Announcing Pegasus Frontend
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@herb_fargus remind me again, did it work well with http://generalarcade.com/gamepadtool/?
@tronkyfran yeah, that will need programming, but in theory, you can implement things like the examples here.
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@fluffypillow said in Announcing Pegasus Frontend:
remind me again, did it work well with http://generalarcade.com/gamepadtool/?
I haven't tested using that. Since it's a gui it may not work on retropie as retropie doesn't use x. I remember you set up a diff sdl mapping tool I tried but I don't think we ever came up with anything conclusive
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@fluffypillow Daphne problem fixed. Thanks!
Also, I did notice how much faster it is. ~4sec for ~1800 roms. I did notice my screenshots for the background and marquees are now gone..
They're in/opt/retropie/configs/all/emulationstation/downloaded_images/
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@Darksavior is that directory symlinked to
~/emulationstation/downloaded_images
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@fluffypillow said in Announcing Pegasus Frontend:
s that directory symlinked to ~/emulationstation/downloaded_images
By default it is:
pi@retropie:~ $ pwd /home/pi pi@retropie:~ $ file .emulationstation .emulationstation: symbolic link to /opt/retropie/configs/all/emulationstation pi@retropie:~ $
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@mitu thanks!
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@Darksavior I've made an experimental build that should fix the problem, could you check it? It's here.
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@fluffypillow That fixed the problem, thanks. Marquees and screenshot backgrounds are back.
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How's the progress on the custom config files?
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@halfmanhalfcake I've just finished the implementation - all that's left is to write some documentation and create a site for converting between the different file formats (eg. ES2 gamelist).
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Thanks for the update :)
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The structure of the site is mostly complete, and
gamelist.xml
->metadata.txt
conversion works too. I'll add the reverse direction and the systems support, then do a release. -
Sounds exciting. Does this mean the favorites button as well as the page up/down functionality is on the way also? :)
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@andershp Yeah, after this is done I can finally start working on all the smaller stuff I've promised to do way before.
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@fluffypillow said in Announcing Pegasus Frontend:
- @shantigilbert this might help with static linking issues
Thanks! I will check it out!
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All right, the file format conversion page is done, next I'll update the docs and Pegasus itself.
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Just to let you know, the reason this got delayed so much is because I keep tweaking the file formats, like, fixing stuff that got annoying after lots of use or looked good before but ugly with real data. It's kind of an iterative process, but every time I do that, I update the implementation, the automatic tests, the converter site, the documentations, the default theme... but! I think it'll be finally done this week.
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@fluffypillow Yep, I think this happens with all projects.
Creating: 2 weeks
Making changes: Not sure how to write an infinity symbol -
All right, took some time but finally it's done; the metadata and collection config files are now implemented and working, and as such Pegasus no longer depends on ES2.
- The config file format was changed 25973 times and received a large overhaul. It's documented here, with all the supported fields and such.
- A site for converting between different frontend formats (where possible) is now available here (currently supporting Pegasus and ES2).
ES2 is still supported and will continue to work, so you aren't forced to use the new files if you don't wish. Steam will also continue to 'just work'.
There were also a few changes in the theme API:
- Collection
name
s are now the unique identifiers for a collection - The Collection
tag
field got renamed toshortName
and is now optional (ie. might be empty) - The
tag
field itself is now deprecated: you'll get a warning when it's used in a theme, and eventually it will be removed in future releases
The documentations, tutorials and the API reference have been updated to reflect these changes.
This patch should also fix themes appearing multiple times on Windows, and detecting scripts in
[program dir]/scripts
(turns out this didn't work before).
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
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