Announcing Pegasus Frontend
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@gastongaston Hi, yes, Skraper uses a different kind of media structure, but that is also supported by Pegasus. You can use the 'Generic Frontend' output of Skraper to get the assets and the metadata in a compatible format; there's a short guide for that here that might help (though it's more focused on metadata conversion). Feel free to ask if you run into any troubles!
@Darksavior yeah I guess "weekly" in this case meant 2 days of development :) Yes, increasing the GPU RAM should work I think (but if I remember correctly the split is already quite high by default on RetroPie). The performance seemed to be OK for me on my Pi 3 though, did you notice some slowdowns recently?
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@fluffypillow Maybe the last 1-2 updates have been a tiny bit slower for the art to show up when scrolling through systems. I also noticed a minor/not very important bug. If you shut down the pi in less than ~10 seconds after the pi completely boots up, pegasus will crash to the terminal. It might still be loading stuff in the background.
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@fluffypillow Hi Mátyás, thanks for the help!!
Im trying to make it work but I cant, Im in the same, my only problem is with the output media/assets structure, all the other metadata are fine.
Im getting from Skaper TYPEofIMAGE/nameofthegame.jpg (I cant change that structure)
But Pegasus are looking for NAMEofGAME/typeofimage.jpg (im think, not sure)I dont know how all people here make it work, maibe is my problem because Im in Windows.
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@Darksavior Interesting! ConsoleKit is the thing that grants permission to non-root users to reboot the device, so based on the error it seems as if it did not load completely when you tried to shut down. I wonder if it's just slow or some intentional security thing. I've tried to reproduce it, but the error didn't occur for me on Pi 3 and 0W (maybe I was too slow).
@gastongaston Both kinds of directory structures are accepted on all platforms: make sure 'Skraper Assets' is enabled under Settings -> Enable/disable data sources, then Pegasus will look for Skraper directory structure under
<game directory>/skraper/
and<game directory>/media/
, egD:\myroms\skraper\box2dfront\MyGame.png
andD:\myroms\media\box2dfront\MyGame.png
. If it still fails, upload your log file, maybe there's something in it that might help (should be atC:/Users/[username]/AppData/Local/pegasus-frontend/lastrun.log
, note that some directories might be hidden on Windows by default). -
Weekly update: nothing interesting this week :(, I was mostly busy with tracking down some hard to reach system-specific bugs, and also verifying issue reports.
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Just to share with you my new bartop project with this cool frontend and the gameOS theme!
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@fluffypillow
Hi, I have a small issue with games with mutiple file entry
None of the files are listed and so I can't launch the game -
@Meldrak Hi, could you post the metadata file that doesn't work for you?
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Also we have reached 200K thread views, wow!
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Is it possible to add just directories of your games and it creates the metadata?
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@wallmachine if you mean creating a
metadata.txt
file from Pegasus, no that's not possible yet, but I'd like add support for it eventually. -
@fluffypillow I look forward to it as I'm on HyperSpin/BigBox and don't have metadata.
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@fluffypillow Really happy to see the latest release will now scroll continuously when you hold down the D-Pad on a controller!
I noticed that for at least the past 2 builds Pegasus no longer seems to "remember" the last game played when you launch a game then return to Pegasus - it always goes back to the first game in the collection.
The last build I have that works is g23056ea. Builds gc071e7a and gdcacdd0 exhibit the issue.
I am on Windows x64, and using a metadata file in the pegasus/config/metafiles directory in case it turns out to be relevant.
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@fluffypillow my metada
collection: Nintendo Gamecube shortname: gc directory: E:\games\gamecube launch: E:\Dropbox\Emulateurs\dolphin\Dolphin.exe -b -e "{file.path}" extensions: gcm, iso, wbfs, ciso, gcz, elf, dol, dff collection: - Favoris - files: Super Mario Sunshine.iso files: Mario Kart Double Dash.iso files: Mario Party 7.iso game: Baten Kaitos files: ./Baten Kaitos - Eternal Wings (Disc 1).iso ./Baten Kaitos - Eternal Wings (Disc 2).iso developer: Monolith Software (JP) publisher: Namco description: Baten Kaitos est un jeu de rôle sur Gamecube où vous dirigez un groupe de héros dont le destin est de sauver le monde. Nous sommes à une époque où la Terre et l'Océan ne sont plus que des légendes. De vastes îles lévitant très haut dans le Ciel ont pris la place des continents. Les créatures seront nombreuses sur votre route mais vous pourrez les battre en vous frayant un chemin grâce à un système de combat original et novateur basé sur des cartes. release: 2005-04-01 players: 1 rating: 90% x-id: 4758 x-source: ScreenScraper.fr assets.boxfront: ./media/images/Baten Kaitos - Eternal Wings (Disc 1).png assets.video: ./media/videos/Baten Kaitos - Eternal Wings (Disc 1).mp4 assets.logo: ./media/wheel/Baten Kaitos - Eternal Wings (Disc 1).png
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I'm guessing for like MAME games we will need the metadata file to identify its longer name etc not automatic yet?
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What does the horizon theme look like? I saw it on github, but can't find any screenshots.
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@msheehan79 yeah that's an accidental bug in the main theme, will see if I can fix it before today's update!
@Meldrak that seems to be correct, which games and files are missing exactly? Note that the file entries under
files
are relative to the metadata file; if it's not next to the games, the paths should be also corrected. For example if the file isD:\somedir\metadata.txt
, thenfiles: Super Mario Sunshine.iso
will meanD:\somedir\Super Mario Sunshine.iso
. In case it's not there, you could writeE:\games\gamecube\Super Mario Sunshine.iso
instead.@wallmachine Yes, there's no MAME-specific game support, so they also have to be described with metadata files (or through ES gamelists). Coincidently I was just in the middle of creating metadata files for various full sets of games, which might help you.
@lilbud actually it's the "working title" for this one. Still experimental, just had some ideas to try out as a theme. May get some more updates in the future.
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I've been experimenting with making a nintendo switch theme for Pegasus. Ran into this issue though
I'm using the es2-simple theme as a base
Is there a way to keep the background image in the same place, but move the icons over? When I try to move the icons over, the background gets all out of wack.
My plan is to move the selected icon up and over and make the carousel act like the switch. A selector moves 1 to the right and the icons move 1 over to the left and disappear. The selector can just keep moving down the line to the end.
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@lilbud I'm afraid I'm not familiar with the Switch, but if I understand correctly you'd like the background image to change instantly, without any animations, right? You could then change the delay here to
0
to disable the scrolling effect. If you'd like to use only a single fixed image as background, you could even remove the whole background carousel. -
@fluffypillow I don't want the background to move at all. If I try to move the icons, the background moves as well, that's why the image isn't entirely on screen.
I already set that to 0.
How would I move the logos closer together?
And move the carousel position?
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