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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Emulationstation with wireless USB gamepad (MYGT) issue.

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    retropiegamepademulationstatio
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    • timothyjbrickT
      timothyjbrick
      last edited by

      Hello all!

      I seem to be having a strange issue with my gamepad. In emulation station I get the "no gamepads detected" message, however when I hit one of the buttons (the Home button) it flashes Keyboard. That is the ONLY button it recognizes, and it see its as a keyboard button for some reason.

      The other strange thing is... in the menus outside of emulationstation (RetroPie-Setup Script) the gamepad functions completely normal. I have no issues with it there..

      Any idea what would cause that?

      Thank you in advance for any information you may have.

      mituM 1 Reply Last reply Reply Quote 0
      • mituM
        mitu Global Moderator @timothyjbrick
        last edited by

        @timothyjbrick Its seems that's another Android controller which only works with it's own protocol and doesn't advertise itself as a real gamepad.

        Try using jstest from the terminal to see if it sends the standard button/joystick moves - https://retropie.org.uk/docs/RetroArch-Configuration/#determining-button-values.

        1 Reply Last reply Reply Quote 1
        • timothyjbrickT
          timothyjbrick
          last edited by

          @mitu Thanks for the reply. I just ran jstest and it does shows me the values of each button as well as the analog sticks and triggers. Thats the weird thing, the pi itself knows its a gamepad, but emulationstation refuses to acknowledge it for some reason.

          mituM 1 Reply Last reply Reply Quote 0
          • mituM
            mitu Global Moderator @timothyjbrick
            last edited by

            @timothyjbrick That's because ES uses SDL to talk to the joystick. See https://github.com/meleu/jstest-sdl for testing using the SDL library, it's similar to jstest, but through the SDL joystick mapping.

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