Fill Screen (4:3) SNES?
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sorry, just noticed the pisnes stuff... whoops!
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@dankcushions Me too! I was about to say the same thing!
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@caver01 said in Fill Screen (4:3) SNES?:
@TheDutyPaid If you are using the PISNES emulator, the RetroArch configs won't help. If you already setup the Pi video correctly maybe you are dealing with overscan settings in the emulator config?
/opt/retropie/configs/snes/snes9x.cfg
The overscan example is described in the readme.i'd be careful with those config.txt overscan settings in the readme - they're for the WHOLE system, not just this emulator. if other systems look good, then you don't want to be messing with the global settings.
that said, the readme also mentions
Added options for aspect ratio, stretching and video border
which sound like they could be useful. hopefully there's something in the above snes9x.cfg that you can fiddle with. -
@dankcushions
It is on all SNES games,
I took a picture of my screen and highlighted what is wrong.
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@caver01
On thing it says about overscan isIf you're getting a black screen when running in Console mode with Composite output, try removing/commenting out the "overscan_" parameters from "/boot/config.txt" as follows (using disable_overscan doesn't appear to fix it): #overscan_left=16 #overscan_right=16 #overscan_top=16 #overscan_bottom=16
I am using HDMI.
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interestingly street fighter 2 on the snes SHOULD have borders (even more so on the pal version). see:
that said, should still be less than what you're seeing. have a look at the snes9x.cfg
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@TheDutyPaid said in Fill Screen (4:3) SNES?:
@caver01
On thing it says about overscan isIf you're getting a black screen when running in Console mode with Composite output, try removing/commenting out the "overscan_" parameters from "/boot/config.txt" as follows (using disable_overscan doesn't appear to fix it): #overscan_left=16 #overscan_right=16 #overscan_top=16 #overscan_bottom=16
I am using HDMI.
DO NOT change these settings if other emulators are working fine. these are global settings for your entire system, applied from the moment it boots.
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@dankcushions Oops. Yeah, I just realized that---the overscan described in that readme I linked refers to that of the whole Pi configuration.
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Maybe we can start again?
All SNES games have borders at the top and bottom of the screen.
I would like to know how to remove them.
OK, some games may have borders.
BUT I know a lot don't. I remember this from when I was 13 and got a SNES for my birthday 25 years ago.
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@TheDutyPaid said in Fill Screen (4:3) SNES?:
Maybe we can start again?
All SNES games have borders at the top and bottom of the screen.
I would like to know how to remove them.
OK, some games may have borders.
BUT I know a lot don't. I remember this from when I was 13 and got a SNES for my birthday 25 years ago.
and I already clarified this. again, look at the snes9x.cfg that has been mentioned several times. it may have border/stretching options
you can adjust. -
@TheDutyPaid For comparison, what emulator are you running NES vs. SNES? The reason I ask is, if you are already using a libretro core for NES, using lr-snes9x-next would seem like a logical thing to try, as they would have similar configurations.
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@dankcushions
I know the snes9x.cfg very well as I had to set up my PS3 controller.
Here is the part about Graphics, what do you think is best to adjust.[Graphics] DisplaySmoothStretch=1 # Display Effect: 0 none, 1 scanlines, 2 phospher # NOTE Phospher does not run at full speed DisplayEffect=0 MaintainAspectRatio=1 DisplayBorder=0 AutoFrameskip=1 Frameskip=200 Transparency=1 CPUCycles=100
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@TheDutyPaid said in Fill Screen (4:3) SNES?:
DisplaySmoothStretch=1
change to 0 i think. that should stop it integer scaling and fill the vertical.
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