RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    [SOLVED] how can I get the connected joypad names?

    Scheduled Pinned Locked Moved Ideas and Development
    retroarchcontrollerinput
    26 Posts 5 Posters 13.1k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • mediamogulM
      mediamogul Global Moderator @meleu
      last edited by

      @meleu said in how can I get the connected joypad names?:

      Currently I don't have enough skill to play with C++. But I think I can do it with bash script.

      I'm right there with you. I hope to free up enough time at some point to learn.

      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

      1 Reply Last reply Reply Quote 0
      • meleuM
        meleu
        last edited by

        I'm thinking on a dialog box like this (or something closer):

        dialog \
        	--title 'Input selection' \
        	--checklist 'What player you want to control with "8Bitdo Zero"' \
        	0 0 0 \
        	player1 '' off \
        	player2 '' off \
        	player3 '' off \
        	player4 '' off
        

        input selection

        Once I get the controller names/indexes and the user selection, I think it's simple to change the input_playerX_joypad_index on retroarch.cfg using the sed command.

        I read in other topics that some users wants to, for example, play NES games with their NES-like controllers, and play SNES games with their SNES-like controller. I think it's also feasible.

        RionR 1 Reply Last reply Reply Quote 1
        • mediamogulM
          mediamogul Global Moderator
          last edited by

          Very nice! Considering multiple use cases like you are will be greatly appreciated.

          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

          1 Reply Last reply Reply Quote 0
          • RionR
            Rion @meleu
            last edited by

            @meleu said in how can I get the connected joypad names?:

            I'm thinking on a dialog box like this (or something closer):

            dialog \
            	--title 'Input selection' \
            	--checklist 'What player you want to control with "8Bitdo Zero"' \
            	0 0 0 \
            	player1 '' off \
            	player2 '' off \
            	player3 '' off \
            	player4 '' off
            

            input selection

            Once I get the controller names/indexes and the user selection, I think it's simple to change the input_playerX_joypad_index on retroarch.cfg using the sed command.

            I read in other topics that some users wants to, for example, play NES games with their NES-like controllers, and play SNES games with their SNES-like controller. I think it's also feasible.

            Just what I was looking for!

            FBNeo rom filtering
            Mame2003 Arcade Bezels
            Fba Arcade Bezels
            Fba NeoGeo Bezels

            1 Reply Last reply Reply Quote 0
            • meleuM
              meleu @Rion
              last edited by

              @Rion said in how can I get the connected joypad names?:

              I have the same problem sort of.

              I have two 8bitdo controllers, SFC30 & NES30.

              I want to have the NES30 as player 1 and SFC30 as player 2.

              This works 5 out of 10 times if I do it in this order. Start SFC30 first then NES30.
              But the other 5 times retroarch decide SFC30 is Player 1 and Player 2 is NES30.

              So an emulator specific change for what controller is p1 & p2 would be the best solution using the run command.

              Something like a joystick/gamepad hierarchy.

              Example:
              NES30 is always p1 if it's connected.
              SFC30 is always p2 if it's connected & Nes30 is connected.
              Nes30 is off = SFC30 is p1.

              @herb_fargus was talking about something like this as part of the Retropie Setup in this thread usb-controller-player-order

              As a workaround you can change this all on-the-fly inside RetroArch. Go to the RGUI (Select+X), Settings -> Input -> Input User X Binds -> User X Device Index.

              Be aware that the change is done immediately! It's a really weird behavior. If you change this field on RGUI using a controller, this same controler stops to control the RGUI and the chosen controller at the "User X Device Index" takes its place!

              1 Reply Last reply Reply Quote 1
              • RionR
                Rion
                last edited by

                @meleu

                I think I will hold off on that until you made some progress on the run command script.

                But thank you for pointing it out for me :)

                FBNeo rom filtering
                Mame2003 Arcade Bezels
                Fba Arcade Bezels
                Fba NeoGeo Bezels

                1 Reply Last reply Reply Quote 1
                • meleuM
                  meleu @Zigurana
                  last edited by meleu

                  @Zigurana You are amazing!!! :D

                  You pointed me out that SDL stuff and I did my research on that topic.

                  I can't play with C++ but I can remember my teenager hacking days with C language!

                  I wrote this small program to get the joystick names and indexes:

                  /* jslist.c
                   * This little program just list the joysticks connected to the system.
                   * The ouput format is "index:JoystickName".
                   */
                  
                  #include <stdio.h>
                  #include "SDL.h"
                  
                  int main(void) {
                  	int num_joy, i;
                  
                  	SDL_Init(SDL_INIT_JOYSTICK);
                  
                  	num_joy = SDL_NumJoysticks();
                  
                  	for(i = 0; i < num_joy; i++)
                  		printf("%d:%s\n", i, SDL_JoystickNameForIndex(i));
                  
                  	SDL_Quit();
                  	return 0;
                  }
                  

                  The command to compile this code (as pointed in SDL Wiki):
                  gcc jslist.c -o jslist $(sdl2-config --cflags --libs)

                  This was my first step. The jslist needs some little improvements to avoid problems with controllers with the same name. It's easy to solve, but I will work on that later. Now I have to play with my children! :D

                  1 Reply Last reply Reply Quote 2
                  • Z
                    Zigurana
                    last edited by

                    Good work! interested to see where this ends!
                    Have fun with the little ones!

                    If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                    1 Reply Last reply Reply Quote 1
                    • meleuM
                      meleu
                      last edited by meleu

                      This post is deleted!
                      1 Reply Last reply Reply Quote 0
                      • meleuM
                        meleu
                        last edited by

                        Hey guys! I think I did it! Or, at least, started it!

                        Let's talk about it at a proper thread:
                        https://retropie.org.uk/forum/topic/1167/here-is-a-way-to-select-input-for-retroarch-players-1-4

                        1 Reply Last reply Reply Quote 0
                        • BuZzB
                          BuZz administrators
                          last edited by

                          from shell

                          for js in /dev/input/js*; do path=$(udevadm info --name=$js | grep DEVPATH | cut -d= -f2); name=$(</$(dirname sys$path)/name); echo $name; done
                          

                          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                          meleuM 1 Reply Last reply Reply Quote 0
                          • meleuM
                            meleu @BuZz
                            last edited by meleu

                            @BuZz said in [SOLVED] how can I get the connected joypad names?:

                            from shell

                            for js in /dev/input/js*; do path=$(udevadm info --name=$js | grep DEVPATH | cut -d= -f2); name=$(</$(dirname sys$path)/name); echo $name; done
                            

                            pretty awesome! :)

                            It perfectly answer the topic question. But another problem arises for my application...

                            The problem is how to find out the proper SDL2/RetroArch index. The SDL2 gives to my jslist.c the correct index, and it doesn't always happen to be the same number after the /dev/input/js.

                            Example: I have 3 usb controllers (as js0, js1 and js2) and one bluetooth controller as js3. The js-RetroArch equivalence is:
                            js0 = 0
                            js1 = 1
                            js2 = 2
                            js3 = 3

                            Then I unplug the second usb controller. Now the the relation is:
                            js0 = 0
                            js2 = 1
                            js3 = 2

                            I think it's hard to find the proper index with "pure" shell script.

                            1 Reply Last reply Reply Quote 0
                            • BuZzB
                              BuZz administrators
                              last edited by

                              thats ok, you just go through them and increment the index in the loop.

                              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                              1 Reply Last reply Reply Quote 0
                              • BuZzB
                                BuZz administrators
                                last edited by BuZz

                                i=0; for dev in $(find /dev/input -name "js*" | sort); do path=$(udevadm info --name=$dev | grep DEVPATH | cut -d= -f2); name=$(</$(dirname sys$path)/name); echo $dev $i $name; ((i++)); done

                                /dev/input/js0 0 USB,2-axis 8-button gamepad
                                /dev/input/js1 1 8Bitdo SFC30 GamePad Joystick
                                

                                then unplugging the USB

                                /dev/input/js1 0 8Bitdo SFC30 GamePad Joystick
                                

                                (switched to find to avoid an error if no joysticks connected, but just for this quick one line example)

                                To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                meleuM 1 Reply Last reply Reply Quote 0
                                • meleuM
                                  meleu @BuZz
                                  last edited by meleu

                                  @BuZz
                                  Initially I was excited with this solution and went for the tests...

                                  Then I realized that the SDL algorithm index assignment isn't that simple...

                                  The scenario: 4 usb joysticks (js0, js1, js2 and js3) and one bluetooth controller (js4). And then I disconnected the 1st and 2nd usb joysticks (js0 and js1), and the bluetooth controller also. Several minutes later I reconnected the bluetooth controller and it took the js0 "slot". Look at the output differences:

                                  [prompt]$ jslist 
                                  0:Twin USB Joystick
                                  1:Twin USB Joystick
                                  2:8Bitdo Zero GamePad
                                  [prompt]$ bash buzz-jslist.sh
                                  /dev/input/js0 0 8Bitdo Zero GamePad
                                  /dev/input/js2 1 Twin USB Joystick
                                  /dev/input/js3 2 Twin USB Joystick
                                  
                                  1 Reply Last reply Reply Quote 0
                                  • meleuM
                                    meleu
                                    last edited by

                                    I think my current dilema is: C or Python?

                                    The C solution is great because the SDL2 is installed by default in RetroPie. The only doubt I have is "where to put the binary?". Maybe /opt/retropie/supplementary?

                                    The Python solution requires the installation of python-pygame. It means 15.2 MB of additional disk space just to list the available joysticks.

                                    For the moment I think the C approach is the winner.

                                    1 Reply Last reply Reply Quote 0
                                    • meleuM
                                      meleu
                                      last edited by meleu

                                      Hey @BuZz , I've just realized that your method can be used to let the user choose which controller to use in runcommand.
                                      I saw this line in runcommand.sh and it seems to always get the first /dev/input/js*.
                                      (no need for that sermon about your priorities. :-) It's just an enhancement idea, ok...)

                                      1 Reply Last reply Reply Quote -2
                                      • BuZzB
                                        BuZz administrators
                                        last edited by

                                        The smiley doesn't make that line funny.

                                        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                        meleuM 1 Reply Last reply Reply Quote 0
                                        • meleuM
                                          meleu @BuZz
                                          last edited by

                                          @BuZz it represents the effect, not the cause

                                          1 Reply Last reply Reply Quote 0
                                          • First post
                                            Last post

                                          Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                          Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.