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    Multiple mice support in RetroArch cores (lightguns, spinners, trackballs)

    Scheduled Pinned Locked Moved Ideas and Development
    micelightgunspinnersteering wheelmame
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    • markwkiddM
      markwkidd @mediamogul
      last edited by

      @mediamogul said in Multiple mice support in RetroArch cores (lightguns, spinners, trackballs):

      I'd love to make my way through 'Snatcher' again if the lr-genesis-plus-gx or lr-picodrive cores are up to the challenge.

      Those cores have yet to be tested with absolute devices, but even if they aren't ready now some github issue reports would also be welcome as always :)

      mediamogulM 1 Reply Last reply Reply Quote 1
      • mediamogulM
        mediamogul Global Moderator @markwkidd
        last edited by

        @markwkidd said in Multiple mice support in RetroArch cores (lightguns, spinners, trackballs):

        if they aren't ready now some github issue reports would also be welcome as always :)

        I'll certainly be sure to.

        @caver01

        AdvanceMAME has the most flexibility with analog

        The amazing analog control and beautiful vector graphics keeps AdvanceMAME as my default go-to, but it's great to see the strides being made in backporting features to lr-mame2003. I recently added a few titles that were previously unplayable on the Pi as a result.

        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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        • K
          kneli @markwkidd
          last edited by

          @markwkidd

          Can lr-nestopia handle the Wiimote and Dolphinbar already? I read through this page on GitHub but couldn't make out if it was working or not?

          markwkiddM 1 Reply Last reply Reply Quote 0
          • markwkiddM
            markwkidd @kneli
            last edited by

            @kneli said in Multiple mice support in RetroArch cores (lightguns, spinners, trackballs):

            @markwkidd

            Can lr-nestopia handle the Wiimote and Dolphinbar already? I read through this page on GitHub but couldn't make out if it was working or not?

            Yes, I have used that combination in Windows (not relevant to you probably) as well as in Ubuntu (relevant). You need to make sure that you are using the RetoArch udev input driver, you need to have the NES header database in the right location(can't recall the filename while mobile right now), and I believe you also need to set a core option in Nestopia.

            Maybe if you test this the both of us can get the exact process written up for the Nestopia core docs so that it's more straightforward in the future.

            hooperreH K 2 Replies Last reply Reply Quote 0
            • hooperreH
              hooperre @markwkidd
              last edited by

              @markwkidd Sorry to get a bit off topic and call you out here, but I posted a while back on a similar but not exactly fitting topic that nobody was able to answer, and it seems you're the person to ask.

              Can lr-nestopia handle an NES Power Pad input? From what I've seen it can't (at least on the Linux version), but maybe I'm missing something.

              4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

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              • markwkiddM
                markwkidd @hooperre
                last edited by

                @hooperre said in Multiple mice support in RetroArch cores (lightguns, spinners, trackballs):

                nestopia handle an NES Power Pad

                I don't know anything about this specifically, but it seems like standalone Nestopia supports the Power Pad. The libretro core is a pretty shalllow fork, almost completely caught up with current Nestopia on github: https://github.com/libretro/nestopia

                If you're sure it works in standalone Nestopia I'd suggest posting in the libretro forums and/or creating and issue in the libretro Nestopia github repository. I'm not sure which one of those places is more likely to get a response on your issue.

                1 Reply Last reply Reply Quote 1
                • K
                  kneli @markwkidd
                  last edited by

                  @markwkidd

                  I did some testing yesterday and it didn't work right away, I think only the trigger worked. I'm running lr-nestopia on RetroPie. I'll do some research on the udev input driver and the NES header database you mentioned and try to get it working. I will document the process if I get it to work and post it both here and in reddit.com/r/retropie. (Y)

                  markwkiddM 1 Reply Last reply Reply Quote 1
                  • markwkiddM
                    markwkidd @kneli
                    last edited by

                    @kneli the file you need is NstDatabase.xml and you can find the official Nestopia file at this location: https://github.com/rdanbrook/nestopia/blob/master/NstDatabase.xml

                    K 1 Reply Last reply Reply Quote 0
                    • K
                      kneli @markwkidd
                      last edited by

                      @markwkidd I'm not really familiar with Linux. I ran the command sudo usermod -a -G input 'whoami' which didn't return any errors. Is this correct? Do I need to install the udev or the libudev and libxkbdcommon packages?

                      1 Reply Last reply Reply Quote 0
                      • I
                        illando
                        last edited by

                        Hi guys,
                        I tried to read all the tread, but I'm not able to have a crear vision about how the things are going with NES and MASTER SYSTEM light gun emulation.
                        Could somebody make a recap about the current status of light gun emulation support using lr-nestopia and lr-genesis-plus-gx cores with Dolphin Bar please?
                        After some tests I can say only AdvanceMAME cores is working perfectly using Dolphin Bar. Using lr-nestopia I can only play with mouse but not with Dolphin Bar.

                        Info about my configuration are:
                        Pi Model 3
                        RetroPie Version 4.3.2
                        Pre made SD Image on RetroPie website
                        Dolphin Bar

                        hooperreH 1 Reply Last reply Reply Quote 0
                        • hooperreH
                          hooperre @illando
                          last edited by

                          @illando I've played Duck Hunt for NES and Rambo III for lr-picodrive (?) successfully.

                          4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

                          I 1 Reply Last reply Reply Quote 0
                          • I
                            illando @hooperre
                            last edited by illando

                            @hooperre Using what Dolphinbar setting mode 1,2,3 or 4?
                            I'm using #2 and the trigger and other buttons on the Wii Remote are working, but I can't move the cursor from the center of the screen.
                            Same behaviour for all the cores, lr-nestopia excluded where I can play with the regular mouse.

                            What other settings should I check?

                            hooperreH 1 Reply Last reply Reply Quote 0
                            • hooperreH
                              hooperre @illando
                              last edited by

                              @illando Apologies. I'm using an air mouse not a dolphin bar. I missed that in your last post. I think it should still be similar with the dolphin bar with an x,y mouse. Sorry, I don't have a dolphin bar to check.

                              4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

                              mediamogulM 1 Reply Last reply Reply Quote 0
                              • mediamogulM
                                mediamogul Global Moderator @hooperre
                                last edited by mediamogul

                                @hooperre said in Multiple mice support in RetroArch cores (lightguns, spinners, trackballs):

                                I think it should still be similar with the dolphin bar with an x,y mouse.

                                They generally use a different kind of positioning. Air mice normally use relative positioning and the Dolphinbar, as well as high-end USB light guns use absolute positioning. From what I've heard, now that absolute positioning and pointer devices have been ironed out in RetroArch, success still depends of support from the individual cores. It could be that Nestopia needs to be developed further to accommodate.

                                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                I 1 Reply Last reply Reply Quote 1
                                • I
                                  illando @mediamogul
                                  last edited by

                                  @mediamogul Thanks or the clarification.
                                  Recently Openemu (that is using a Nestopia 1.42 core) is perfectly capable to work with dolphinbar connected to my MAC.
                                  The actual Nestopia I'm testing on Retropie is 1.49, so maybe it's depending from an integration by Retroarch.
                                  Am I wrong?

                                  mediamogulM 1 Reply Last reply Reply Quote 0
                                  • mediamogulM
                                    mediamogul Global Moderator @illando
                                    last edited by

                                    @illando

                                    I looked at this a little this evening and was unable to get it to work myself. I switched ports, mouse indexes, input drivers and core options in both lr-nestopia and lr-fceumm. I ultimately ran out of time to experiment, so there may still be a certain combination of all the factors that'll work, but I was unable to find it.

                                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                    I 1 Reply Last reply Reply Quote 0
                                    • I
                                      illando @mediamogul
                                      last edited by

                                      @mediamogul It seems that Retroarch dev team recently added "absolute" mouse support.
                                      https://github.com/libretro/RetroArch/pull/5512
                                      After updating Retroarch on my retropie, lr-nestopia core is working perfectly with dolphinbar (mode 2).

                                      Talking about Master System there are still some problems with lr-genesis-plus-gx core, and the game crash, but the developer are working on it:
                                      https://github.com/libretro/Genesis-Plus-GX/issues/131

                                      HurricaneFanH 1 Reply Last reply Reply Quote 1
                                      • HurricaneFanH
                                        HurricaneFan @illando
                                        last edited by

                                        @illando Does Update All Packages in RetroPie grab that new feature of Retroarch that you have listed?

                                        I 1 Reply Last reply Reply Quote 0
                                        • I
                                          illando @HurricaneFan
                                          last edited by

                                          @hurricanefan Maybe. I prefer to update separately and and using the "from binary" option.
                                          These are the actual versions of RetroArch and cores I'm using and that I can confirm are working perfectly using DolphinBar (mode 2)

                                          • RetroArch v. 1.6.9
                                          • lr-nestopia v. 1.49-WIP
                                          • lr-genesis-plus-gx v. 1.7.4

                                          About the Genesis-Plus bug "crash with MS Light Phaser control and Crosshairs option enabled" I found a way to solve it, and sometimes is working, sometimes it crash, I need time to find a correct procedure to avoid the bug!

                                          1 Reply Last reply Reply Quote 1
                                          • I
                                            illando
                                            last edited by

                                            Is there a way to get mouse support on PlayStation?

                                            mediamogulM 1 Reply Last reply Reply Quote 0
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