nice if the crosshair showing on screen could be disabled (and the gun calibrated "per game") -
@udb23 said in Mayflash dolphinbar and AdvanceMAME 1.4:
Last year I found a Madcatz Z - Chuk Blaster Gun (looks very similar to yours) on Amazon. Got it (new) for less than 10 euro
Nice find!
As you said it would be nice if the crosshair showing on screen could be disabled (and the gun calibrated "per game")
I've looked a little deeper at that Aimtrak calibration tool I talked about in the 'Ideas and Development' thread. All it really appears to do is look for the mouse event it's told to (in this case Aimtrak) and re-calibrate the coordinates at a system level using the onscreen GUI that's already developed. I'm almost positive you can just tell it to look for the Dolphinbar mouse event and it wouldn't know the difference. I need to find some time to start experimenting, but my motivation has been a little low, as there are actually some moderate to large issues in RetroArch that prevent proper light gun gaming, with or without the crosshairs.
-
@mediamogul I would be excited to see this utility opened up to other devices. Hopefully you find the time and motivation to dig into it.
Also I hope lightgun support get a little more focus as well... so many awesome games to re-visit.
-
Hi , Anyway I can contact you in a private message or email
You seem to have got something working that I was having an issue with , hope your able to help me
Thank you
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.