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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • B
      backstander @AlexMurphy
      last edited by

      @AlexMurphy

      @backstander I was late.

      Me too!

      @meleu
      Happy Birthday @meleu !!! Hope you had a great birthday!

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      • AlexMurphyA
        AlexMurphy Banned @lilbud
        last edited by

        @lilbud I'm sorry....0_1496178371502_bd.jpg

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        • meleuM
          meleu
          last edited by

          Hey guys, thank you so much for the good vibes, I'm finally in version 3.6. :-)

          But I'm afraid we are messing the @fluffypillow 's thread! Let's get back on topic. ;-)

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          AlexMurphyA lilbudL 2 Replies Last reply Reply Quote 2
          • AlexMurphyA
            AlexMurphy Banned @meleu
            last edited by AlexMurphy

            @meleu Twenty one again! Go straight to gaol.. Do not pass go. Do not collect £200 whatever../.?~

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            • lilbudL
              lilbud @meleu
              last edited by

              @meleu said in Announcing Pegasus Frontend:

              I'm finally in version 3.6

              Aw man, I'm stuck in version 1.6

              Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

              Backlog: http://backloggery.com/lilbud

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              • ?
                A Former User
                last edited by

                I'm stuck in 1.4.

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                • AndersHPA
                  AndersHP @fluffypillow
                  last edited by

                  @fluffypillow I don't know what all that means, but I sure am excited to get this installed on my Pie. What about all the artwork scraping ? Your video shows beautiful artwork images and fast scrolling, I guess Pegasus pushes the limit of which size images you can use? But how did you scrape, is it going to be a feature that's built in, or is it manually finding artwork on google for starters..?

                  My "Bubble Bobble" Themed Bartop Arcade
                  My Gameboy

                  meleuM 1 Reply Last reply Reply Quote 0
                  • AndersHPA
                    AndersHP
                    last edited by

                    Oh, and by the way. Pegasus won't be limited to widescreen monitors, right?
                    Because if it won't support 4:3 or 5:4, I'm going to cry.

                    My "Bubble Bobble" Themed Bartop Arcade
                    My Gameboy

                    1 Reply Last reply Reply Quote 1
                    • meleuM
                      meleu @AndersHP
                      last edited by

                      @AndersHP said in Announcing Pegasus Frontend:

                      But how did you scrape, is it going to be a feature that's built in, or is it manually finding artwork on google for starters..?

                      One of Pegasus features is:

                      ES2 config compatibility: Pegasus can use ES2's gamelist files, no need to invent a new set of tools.

                      ES = EmulationStation.

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                      • fluffypillowF
                        fluffypillow
                        last edited by

                        Happy birthday for anyone who has it today! And a very merry unbirthday for the rest of us!

                        @meleu ah yes, on-screen keyboard is also on my todo list :)

                        @AndersHP At the moment assets are searched for in a subdirectory of the rom directory, see https://retropie.org.uk/forum/topic/9598/announcing-pegasus-frontend/52, while metadata is read from ES2's files. I've used Universal XML Scraper, but anything that works with ES should work fine.

                        There's no limit on the size of the image files, they'll be downscaled on loading automatically.

                        Pegasus itself works with all kinds of aspect ratios, you can even resize the window: https://snag.gy/alJfWv.jpg
                        As for how it will look, that depends on the theme, but in general you could even make it work in portrait mode.

                        AndersHPA 1 Reply Last reply Reply Quote 2
                        • AndersHPA
                          AndersHP @fluffypillow
                          last edited by

                          @fluffypillow Amazing.. Is there anything that Pegasus can't do? Will it make me a cup of coffee?

                          My "Bubble Bobble" Themed Bartop Arcade
                          My Gameboy

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                          • fluffypillowF
                            fluffypillow
                            last edited by

                            Well, if you have a USB/GPIO coffee maker it can control... :)

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                            • S
                              shantigilbert
                              last edited by shantigilbert

                              @fluffypillow after many hours of trial and error I managed to get Qt-everywhere to compile, but now I am having problems compiling pegasus-frontend itself, I get this error:

                              /tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QSvgPlugin()'
                              /tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QICNSPlugin()'
                              /tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QICOPlugin()'
                              /tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QJpegPlugin()'
                              /tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QTgaPlugin()'
                              /tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QTiffPlugin()'
                              /tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QWbmpPlugin()'
                              /tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QWebpPlugin()'
                              /tmp/ccKnint8.ltrans30.ltrans.o:<artificial>:function global constructors keyed to 65535_0_main.o.637746: error: undefined reference to 'qt_static_plugin_QGenericEnginePlugin()'
                              collect2: error: ld returned 1 exit status
                              make[2]: *** [Makefile:72: pegasus-fe] Error 1
                              make[1]: *** [Makefile:44: sub-app-make_first] Error 2
                              make: *** [Makefile:43: sub-src-make_first] Error 2

                              do you have any idea what might be the problem?

                              Thank you!

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                              • fluffypillowF
                                fluffypillow
                                last edited by

                                It seems you're trying to do a static build, but some plugins are either not available, or not linked to the final binary. You should see eg. -L<QT PATH>/plugins/imageformats -lsvg in the linking command.

                                Static build may require some additional tweaking, because the compiler also has to scan the QML files to figure out which additional plugins will it have to link to the binary. I haven't set up an automatic build test for that yet, but I plan to (there are a lot of build parameters that can be tweaked!), but I plan to.

                                Also if you're on desktop linux, you won't have to build your own Qt, you can use the official release (unless of course you explicitly want to do a static build or want a Qt with some additional tweaks).

                                1 Reply Last reply Reply Quote 0
                                • S
                                  shantigilbert
                                  last edited by shantigilbert

                                  @fluffypillow said in Announcing Pegasus Frontend:

                                  It seems you're trying to do a static build, but some plugins are either not available, or not linked to the final binary. You should see eg. -L<QT PATH>/plugins/imageformats -lsvg in the linking command.

                                  Static build may require some additional tweaking, because the compiler also has to scan the QML files to figure out which additional plugins will it have to link to the binary. I haven't set up an automatic build test for that yet, but I plan to (there are a lot of build parameters that can be tweaked!), but I plan to.

                                  Also if you're on desktop linux, you won't have to build your own Qt, you can use the official release (unless of course you explicitly want to do a static build or want a Qt with some additional tweaks).

                                  Thanks! I recompiled QT without the static flag and now it seems it compiled, but I do have a small problem.

                                  mkdir: cannot create directory '/opt/pegasus-frontend': Permission denied

                                  Since this is not retropie the /opt folder does not exists, is there an option to change this while compiling it?

                                  I can see the Makefile has several lines hardcoded:

                                  mkdir -p $(INSTALL_ROOT)/opt/pegasus-frontend

                                  not sure if that can be changed.

                                  Edit: nevermind, I should have read the building Wiki!

                                  Thanks!

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                                  • AndersHPA
                                    AndersHP
                                    last edited by

                                    I'm really excited for Pegasus to become available!

                                    In my humble view, as nothing more than a simple retrogamer, it looks so much harder, better, faster, stronger than EmulationStation.. So much that I'm currently pausing further setting up of my arcade build's software part, since I don't want to immerse myself in all this setting up, if it'll be replaced soon by something that's better.

                                    So, just to be sure, is it not everyone's opinion that Pegasus will totally race from and replace EmulationStation in the near future?

                                    And exactly what is it, in layman's terms, that does that Pegasus is both better looking and faster than ES? Does it utilize the RaspberryPi's hardware better, or?

                                    Sorry if these questions are silly...

                                    My "Bubble Bobble" Themed Bartop Arcade
                                    My Gameboy

                                    lilbudL DarksaviorD 2 Replies Last reply Reply Quote 0
                                    • lilbudL
                                      lilbud @AndersHP
                                      last edited by lilbud

                                      @AndersHP In my eyes, it is a frontend that was built from scratch with all kinds of features added from the beginning, rather than taking 2 year old code and trying to shove changes in.

                                      Artists depiction of Emulationstation with all of these features:
                                      0_1496496351572_46406938-7f96-42cf-98bc-84870de3a6bb-image.png

                                      Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                                      Backlog: http://backloggery.com/lilbud

                                      1 Reply Last reply Reply Quote 1
                                      • DarksaviorD
                                        Darksavior @AndersHP
                                        last edited by

                                        @AndersHP That is what I'm hoping. I'm anxiously waiting for a working build I can easily install.

                                        1 Reply Last reply Reply Quote 1
                                        • fluffypillowF
                                          fluffypillow
                                          last edited by

                                          Me when I see that people like Pegasus: alt text

                                          lilbudL 1 Reply Last reply Reply Quote 2
                                          • lilbudL
                                            lilbud @fluffypillow
                                            last edited by lilbud

                                            @fluffypillow Is Pegasus going to have the same views as ES, simple, detailed, video, etc. ?

                                            Sidenote, if you need any graphics, just let me know.

                                            Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                                            Backlog: http://backloggery.com/lilbud

                                            1 Reply Last reply Reply Quote 1
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