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    New NES overlays

    Scheduled Pinned Locked Moved Projects and Themes
    nesoverlaybezelretroarch1080p
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    • meleuM
      meleu @UDb23
      last edited by

      @UDb23 I was thinking in the boss name, main weakness and optional weakness (when available, no need to put "other weakness: none").

      First thing to sacrifice is the boss name, and then the "other weakness" for the first bosses. The "other weakness" is a really useful info for the last bosses, where the weapon's energy doesn't recharge when you go from a level to another, but can be sacrificed if there's no other way.

      Thanks!

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      • UDb23U
        UDb23 @meleu
        last edited by

        @meleu Ok. I'll make a draft based on that and ask your feedback.

        1 Reply Last reply Reply Quote 1
        • B
          backstander
          last edited by

          Donkey Kong Classics overlay for lr-fceumm:

          0_1492574714943_DonkeyKongClassicsOvl1s.png

          I made this using artwork by rongs1234 named "Donkey Kong Classic":
          http://rongs1234.deviantart.com/art/Donkey-Kong-Classic-433963609

          I also made a split box art cover:
          0_1492574947565_DonkeyKongClassicsOvl2s.png

          1 Reply Last reply Reply Quote 3
          • UDb23U
            UDb23 @meleu
            last edited by

            @meleu said in New NES overlays:

            I was thinking in the boss name, main weakness and optional weakness

            0_1492724989173_megaman6_udb-ovl.png

            This is a first draft for Mega man 6; Robot bosses (8) fit the screen and are available in good resolution. The other bosses are just very small images and I don't see a possibility to make those also fit with their texts.

            Note:Bosses Names and order are correct; Weapon, Pri Weak and Sec Weak just dummy text so far (just to check spacing).

            What do you think ?

            Even if overlay would be Scale Integer, gaining some extra space at the cost of gaming area, would not be enough to make all bosses fit...

            meleuM 2 Replies Last reply Reply Quote 1
            • meleuM
              meleu @UDb23
              last edited by meleu

              @UDb23 OMG! It's getting really cool! Some remarks:

              • there's no need for that "Wpn" field (the weapon MegaMan gets after defeat the boss).
              • The weaknesses can stay in in the same line, example for Plant Man: "Wk: Blizzard Attack / Flame Blase". If this text becomes very long, you can use the weapon boss name, example for Plant Man: "Wk: Blizzard / Flame"
              • the weakness of the Mr. X and Dr. Willy castle bosses is an important info. Maybe with just one line for weakness you can put them in the overlay.
              • If those castle bosses images aren't usable, I can hunt better ones and let you know you can use those I've put in the next post.

              Thanks again!

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              • meleuM
                meleu @UDb23
                last edited by meleu

                @UDb23 better images for other bosses:

                Mr. X's Castle

                'Rounder 2

                rounder2

                Power Piston

                powerpiston

                Metonger Z

                metongerz

                X Crusher

                xcrusher

                Dr. Wily’s Castle

                Mechazaurus

                mechazaurus

                Tank-CS2

                tankcs2

                Wily Machine No. 6

                wilymachinen6

                Wily Capsule

                Didn't find a dedicated image for Wily Capsule, but maybe you can cut a decent one from one of these:

                • https://i.ytimg.com/vi/zGVnI49ZU7k/maxresdefault.jpg (the capsule at right side)
                • http://www.vizzed.com/videogames/screenshots/0/1/89323/Mega Man Legacy Collection _Database.mp4_20151003_140416.9601443901958-full.jpg
                • https://68.media.tumblr.com/0a0fabc1976238dd49127b8b5e06c501/tumblr_ohvzbaIBXw1uk26iio1_500.png (fan art)
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                • UDb23U
                  UDb23 @meleu
                  last edited by

                  @meleu said in New NES overlays:

                  Some remarks

                  Understood. Will create an updated draft accordingly.
                  Nice new images !

                  Have to do some tests to find out what's the smallest readable font size.
                  It also depends on monitor/TV size of course. What are you using ?

                  meleuM 1 Reply Last reply Reply Quote 0
                  • meleuM
                    meleu @UDb23
                    last edited by

                    @UDb23 said in New NES overlays:

                    It also depends on monitor/TV size of course. What are you using ?

                    The smallest TV I use for console games is 32". :-)

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                    • UDb23U
                      UDb23 @meleu
                      last edited by

                      @meleu Ok, then we can further squeeze that text ;-)

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                      • space cadetS
                        space cadet
                        last edited by

                        Maybe a Tombs and Treasures overlay?

                        B 1 Reply Last reply Reply Quote 0
                        • B
                          backstander @space cadet
                          last edited by

                          @space-cadet
                          I've actually never played Tombs and Treasures but I put together a split box art overlay/bezel:
                          0_1492802710064_tombs_and_treasure_nes_ovl_s.png

                          I didn't have time to test it but let me know if it works!

                          1 Reply Last reply Reply Quote 1
                          • space cadetS
                            space cadet
                            last edited by

                            Thanks man! Yeah it's a point and click game. One of my favorites!

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                            • UDb23U
                              UDb23 @meleu
                              last edited by

                              @meleu said in New NES overlays:

                              the weakness of the Mr. X and Dr. Willy castle bosses is an important info. Maybe with just one line for weakness you can put them in the overlay.

                              Updated Draft: graphics resized & repositioned; all bosses now included.
                              Please let me know if layout is ok and if text still readable.

                              0_1493329891110_mm6.png

                              If so I'll finalize the overlay by creating transparent background (replacing white) for Bosses
                              and optimizing text and images alignment and spacing.

                              meleuM 2 Replies Last reply Reply Quote 2
                              • meleuM
                                meleu @UDb23
                                last edited by

                                @UDb23 will test on my 32" screen and give you a feedback. Thanks!

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                                • meleuM
                                  meleu @UDb23
                                  last edited by

                                  @UDb23 OK man! Tested here and looks really fine! As you said you will optimize the text, I think it'll look even better!
                                  Huge thanks dude!
                                  (by the way: regarding the resolution stuff, I use FCEUmm and QuickNES. Unfortunately Nestopia doesn't work with retroachievements.)

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                                  • UDb23U
                                    UDb23 @meleu
                                    last edited by UDb23

                                    @meleu My NES overlays so far are created for lr-FCEUmm resolution and so is the Mega Man 6 one. Should therefore fit your needs. The "overscan"setting issue does not impact actual overlay resolution as far as I know.

                                    Going to optimize text and make Boss images transparent this evening ;-)

                                    1 Reply Last reply Reply Quote 1
                                    • UDb23U
                                      UDb23
                                      last edited by

                                      @meleu said in New NES overlays:

                                      I think it'll look even better!

                                      Mega Man 6 complete Art Pack available now in the Ovl Repo!

                                      Overlay:

                                      0_1493411756111_megaman6_udb-ovl.png

                                      Launching image (w carbon background):

                                      0_1493411848351_Mega Man 6 (USA)-launching.jpg

                                      ES Detailed View image ("scrape image"):

                                      0_1493411859656_Mega Man 6 (USA)-image.png

                                      Have fun!!

                                      B meleuM 3 Replies Last reply Reply Quote 2
                                      • UDb23U
                                        UDb23
                                        last edited by

                                        @meleu Was able to slightly increase font size; from 10 to 11.
                                        Images and text realigned for better readability.
                                        All Bosses with transparent background now.
                                        ;-)

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                                        • B
                                          backstander @UDb23
                                          last edited by

                                          @UDb23 Wow! This is awesome!

                                          This might make @meleu sad but I never got into Mega Man on the NES. I remember renting one of the games but I just didn't like it. Now I have a reason to give them another chance!

                                          A good friend of my back from my college days wrote a program in BASIC that can generate passwords for just about every Mega Man game from NES, GB and SNES. Here's the site but the download link doesn't work anymore:
                                          http://megadog.dogsoft.net/index.html?page=17

                                          1 Reply Last reply Reply Quote 1
                                          • meleuM
                                            meleu @UDb23
                                            last edited by meleu

                                            @UDb23
                                            thanks

                                            Do you plan making for the others?

                                            please

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