Amiberry & Ipac
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@edo75 i dont know if you still want to explore this as an option, but i will be looking to add support to Amiberry for keyboard controls replacing controllers.
i'm particularly interested in Ipac myself as i am considering getting one for an arcade build. I'd be greatful if you could share information with me about what buttons you are looking to map to, your retroarch .cfg file for the Ipac etc.
Thanks
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Hi,
It's great your looking at an update to Amiberry.
Here is a link to the Ultimarc website that lists the keys that are mapped to the Ipac.
https://www.ultimarc.com/ipac2.html
Does this help?
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@tuki_cat said in Amiberry & Ipac:
Hi,
It's great your looking at an update to Amiberry.
Here is a link to the Ultimarc website that lists the keys that are mapped to the Ipac.
https://www.ultimarc.com/ipac2.html
Does this help?Definitely a help - thank you! I am especially interested in maintining support for multiple players using ipac.
I am just also keen to make sure the solution fits in with the RetroArch implementation, so i would still welome a .cfg file from someone using ipac.
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I'm out at the moment, but I'll definitely send one when I'm back, unless someone sends one before.
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Hi,
I have pasted in a copy of my retroarch.cfg I hope it helps. See below, I am not sure how to attach files.
Also, I know that Amiberry is being work on, there is some recent information on the Facebook page. I do realise that you might be the same person that has posted the updates, but thought I should point it as I know they are planning to do some work on the control scheme.
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@tuki_cat please use pastebin or equivalent for large text files.
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@tuki_cat said in Amiberry & Ipac:
Also, I know that Amiberry is being work on, there is some recent information on the Facebook page. I do realise that you might be the same person that has posted the updates, but thought I should point it as I know they are planning to do some work on the control scheme.
Hi @tuki_cat - just letting you know that , yes , I am the same person posting the updates on the FB page :)
I am trying to build a PiGrrl device myself (although I have some case issues) but I noticed today that it also uses a "keyboard controller" so I will certainly be needing to find an accommodating solution that fits everything :)
Thanks for the retroarch details - I too was going to recommend the use of pastebin for that kind of info in the future though!
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Hi,
Great - if I can help with anything else just let me know.
@herb_fargus I have deleted the long post, in future I'll use Pastebin
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@tuki_cat said in Amiberry & Ipac:
Hi,
Great - if I can help with anything else just let me know.
@herb_fargus I have deleted the long post, in future I'll use Pastebin
You couldn't post it up on pastebin now could you, so that I can refer back to it when programming a solution please?
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Sure, here is the link
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OK, i've made a commit to the controller branch that uses the ipac layout you gave me. Would appreciate if you could test it.
Two things here: firstly, this isnt permanent, and i will need to add a layer to read the keys in from the retroarch config.
Secondly, there is a bug atm with selecting a the correct input device on the dropdown... just persist with different combinations and eventually it should allow you to set port 1 as 'Kd Arrows as Joystick' (it actually does more than just arrows and should allow you the full range of CD32 buttons if you use the right joystick mode.
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Hi,
I can test it tomorrow for you.
How do I go about doing this this? Do I need to update Amiberry in Retropie and then test, or do I need to install another way?
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@tuki_cat you'd need to download from GitHub and compile but I will upload a binary and how-to for you tomorrow !
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@tuki_cat
from the command line run the following:[old link removed]
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Thanks, I'll test tonight
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Hi,
I have tried the above but can only get so far.
After I do the above I can run amiberry but only if I run it from a disk image, I can't run it from the +start amiberry prompt. If i run it from the prompt it attempts to start bu then drops back the retropie Amiga game selection screen.
If I run it from a disk image it runs fine, but I have tried the joystick but nothing works. When I press F12 to enter the GUI it then exits back to the retropie Amiga game selection screen. It appears something is preventing the emulator from entering the GUI.
I then removed amiberry from my pi and made sure all the configs for amiberry were deleted. I then did a fresh clean install of amiberry and then I run your commands above, this was to make sure there were no issues resulting from where I had been messing around with amiberry in the past - but the results were the same as above.
Any ideas?i
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oh, you are missing a file that is required, becuase you have not installed from source ... you need the 'data/quickstart.ico' and 'controller.png' otherwise it won't run.
cd /opt/retropie/emulators/amiberry/data
wget https://raw.githubusercontent.com/HoraceAndTheSpider/amiberry/controller/data/quickstart.ico
wget https://raw.githubusercontent.com/HoraceAndTheSpider/amiberry/controller/data/controller.png
sudo chown -hR pi:pi /opt/retropie/emulators/amiberry/should sort this
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It's working now. I'll do some tests and let you know how I get on
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@tuki_cat said in Amiberry & Ipac:
It's working now. I'll do some tests and let you know how I get on
great! at the moment, i just need to know if that layout method would work before i start integrating it with the retroarch cfg file
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Hi,
Sorry no luck with the controls. I have manage to set Joystick Port 1 to "kb arrows as joystick", this gets the joystick working but none of the fire buttons are functioning. I have tried setting the type to "default", "joystick" and "CD32".
However some key presses must be registered because.................
I am testing on Turrican II and the "ctrl" key on my IPAC (this would be "input_player1_a" in retroarch, and is usually the first fire button in most emulators) starts the game, but it is not registering as a fire button. The "space" key on my IPAC (this would be "input_player1_x" in retroarch) is registering as the space key in game.
I have done a fair about of messing about with control config, including trying the custom config keys setup, but this doesn't help. I am happy to do some more testing but at the moment I am a bit stuck and don't know what other settings I can try to get the fire buttons working.
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