@playingkarrde yep thats the one i was useing and i had all of those being scraped.
i even see all the images in the image folder so i know that it pulled them
here is what i got for my XML
<desc>The game is similar to the traditional game of tic-tac-toe, but is played on four 4x4 grids stacked vertically; it is basically a computerized version of the board game Qubic using traditional tic-tac-toe notation and layout. To win, a player must place four of their symbols on four squares that line up vertically, horizontally, or diagonally, on a single grid, or spaced evenly over all four grids. This creates a total of 76 possible ways to win, in comparison to eight possible ways to win on a standard 3Ã—3 board. The game has nine variations: it can be played by two players against each other, or one player can play against a built-in AI on one of eight different difficulty settings. The game uses the standard joystick controller.</desc>
<path>./3-D Genesis .bin</path>
<image>./media/screenshots/3-D Genesis .png</image>
<marquee>./media/marquees/3-D Genesis .png</marquee>
<video>./media/videos/3-D Genesis .mp4</video>
<desc>PEACE THROUGH SUPERIOR FIREPOWER!
dont know why scraper.net is not linking the other artwork. it is only doing 3 of them.
and the metadata.pegasus.txt just sits in the rom folder. or is there somewhere else it needs to go
I don't use bezels, but I just wanted to say that it's worth it to emulate the Williams clone of 1942 (lr-fba works well). Unlike the Capcom/Romstar version, the Williams version correctly refers to the 2nd button evasion maneuver as a Loop, not Roll, and consequently has Ls in the lower right corner instead of Rs. Also, the stage names are better (clearer).
I personally prefer to force everything into the precise dimensions of the (4:3) viewport: custom aspect, non-integer scaling, plus smoothing to fuzz it up a little. In the rare event that I come across a game that looks distorted, I tweak the settings for just that game.