RetroPie-Extra Repository
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@Charco zerojay doesn't maintain upstream code, he only provides a simple as is installer for the system to be played on the pi. If people want further development on stuff they are on their own to do it themselves.
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Oh I realise that, it's just that it's not an upstream issue, it works on the Windows version as intended. Thanks for your reply.
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@Charco said in RetroPie-Extra Repository:
Oh I realise that, it's just that it's not an upstream issue, it works on the Windows version as intended. Thanks for your reply.
It is an upstream issue. Windows working as intended has absolutely no bearing on any of this. There is nothing I can do. The engine authors need to fix it.
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Ok sorry!
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@zerojay I've seen "Beebem" is available on your Extra-unstable Repository and I tried it out. I got the sound working when setting audio_driver = "alsa" in the retroarch.cfg (all) but I can't save my settings in the menu under "DISCS" because Beebem crashes as soon I click on "DISCS". When I restart Bebeem, all my sound settings are gone and I have to set them again.
You wrote Disk load issue fixed and wondered if you already made a newer build? -
@zerojay I could run .ssd roms from emulationstation by putting this in the emulators.cfg:
beebem="/opt/retropie/supplementary/runcommand/runcommand.sh 1 "beebem %ROM%"
default="beebem" -
@teller The script already adds that line. Also, it sets up beebem to run through X. Not having X running when you click on disk load is what causes the crash. With beebem running on top of X, there is no crash. Again, already setup that way for you with my script. Also, beebem is not a libretro core, so no tinkering with retroarch.cfg is going to change anything for beebem whatsoever.
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Ok, thanks.
What do you mean by running Beebem through X?
I would like to save my audio settings. I've seen there is a "beebeem.registry" file in the hidden folder ".Beebem". -
X is the graphical window server. You shouldn't need to do anything to save settings.
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@zerojay An update on the Streets of Rage Remake (BennuGD) port to Raspberry Pi, I have been talking to butcher over on the BennuGD forums and he has released an updated version which now adds Sormaker mod support (fan games created using the SORR engine).
Simply replace the current file with the two files contained in this package:
https://mega.nz/#!z8MxDKyJ!A7wAgGJ728t2w45PtAOkk5eLa-P9WoiaQhq7pGgrt1o
In order to get mods to work, in the "mod" folder create a new folder called "games" and add your Sormaker games here. They MUST be in lower case, otherwise they will not work. For example, a Sormaker mod (folder) named "Example Mod" will not work, but one named "example mod" will.
The author will try and sort out the issue with the game crashing when any video mode other than "Normal" is chosen in the options. Hopefully he will resolve this issue too.
Hope this helps :)
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@Charco Please create an issue on my issue tracker for this (including all links/information) so that I remember to work on this after my move.
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@zerojay Done.
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Small update for you folks.
Moved. Still no Internet at my new place yet. Working on it. Starting a new job next week. Hope to see you all soon.
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Hope the next step after mod... V-Sync is on the way ;)
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@Leatherface I have no idea what you are saying?
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Sorry for my english ;) Will just say that after mods enable, need the option V-Sync. Without v-sync, the game suffer with tearing (hope you understand my bad english)
@zerojay -
if the game uses sdl1, you can enable the dispmanx backend for it - requires some additions to the module to enable by default and make it show up in dispmanx config, but will stop tearing.
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I'm going to take a run at updating the entire repository to the new standards being used by RetroPie today.
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rp_module_menus="4+"
->rp_module_section="exp"
anything that installs directly from a binary archive or via apt-get should be inside
install_bin_moduleid
rather thaninstall_moduleid
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@BuZz That's all that's changed for modules?
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