RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
    1.7k Posts 145 Posters 5.0m Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • DeadStretchD
      DeadStretch
      last edited by DeadStretch

      Awesome! Will mess with it tomorrow when I get some free time. Thanks.

      [Edit] Did a quick install (and boy do I mean quick) and mine kinda looks like that screen, except if it was zoomed wayyyyy out. lol Looks like the real fun will start after work tomorrow. :D

      Also wow at the load times! *refer back to posted jaw drops pics

      1 Reply Last reply Reply Quote 0
      • fluffypillowF
        fluffypillow
        last edited by

        While working on the favorites, I did some redesign on the game details page: https://webmshare.com/NRomm. What do you think?

        T DeadStretchD 2 Replies Last reply Reply Quote 2
        • T
          tronkyfran @fluffypillow
          last edited by

          @fluffypillow thats awesome!!!!!

          1 Reply Last reply Reply Quote 0
          • DeadStretchD
            DeadStretch @fluffypillow
            last edited by DeadStretch

            @fluffypillow Hey just a few inquires.

            To start since I am running a CRT I have a run command script when launching a game is switched to 240p though while "outside" of a game it sets it to 480p (makes reading text much easier). I can launch games fine from the Pegasus FE it's when I exit the games is when I get this error: EGL Error: Could not create the egl surface: error = 0x300b What's even more weird after that error the command line says "Aborted" in which none of my controls work. I have to SSH in to reboot the system. Image

            My Google searches return stuff I don't know about though it's all for a Linux PC.

            Second I am having trouble following the links to find the information I am looking for. I am just trying to learn how to resize things. As you guessed everything is too small to read with my setup in Vertical. I followed all the links but I still can't find the documentation on how to customize everything.

            Thanks

            fluffypillowF 1 Reply Last reply Reply Quote 0
            • fluffypillowF
              fluffypillow @DeadStretch
              last edited by

              @deadstretch Hm that's an error in the low-level graphics code, happens when the driver couldn't create the program's window for some reason. Is this on a Pi right? How exactly do you change the resolution?

              For the vertical setup, I think you'll likely need to create a new theme (or modify the default one), as it's been designed mostly for larger resolutions. You can find the theme development documentation here, with two examples. If you want to hack the default theme (this will get ugly), it's code is here (look for pixelSize values).

              DeadStretchD 1 Reply Last reply Reply Quote 0
              • fluffypillowF
                fluffypillow
                last edited by

                I've just merged this week's progress, there's what changed:

                • Added favorite support
                  • you can set them on the game info panel (see below)
                  • technically, they are stored in a config file (~/.config/pegasus-frontend/favorites.txt); the intention with the standalone file is to separate the static game data (gamelists) from the user preferences
                  • ES2 files are not changed, so if a game is marked as favorite there, it'll also keep staying favorite in Pegasus too. ES2 support will be disableable in the future.
                  • The setting is saved in the background when you press the button
                  • Theme API changes: the game.favorite field is now writable
                  • Translators: the button labels are not translateable yet, but will be in the future (there'll likely be a set of common strings, like "Developer" and such)
                • Changed the game info panel (https://webmshare.com/NRomm)
                  • it can be opened with Ctrl/Square/XBox-X/Nintendo-Y
                  • the filter menu can now be opened with Shift/Triangle/Y/X
                • Fixed formatting not working in error messages
                1 Reply Last reply Reply Quote 1
                • DeadStretchD
                  DeadStretch @fluffypillow
                  last edited by

                  @fluffypillow On a Pi 3b. The resolution switch happens from a run command on start/on end script.

                  tvservice -c "NTSC 4:3 P" ; fbset -depth 8 ; fbset -depth 32; tvservice -s
                  and
                  tvservice -c "NTSC 4:3" ; fbset -depth 8 ; fbset -depth 32; tvservice -s

                  I followed this guide to set it all up.

                  I will look into the rest. Thanks.

                  1 Reply Last reply Reply Quote 0
                  • fluffypillowF
                    fluffypillow
                    last edited by

                    No updates last week due to all kinds of unrelated issues, hopefully this one will be more productive. Maybe I could finally add that letter jump feature.

                    halfmanhalfcakeH 1 Reply Last reply Reply Quote 0
                    • halfmanhalfcakeH
                      halfmanhalfcake @fluffypillow
                      last edited by

                      @fluffypillow Look forward to it.

                      1 Reply Last reply Reply Quote 0
                      • fluffypillowF
                        fluffypillow
                        last edited by

                        This weeks progress:

                        • Added jump-to-letter feature
                          • currently can be used by pressing Alt + [letter key]
                          • on the long term though something like in ES2 would be better
                        • Added custom filters support (experimental)
                          • similarly to AttractMode
                          • the file is <configdir>/filters.txt, the format is the same key: value pair text file like with the metadata files
                          • use filter to define a new filter (eg. filter: My Awesome Filter Name)
                          • use rule to set which games should be included
                            • rules look like rule: game-property comparison comparison-parameter or rule: game-property comparison (for example, rule: title contains Mario or rule: favorite is_true)
                            • the possible game properties you can check are listed here
                            • the possible comparisons are contains, not_contains, equals, not_equals, is_true/is_false (mainly for checking the favoriteness), is_empty/not_empty (for checking whether a property has value)
                          • if the file does not exist, the default filters (Favorite and Multiplayer) will be used; they are, for example, can be described like this:
                        filter: Favorite
                        rule: favorite is_true
                        
                        filter: Multiplayer
                        rule: players not_equals 1
                        
                        halfmanhalfcakeH 1 Reply Last reply Reply Quote 2
                        • halfmanhalfcakeH
                          halfmanhalfcake @fluffypillow
                          last edited by halfmanhalfcake

                          @fluffypillow On the controllers, can we not use the back trigger (R2 or LT for example) to jump letters? I think that's how Steam BPM does it.

                          Otherwise, good work again.

                          fluffypillowF 1 Reply Last reply Reply Quote 0
                          • fluffypillowF
                            fluffypillow @halfmanhalfcake
                            last edited by fluffypillow

                            @halfmanhalfcake Oh, didn't know Steam had such feature. Will check it out, thanks.

                            1 Reply Last reply Reply Quote 0
                            • fluffypillowF
                              fluffypillow
                              last edited by

                              This week there have been a large amount of internal changes. It shouldn't have any visible effects, but in some cases, you might perhaps see a slight performance improvement.

                              1 Reply Last reply Reply Quote 1
                              • fluffypillowF
                                fluffypillow
                                last edited by

                                Weekly changelog!

                                • Fixed game launching (which I accidentally broke last week)
                                • Fixed Raspberry build sometimes not uploading correctly
                                • A number of mouse, touchscreen and Android related improvements
                                  • The main menu and the default theme is now fully usable with only mouse or touch too
                                  • Game launching confirmed working on Android - expect the documentation this afternoon
                                  • Video playback now works on Android
                                  • Config files on Android are now stored under <storage>/pegasus-frontend, where storage is the internal storage if you have one, otherwise the SD card. (Previously configs were stored in some internal system dir)
                                  • The package version is now displayed correctly in the Android settings menu
                                • Minor fixes

                                I've also made a video:

                                lilbudL 1 Reply Last reply Reply Quote 3
                                • lilbudL
                                  lilbud @fluffypillow
                                  last edited by

                                  @fluffypillow Probably the coolest thing I've seen in a long time.

                                  Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                                  Backlog: http://backloggery.com/lilbud

                                  1 Reply Last reply Reply Quote 0
                                  • fluffypillowF
                                    fluffypillow
                                    last edited by

                                    Update: The Android docs are now online here.

                                    1 Reply Last reply Reply Quote 0
                                    • AndersHPA
                                      AndersHP
                                      last edited by AndersHP

                                      Just updated to latest version, after a long break away from my arcade build - but now Pegasus won't launch. The splash screen is replaced with the text about locales, games found and after the last line stating how many games are found, nothing else happens... Does not respond to inputs either.

                                      Does the newest version require something like a special version of RetroPie installed or..?

                                      Edit: a few hints maybe; it states;
                                      QQmlApplicationEngine failed to load component
                                      qrc:/frontend/main.qml:101 Type MenuOverlay unavailable
                                      qrc:/frontend/menuoverlay.qml:122 Type SettingsScreen unavailable
                                      qrc:/frontend/menu/SettingsScreen.qml:85 Type MultivalueOption unavailable
                                      qrc:/frontend/menu/settings/MultivalueOption.qml:78 Cannot assign to non-existent property "cursorShape"

                                      My "Bubble Bobble" Themed Bartop Arcade
                                      My Gameboy

                                      fluffypillowF 2 Replies Last reply Reply Quote 0
                                      • fluffypillowF
                                        fluffypillow @AndersHP
                                        last edited by

                                        @andershp Thanks, that's a bug, I'll fix it right away.

                                        1 Reply Last reply Reply Quote 0
                                        • fluffypillowF
                                          fluffypillow @AndersHP
                                          last edited by

                                          @andershp Ok, should be fixed now!

                                          AndersHPA 1 Reply Last reply Reply Quote 1
                                          • AndersHPA
                                            AndersHP @fluffypillow
                                            last edited by

                                            @fluffypillow Sure is! Thanks!

                                            My "Bubble Bobble" Themed Bartop Arcade
                                            My Gameboy

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.