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Announcing Pegasus Frontend

  • @fluffypillow Thanks . With the recent addition of multiple storage support on Android I'm able to add several more collections I had residing on a removable hard drive. Should save me time from copy and pasting for all the new metadata.txt I have to create. Your awesome and this frontend is becoming immaculate.

  • Weekly update! Haven't had too much time unfortunately but a few improvements have landed:

    • Pegasus can now report if a game has failed to launch
    • Cross-datasource asset searching: It is now possible to store media files and Skraper assets in the game directories found by EmulationStation and the directories of Pegasus metadata files.
    • EmulationStation: added support for excluding MAME bios and device files. Pegasus can now read mamebioses.xml (example) and mamedevices.xml (example) if they exist exist under ~/.emulationstation/resources/, and ignore the files on these lists for systems where <platform> isarcade or neogeo.
    • Portable mode: the path to the currently set theme is no longer stored with an absolute path in portable mode
    • Added a result downloader button to the metadata converter site
    • Logging improvements, minor optimizations

  • I was also experimenting with a new theme:


  • @fluffypillow
    Looks very clean - I like it!
    Enabling video previews and maybe having system logos in the top next to the headline, and you're there!

  • @fluffypillow Hi Mátyás, great and awesome work!!
    I love Pegasus but I have a problem with the skraper and the media folder structure, I cant make the skraper output the media structure like pegasus by default want, (I can make it work one by one by hand.... )
    Can you help me?
    Theres have to be a configuration option in Skraper that Im missing,

    PS: Sorry by my english.

  • @fluffypillow Nice, but the builds available are from 8 days ago :)

    Also, so if I increase the gpu ram, do you think Pegasus will take advantage of it to handle larger images without slowing down to a crawl (it's already a bit jerky with low res defaults from scrapers).

  • @gastongaston Hi, yes, Skraper uses a different kind of media structure, but that is also supported by Pegasus. You can use the 'Generic Frontend' output of Skraper to get the assets and the metadata in a compatible format; there's a short guide for that here that might help (though it's more focused on metadata conversion). Feel free to ask if you run into any troubles!

    @Darksavior yeah I guess "weekly" in this case meant 2 days of development :) Yes, increasing the GPU RAM should work I think (but if I remember correctly the split is already quite high by default on RetroPie). The performance seemed to be OK for me on my Pi 3 though, did you notice some slowdowns recently?

  • @fluffypillow Maybe the last 1-2 updates have been a tiny bit slower for the art to show up when scrolling through systems. I also noticed a minor/not very important bug. If you shut down the pi in less than ~10 seconds after the pi completely boots up, pegasus will crash to the terminal. It might still be loading stuff in the background.

  • @fluffypillow Hi Mátyás, thanks for the help!!
    Im trying to make it work but I cant, Im in the same, my only problem is with the output media/assets structure, all the other metadata are fine.
    Im getting from Skaper TYPEofIMAGE/nameofthegame.jpg (I cant change that structure)
    But Pegasus are looking for NAMEofGAME/typeofimage.jpg (im think, not sure)

    I dont know how all people here make it work, maibe is my problem because Im in Windows.

  • @Darksavior Interesting! ConsoleKit is the thing that grants permission to non-root users to reboot the device, so based on the error it seems as if it did not load completely when you tried to shut down. I wonder if it's just slow or some intentional security thing. I've tried to reproduce it, but the error didn't occur for me on Pi 3 and 0W (maybe I was too slow).

    @gastongaston Both kinds of directory structures are accepted on all platforms: make sure 'Skraper Assets' is enabled under Settings -> Enable/disable data sources, then Pegasus will look for Skraper directory structure under <game directory>/skraper/ and <game directory>/media/, eg D:\myroms\skraper\box2dfront\MyGame.png and D:\myroms\media\box2dfront\MyGame.png. If it still fails, upload your log file, maybe there's something in it that might help (should be at C:/Users/[username]/AppData/Local/pegasus-frontend/lastrun.log, note that some directories might be hidden on Windows by default).

  • Weekly update: nothing interesting this week :(, I was mostly busy with tracking down some hard to reach system-specific bugs, and also verifying issue reports.

  • Just to share with you my new bartop project with this cool frontend and the gameOS theme!

  • @fluffypillow
    Hi, I have a small issue with games with mutiple file entry
    None of the files are listed and so I can't launch the game

  • @Meldrak Hi, could you post the metadata file that doesn't work for you?

  • Also we have reached 200K thread views, wow!

  • Is it possible to add just directories of your games and it creates the metadata?

  • @wallmachine if you mean creating a metadata.txt file from Pegasus, no that's not possible yet, but I'd like add support for it eventually.

  • @fluffypillow I look forward to it as I'm on HyperSpin/BigBox and don't have metadata.

  • @fluffypillow Really happy to see the latest release will now scroll continuously when you hold down the D-Pad on a controller!

    I noticed that for at least the past 2 builds Pegasus no longer seems to "remember" the last game played when you launch a game then return to Pegasus - it always goes back to the first game in the collection.

    The last build I have that works is g23056ea. Builds gc071e7a and gdcacdd0 exhibit the issue.

    I am on Windows x64, and using a metadata file in the pegasus/config/metafiles directory in case it turns out to be relevant.

  • @fluffypillow my metada

    collection: Nintendo Gamecube
    shortname: gc
    directory: E:\games\gamecube
    launch: E:\Dropbox\Emulateurs\dolphin\Dolphin.exe -b -e "{file.path}"
    extensions: gcm, iso, wbfs, ciso, gcz, elf, dol, dff
    collection: - Favoris -
    files: Super Mario Sunshine.iso
    files: Mario Kart Double Dash.iso
    files: Mario Party 7.iso
    game: Baten Kaitos
     ./Baten Kaitos - Eternal Wings (Disc 1).iso
     ./Baten Kaitos - Eternal Wings (Disc 2).iso
    developer: Monolith Software (JP)
    publisher: Namco
    description: Baten Kaitos est un jeu de rôle sur Gamecube où vous dirigez un
      groupe de héros dont le destin est de sauver le monde. Nous sommes à une époque
      où la Terre et l'Océan ne sont plus que des légendes. De vastes îles lévitant
      très haut dans le Ciel ont pris la place des continents. Les créatures seront
      nombreuses sur votre route mais vous pourrez les battre en vous frayant un
      chemin grâce à un système de combat original et novateur basé sur des cartes.
    release: 2005-04-01
    players: 1
    rating: 90%
    x-id: 4758
    assets.boxfront: ./media/images/Baten Kaitos - Eternal Wings (Disc 1).png ./media/videos/Baten Kaitos - Eternal Wings (Disc 1).mp4
    assets.logo: ./media/wheel/Baten Kaitos - Eternal Wings (Disc 1).png

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