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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Some games feel stuttery (FBAlpha)?

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    • B
      barbudreadmon @GreenHawk84
      last edited by

      @greenhawk84 Hmmm i have no issue in the "Game Over" screens, everything is smooth for me, including the sewer surf, and i'm generally good at noticing issues that appear for a few miliseconds.
      Did you try enabling vsync ?

      Another thing comes to mind : your overlay (i have no experience with those), perhaps you should disable it temporarily to make sure it is unrelated.

      PS : this time i didn't disable my overclocking, i ran with the following settings :
      arm_freq=1350
      gpu_freq=500
      core_freq=500
      sdram_freq=500
      sdram_schmoo=0x02000020
      over_voltage=5
      sdram_over_voltage=2

      FBNeo developer - github - forum

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      • GreenHawk84G
        GreenHawk84
        last edited by

        @barbudreadmon it feels like it improved when I turned "threaded" video off. However, when I save core overrides it wont hold.

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        • GreenHawk84G
          GreenHawk84
          last edited by

          Threaded video is definitely changing it for me. Tried the first TMNT and it was really jittery until I turned off threaded video.

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          • GreenHawk84G
            GreenHawk84 @robotronman
            last edited by

            @robotronman I confirm that threaded video is causing this issue in FBA. Why is it when I try to save Vsync to "on" in the Retroarch menu, save core overrides is not activating?

            Turn off threaded video and having vsync "on" is making my games in FBA very smooth again.

            1 Reply Last reply Reply Quote 0
            • GreenHawk84G
              GreenHawk84
              last edited by

              Phew boy, I still battle with all the layers of .cfg's and which ones override the others. I saved "core options" (via Retroarch in game menu) in FBA to Vsync "on" but it also saved integer scaling (because I was playing a game I wanted integer ON), now everything in FBA uses integer by default.

              Ah well, I guess I finally narrowed it down to threaded video. Not sure if this is supposed to be on by default or if any of you use it on purpose.

              caver01C 1 Reply Last reply Reply Quote 0
              • caver01C
                caver01 @GreenHawk84
                last edited by

                @greenhawk84 I know it was a wild ride through this, but if it is any consolation, I know I messed with the threaded video setting on my previous build while I was trying to improve input lag. Of course, I did a lot of things in addition too, so I wasn't really in a position to zero in on this, but I am fairly confident now that you have narrowed it down that this is also why I saw the same thing in FBA.

                My 4-player cocktail style cabinet built as a custom "roadcase"

                GreenHawk84G 1 Reply Last reply Reply Quote 1
                • GreenHawk84G
                  GreenHawk84 @caver01
                  last edited by

                  @caver01 I did see a note within the config editor that warned threaded video "may improve performance but introduce stutter" or something close to that statement. I wonder which cases threaded video is useful, perhaps older Pi's needed it to get a leg up.

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                  • P
                    psyke83 Global Moderator
                    last edited by psyke83

                    If you've modified the video_max_swapchain_images, it's most likely the problem.

                    Many "low latency" guides suggest setting this setting to 2 in order to reduce latency. Due to quirks in the Broadcom graphics driver, this setting didn't have any effect until special support was implemented in RetroArch, sometime in November-December. You're probably seeing the stutter because you've updated to a newer RetroArch build that now applies this setting correctly. Unfortunately, setting this to 2 introduces stuttering on intensive (16 bit or later) systems.

                    Set this back to 3 and performance should go back to normal.

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                    • B
                      barbudreadmon
                      last edited by

                      @caver01 @GreenHawk84 Hmm this is still weird that i get no issue with threaded video on, so it's most likely a combination with another setting, perhaps the audio driver since threaded video will create separate video and audio threads ? As mentioned, i use alsa, not alsathread.

                      FBNeo developer - github - forum

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                      • dankcushionsD
                        dankcushions Global Moderator
                        last edited by

                        threaded video on has been the retropie default for as long as i can remember. it doesn't cause a stutter in a default retropie setup, at least.

                        i think @psyke83 is probably on the right lines. maybe one of the 'dangerous tweaks' here have been applied? https://github.com/RetroPie/RetroPie-Setup/wiki/Input-Lag

                        or a shader?

                        GreenHawk84G 1 Reply Last reply Reply Quote 0
                        • GreenHawk84G
                          GreenHawk84
                          last edited by

                          @psyke83 I never heard of video_max_swapchain_images, and I have not modified anything there.  I can check to see what the value is but I am not sure where to access this.  Funny you mention later 16bit games because I believe threaded video is enabled on Genesis/SNES cores and does not cause an issue.  I played Sonic and Contra III to confirm stutter on my other cores and saw nothing like FBAlpha.  I have to confirm again later when I am home from work.

                          GreenHawk84G 1 Reply Last reply Reply Quote 0
                          • GreenHawk84G
                            GreenHawk84 @dankcushions
                            last edited by

                            @dankcushions would you like any of my files to take a look at and see if anything is out of wack?

                            dankcushionsD 1 Reply Last reply Reply Quote 0
                            • dankcushionsD
                              dankcushions Global Moderator @GreenHawk84
                              last edited by

                              @greenhawk84 sure! what directory are your roms in? that will determine which .cfg file is at play. also we would need to see the /opt/retropie/configs/all/retroarch.cfg

                              do you have any per-game or per-core overrides set?

                              GreenHawk84G 1 Reply Last reply Reply Quote 0
                              • GreenHawk84G
                                GreenHawk84 @dankcushions
                                last edited by GreenHawk84

                                @dankcushions - I use the Arcade, Neo-Geo, Megadrive (Genesis), SNES, and NES folders (I think that's all of them)
                                0_1517273111250_winscp screen.jpg

                                dankcushionsD 1 Reply Last reply Reply Quote 0
                                • GreenHawk84G
                                  GreenHawk84 @GreenHawk84
                                  last edited by

                                  @psyke83 - as of now none of my cores use threaded_video only vsync. I tested Megadrive, NES, and SNES today and the games are very smooth.

                                  P coldnpaleC B 3 Replies Last reply Reply Quote 0
                                  • P
                                    psyke83 Global Moderator @GreenHawk84
                                    last edited by psyke83

                                    @GreenHawk84

                                    You could potentially have configuration in the system-specific retroarch.cfg that would override what's in the shared configuration. The simplest way to check is to open a game using the FBAlpha core, then check the video settings menu. It's listed as Max swapchain imagesthere, and needs to be set to 3.

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                                    • coldnpaleC
                                      coldnpale @GreenHawk84
                                      last edited by

                                      @greenhawk84
                                      did you manage to save ''threaded video=off'? Mine is always turned on again after I restart a game. I tried saving the options on game. It's the only option I believe that isn't saved.

                                      GreenHawk84G 1 Reply Last reply Reply Quote 0
                                      • B
                                        barbudreadmon @GreenHawk84
                                        last edited by

                                        @greenhawk84 @coldnpale you should probably edit the configuration files directly. To be honest i wouldn't be surprised if your version of retroarch was suffering from the same issue lr-fbalpha suffered with hiscores (not saving properly), since the buggy cross-platform file handling library that was used in lr-fbalpha was first used in retroarch.

                                        FBNeo developer - github - forum

                                        coldnpaleC 1 Reply Last reply Reply Quote 1
                                        • coldnpaleC
                                          coldnpale @barbudreadmon
                                          last edited by coldnpale

                                          @barbudreadmon
                                          Would updating retroarch be helpful? I have the version that came with retropie 4.3. Also, is lr-fbalpha still suffering with a buggy hiscores or is this fixed now?

                                          B 1 Reply Last reply Reply Quote 0
                                          • dankcushionsD
                                            dankcushions Global Moderator @GreenHawk84
                                            last edited by

                                            @greenhawk84 said in Some games feel stuttery (FBAlpha)?:

                                            I use the Arcade, Neo-Geo, Megadrive (Genesis), SNES, and NES folders (I think that's all of them)

                                            thanks! right ok, so we need to see:

                                            /opt/retropie/configs/all/retroarch.cfg
                                            /opt/retropie/configs/arcade/retroarch.cfg
                                            /opt/retropie/configs/neogeo/retroarch.cfg
                                            /opt/retropie/configs/megadrive/retroarch.cfg
                                            /opt/retropie/configs/snes/retroarch.cfg
                                            /opt/retropie/configs/nes/retroarch.cfg

                                            GreenHawk84G 1 Reply Last reply Reply Quote 1
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