RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Some games feel stuttery (FBAlpha)?

    Scheduled Pinned Locked Moved Help and Support
    performancespeedstutterfbalpha
    71 Posts 10 Posters 16.0k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • GreenHawk84G
      GreenHawk84 @barbudreadmon
      last edited by

      @barbudreadmon, thank you for your tips. I don't use any shaders, only overlays such as the art border you see there. The screen area is transparent so the video is just raw/clean.

      B 1 Reply Last reply Reply Quote 0
      • B
        barbudreadmon @GreenHawk84
        last edited by barbudreadmon

        @greenhawk84 i just checked, there are actually quite a lot of games that will be affected by the cpu overclock core option :

        • NeoGeo (all)
        • CPS1 (all)
        • CPS2 (all)
        • System16 (all)
        • Toaplan (all)
        • Cave (all)
        • Irem (all except oldest m62/m63 boards)
        • Psikyo (oldest board only : Gunbird, Battle K-Road, Strikers 1945, Tengai)
        • Taito (Taito H and Taito B boards only)
        • Some unaffiliated games like "Double Dragon" and "1945k III"

        With your setting you are basically asking all those games to double their cpu usage, i don't recommend this on a raspberry, you should probably consider using this only for games that have real speed issues in their original hardware (games like metal slug).

        FBNeo developer - github - forum

        GreenHawk84G 1 Reply Last reply Reply Quote 1
        • GreenHawk84G
          GreenHawk84 @barbudreadmon
          last edited by

          @barbudreadmon, I originally turned the CPU overclock to 170 to help Metal Slug 2 slowdowns. This was quite some time ago when FBAlpha was performing a lot better on my RPi3 and I never had an issue with other games. I turned it back to 100 per your advice but I still noticed motion jitter. The games are performing at 60fps.

          I don't know if I am just sensitive to this issue and others would never notice.

          1 Reply Last reply Reply Quote 0
          • GreenHawk84G
            GreenHawk84
            last edited by

            I found a pretty good way to test this. Run TMNT: Turtles in Time and let it play the "Game Over" screens. There is plenty of motion with the letters going by and the sewer surf level etc. I ran this using Mame2010 and it was very smooth. I switched to FBAlpha and it was clearly stuttering.

            B 1 Reply Last reply Reply Quote 0
            • B
              barbudreadmon @GreenHawk84
              last edited by

              @greenhawk84 Hmmm i have no issue in the "Game Over" screens, everything is smooth for me, including the sewer surf, and i'm generally good at noticing issues that appear for a few miliseconds.
              Did you try enabling vsync ?

              Another thing comes to mind : your overlay (i have no experience with those), perhaps you should disable it temporarily to make sure it is unrelated.

              PS : this time i didn't disable my overclocking, i ran with the following settings :
              arm_freq=1350
              gpu_freq=500
              core_freq=500
              sdram_freq=500
              sdram_schmoo=0x02000020
              over_voltage=5
              sdram_over_voltage=2

              FBNeo developer - github - forum

              1 Reply Last reply Reply Quote 0
              • GreenHawk84G
                GreenHawk84
                last edited by

                @barbudreadmon it feels like it improved when I turned "threaded" video off. However, when I save core overrides it wont hold.

                1 Reply Last reply Reply Quote 0
                • GreenHawk84G
                  GreenHawk84
                  last edited by

                  Threaded video is definitely changing it for me. Tried the first TMNT and it was really jittery until I turned off threaded video.

                  1 Reply Last reply Reply Quote 0
                  • GreenHawk84G
                    GreenHawk84 @robotronman
                    last edited by

                    @robotronman I confirm that threaded video is causing this issue in FBA. Why is it when I try to save Vsync to "on" in the Retroarch menu, save core overrides is not activating?

                    Turn off threaded video and having vsync "on" is making my games in FBA very smooth again.

                    1 Reply Last reply Reply Quote 0
                    • GreenHawk84G
                      GreenHawk84
                      last edited by

                      Phew boy, I still battle with all the layers of .cfg's and which ones override the others. I saved "core options" (via Retroarch in game menu) in FBA to Vsync "on" but it also saved integer scaling (because I was playing a game I wanted integer ON), now everything in FBA uses integer by default.

                      Ah well, I guess I finally narrowed it down to threaded video. Not sure if this is supposed to be on by default or if any of you use it on purpose.

                      caver01C 1 Reply Last reply Reply Quote 0
                      • caver01C
                        caver01 @GreenHawk84
                        last edited by

                        @greenhawk84 I know it was a wild ride through this, but if it is any consolation, I know I messed with the threaded video setting on my previous build while I was trying to improve input lag. Of course, I did a lot of things in addition too, so I wasn't really in a position to zero in on this, but I am fairly confident now that you have narrowed it down that this is also why I saw the same thing in FBA.

                        My 4-player cocktail style cabinet built as a custom "roadcase"

                        GreenHawk84G 1 Reply Last reply Reply Quote 1
                        • GreenHawk84G
                          GreenHawk84 @caver01
                          last edited by

                          @caver01 I did see a note within the config editor that warned threaded video "may improve performance but introduce stutter" or something close to that statement. I wonder which cases threaded video is useful, perhaps older Pi's needed it to get a leg up.

                          1 Reply Last reply Reply Quote 0
                          • P
                            psyke83 Global Moderator
                            last edited by psyke83

                            If you've modified the video_max_swapchain_images, it's most likely the problem.

                            Many "low latency" guides suggest setting this setting to 2 in order to reduce latency. Due to quirks in the Broadcom graphics driver, this setting didn't have any effect until special support was implemented in RetroArch, sometime in November-December. You're probably seeing the stutter because you've updated to a newer RetroArch build that now applies this setting correctly. Unfortunately, setting this to 2 introduces stuttering on intensive (16 bit or later) systems.

                            Set this back to 3 and performance should go back to normal.

                            1 Reply Last reply Reply Quote 1
                            • B
                              barbudreadmon
                              last edited by

                              @caver01 @GreenHawk84 Hmm this is still weird that i get no issue with threaded video on, so it's most likely a combination with another setting, perhaps the audio driver since threaded video will create separate video and audio threads ? As mentioned, i use alsa, not alsathread.

                              FBNeo developer - github - forum

                              1 Reply Last reply Reply Quote 0
                              • dankcushionsD
                                dankcushions Global Moderator
                                last edited by

                                threaded video on has been the retropie default for as long as i can remember. it doesn't cause a stutter in a default retropie setup, at least.

                                i think @psyke83 is probably on the right lines. maybe one of the 'dangerous tweaks' here have been applied? https://github.com/RetroPie/RetroPie-Setup/wiki/Input-Lag

                                or a shader?

                                GreenHawk84G 1 Reply Last reply Reply Quote 0
                                • GreenHawk84G
                                  GreenHawk84
                                  last edited by

                                  @psyke83 I never heard of video_max_swapchain_images, and I have not modified anything there.  I can check to see what the value is but I am not sure where to access this.  Funny you mention later 16bit games because I believe threaded video is enabled on Genesis/SNES cores and does not cause an issue.  I played Sonic and Contra III to confirm stutter on my other cores and saw nothing like FBAlpha.  I have to confirm again later when I am home from work.

                                  GreenHawk84G 1 Reply Last reply Reply Quote 0
                                  • GreenHawk84G
                                    GreenHawk84 @dankcushions
                                    last edited by

                                    @dankcushions would you like any of my files to take a look at and see if anything is out of wack?

                                    dankcushionsD 1 Reply Last reply Reply Quote 0
                                    • dankcushionsD
                                      dankcushions Global Moderator @GreenHawk84
                                      last edited by

                                      @greenhawk84 sure! what directory are your roms in? that will determine which .cfg file is at play. also we would need to see the /opt/retropie/configs/all/retroarch.cfg

                                      do you have any per-game or per-core overrides set?

                                      GreenHawk84G 1 Reply Last reply Reply Quote 0
                                      • GreenHawk84G
                                        GreenHawk84 @dankcushions
                                        last edited by GreenHawk84

                                        @dankcushions - I use the Arcade, Neo-Geo, Megadrive (Genesis), SNES, and NES folders (I think that's all of them)
                                        0_1517273111250_winscp screen.jpg

                                        dankcushionsD 1 Reply Last reply Reply Quote 0
                                        • GreenHawk84G
                                          GreenHawk84 @GreenHawk84
                                          last edited by

                                          @psyke83 - as of now none of my cores use threaded_video only vsync. I tested Megadrive, NES, and SNES today and the games are very smooth.

                                          P coldnpaleC B 3 Replies Last reply Reply Quote 0
                                          • P
                                            psyke83 Global Moderator @GreenHawk84
                                            last edited by psyke83

                                            @GreenHawk84

                                            You could potentially have configuration in the system-specific retroarch.cfg that would override what's in the shared configuration. The simplest way to check is to open a game using the FBAlpha core, then check the video settings menu. It's listed as Max swapchain imagesthere, and needs to be set to 3.

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.