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    Pixel Theme

    Scheduled Pinned Locked Moved Projects and Themes
    themepixel
    690 Posts 92 Posters 883.5k Views
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    • PokeEngineerP
      PokeEngineer @herb_fargus
      last edited by

      @herb_fargus

      Ok. You guys can take your time, I don't mind. ;)

      Don't sweat it.
      When in doubt, take a BYTE out of life.

      😎

      1 Reply Last reply Reply Quote 0
      • PokeEngineerP
        PokeEngineer
        last edited by

        @Rookervik , @herb_fargus

        Thanks!

        Don't sweat it.
        When in doubt, take a BYTE out of life.

        😎

        herb_fargusH 1 Reply Last reply Reply Quote 0
        • herb_fargusH
          herb_fargus administrators @PokeEngineer
          last edited by

          @RetroPieNerd should be updated

          If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

          Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

          PokeEngineerP 1 Reply Last reply Reply Quote 0
          • PokeEngineerP
            PokeEngineer @herb_fargus
            last edited by

            @herb_fargus

            Ok.

            Don't sweat it.
            When in doubt, take a BYTE out of life.

            😎

            1 Reply Last reply Reply Quote 0
            • M
              maurisouto
              last edited by

              Hi! I'm building my own arcade at home and I loved this theme, is there any way to get a High Resolution version of the RetroPie logo and "Retropie" text as the splash screen?

              I'm working on the Marquee for the arcade and I would like to use them there, but I need a high resolution version (55cmx18cm 200-300 dpi)

              Thanks!

              herb_fargusH RookervikR 2 Replies Last reply Reply Quote 0
              • herb_fargusH
                herb_fargus administrators @maurisouto
                last edited by

                @maurisouto it's a pixel based splash. You can upscale it as much as you like or make it whatever you want by pulling from the splashscreen repo or other themes readily available on github

                If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

                1 Reply Last reply Reply Quote 0
                • RookervikR
                  Rookervik Global Moderator @maurisouto
                  last edited by

                  @maurisouto

                  If you're good with vector art, you can use the SVG logos inside the Carbon theme. You can scale them to any size you want. Since they're vector, you could print it the size of the planet and still not see jagged pixels.

                  lilbudL M 2 Replies Last reply Reply Quote 0
                  • lilbudL
                    lilbud @Rookervik
                    last edited by

                    @Rookervik Hey Rookervik, how do you stop box art from stretching in the game list. Like the Japanese box art of Final Fantasy VI compressing to the size of all of the others. But not messing up the others?

                    Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                    Backlog: http://backloggery.com/lilbud

                    RookervikR 1 Reply Last reply Reply Quote 0
                    • RookervikR
                      Rookervik Global Moderator @lilbud
                      last edited by

                      @lilbud

                      All box art should scale to a maximum width and height, never further. It should also keep it's aspect. Be sure to check the original image and check to be sure the aspect ratio of that image is correct.

                      If you're wanting a certain box art to be bigger or smaller than the others, there is no way to change that at all. The only way I can imagine you could do it would change the theme to display images at 100% size, and then manually edit all of your box arts to display at the size you want. Very tedious.

                      1 Reply Last reply Reply Quote 0
                      • M
                        maurisouto @Rookervik
                        last edited by

                        @Rookervik Thanks! I will try it! I'm not a vector expert but I have worked with them before... this shouldn't be that hard!

                        Thanks all for your help, I will post the results later so you I can get some feedback :)

                        1 Reply Last reply Reply Quote 0
                        • dankcushionsD
                          dankcushions Global Moderator
                          last edited by

                          found a strange problem - i noticed the various retropie icons (wifi, etc) are nice and pixelly in the pixel repo: https://github.com/RetroPie/es-theme-pixel/tree/master/retropie/icons

                          eg: alt text

                          i updated my retropie-setup script, and updated pixel via the theme manager, but they're still the 'cleaner' 3d style (from carbon?). it seems that they've correctly updated because if i look in the theme folder it has all the new images (i've checked them via ftp to check):

                          pi@retropie:/etc/emulationstation/themes/pixel/retropie/icons $ ls -l
                          total 56
                          -rw-r--r-- 1 root root 488 Jun 16 22:26 audiosettings.png
                          -rw-r--r-- 1 root root 553 Jun 16 22:26 bluetooth.png
                          -rw-r--r-- 1 root root 537 Jun 16 22:26 configedit.png
                          -rw-r--r-- 1 root root 402 Jun 16 22:26 dispmanx.png
                          -rw-r--r-- 1 root root 473 Jun 16 22:26 esthemes.png
                          -rw-r--r-- 1 root root 356 Jun 16 22:26 filemanager.png
                          -rw-r--r-- 1 root root 742 Jun 16 22:26 raspiconfig.png
                          -rw-r--r-- 1 root root 385 Jun 16 22:26 retroarch.png
                          -rw-r--r-- 1 root root 518 Jun 16 22:26 retronetplay.png
                          -rw-r--r-- 1 root root 594 Jun 16 22:26 rpsetup.png
                          -rw-r--r-- 1 root root 383 Jun 16 22:26 runcommand.png
                          -rw-r--r-- 1 root root 390 Jun 16 22:26 showip.png
                          -rw-r--r-- 1 root root 697 Jun 16 22:26 splashscreen.png
                          -rw-r--r-- 1 root root 579 Jun 16 22:26 wifi.png
                          

                          so i guess somehow whatever is pointing es to the various images has not been updated correctly by the script? does anyone know the specific file that points ES to the elements of the current theme?

                          herb_fargusH 1 Reply Last reply Reply Quote 0
                          • herb_fargusH
                            herb_fargus administrators @dankcushions
                            last edited by

                            @dankcushions they pull from the main RetroPie menu supplied by the script. That way it's universal. If you want ones specific to the pixel theme you have to point to those manually

                            If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                            Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

                            dankcushionsD 1 Reply Last reply Reply Quote 0
                            • dankcushionsD
                              dankcushions Global Moderator @herb_fargus
                              last edited by

                              @herb_fargus oh! hmm, so /RetroPie/retropiemenu/icons
                              that works!

                              i wonder if the theme manager should copy icons over (if they exist)? or perhaps the above folder gets overwritten by every retropie-setup update so not much point?

                              herb_fargusH 1 Reply Last reply Reply Quote 0
                              • herb_fargusH
                                herb_fargus administrators @dankcushions
                                last edited by herb_fargus

                                @dankcushions yeah the pixel theme was really the only one with custom icons (and I guess kinda nbba) but the rest will just utilise the default ones so we figured we'd just code for the majority and then the more custom builds can be done manually.

                                Might be possible to add additional logic specific to pixel perhaps

                                If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                                Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

                                1 Reply Last reply Reply Quote 0
                                • RookervikR
                                  Rookervik Global Moderator
                                  last edited by

                                  Yeah I remember going over things with Herb on the icons. Was a neat idea, but really tedious to get custom icon packs to copy over. I made the icons for Pixel, but I don't think they typically show, since it's not a "theme" aspect, it's actually "box art" for the "games" in the RetroPie menu. Maybe in the future we can make icon packs or something. But still, users can use whatever they want. :D Just edit the gamelist.xmls, or overwrite the icons with what ever you want.

                                  1 Reply Last reply Reply Quote 0
                                  • R
                                    Redstoner
                                    last edited by

                                    Awesome theme, will definitely use this on my arcade build!
                                    can you also please upload the ESThemeHelper ?

                                    "See, if I start running slightly earlier than someone else, I seem faster." -Johan Cruyff

                                    1 Reply Last reply Reply Quote 0
                                    • RookervikR
                                      Rookervik Global Moderator
                                      last edited by

                                      I haven't re-uploaded anything since the site change. You can get the Theme Helper in my dropbox: https://dl.dropboxusercontent.com/u/60872572/EmulationStation/ES Theme Helper3.rar

                                      It's windows-only. If more than 2 or 3 people used it, I might use Construct 2 and make an HTML5 version of it that would work in a web browser on any system. But I think there are.... exactly 3 people that use it. LOL.

                                      R hiulitH 2 Replies Last reply Reply Quote 0
                                      • N
                                        Necro
                                        last edited by

                                        So, I'm just adding a new system to my setup (Turbografx CD). It's not supported by default - it just falls under TG16 - but I'd still like to seperate it. While I've gotten the logo made, I'm wondering if you're hand doing each console, finding them somewhere, or using some process to get the nice defined pixel art. I'm guessing tracing and hand done, but just curious before I start digging in on making the TGCD one.

                                        RookervikR 1 Reply Last reply Reply Quote 0
                                        • RookervikR
                                          Rookervik Global Moderator @Necro
                                          last edited by

                                          @Necro

                                          To make the pixel art I try to find a photo of the system at a particular angle, then take it into Graphics Gale and do the outline. Then transfer it into Photoshop to color it. But you brought up a great point...

                                          TG16 CD really should have it's own section. It's no different than the Sega CD. So if you'd like, I will make a section for it.

                                          RookervikR 1 Reply Last reply Reply Quote 0
                                          • RookervikR
                                            Rookervik Global Moderator @Rookervik
                                            last edited by Rookervik

                                            Here's the console.png that I will add to Pixel. You can use it right away :D Make sure to rename it "console.png" since I named it "tgcd_console.png" just to keep it sorted out from other files in my dropbox.

                                            TGCD Console Image: https://db.tt/SSnoScao

                                            Pixel Theme update 8 (Including TGCD theme): https://db.tt/5Eqmr1oF

                                            1 Reply Last reply Reply Quote 0
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