FBA vs. MAME
-
I'm not sure if anyone is keeping a definitive list but in addition - footchmp.zip, euroch92.zip and hattrick.zip all have poor sound in the intros and for the in game "voice over" in lr-fbalpha. No issues in lr-mame2003/2010 and mame4all (Rpi 3 stock settings). It may improve with tweaks but it's better to choose an emulator that works right away.
Is it worth reporting these to the FBA alpha team?
Also a massive thanks to everyone involved in putting all this together. It has kept me busy this weekend!
-
@tashman said in FBA vs. MAME:
Is it worth reporting these to the FBA alpha team?
If this is bad enough to make people choose another emulator, i think it is.
Btw, hattrick can't have poor sound in fba since it is not emulated at all. -
@barbudreadmon to be honest I made the assumption about hattrick as it's the same game.
-
@AndersHP @tashman So i tried rtype, footchmp, euroch92 and gyruss in mame2003, and while i didn't notice the "poor sound" or "sound glitches" you mentioned for the first 3, there is definitely something off with fbalpha's gyruss sound, so i bumped an old topic about gyruss sound upstream : http://neo-source.com/index.php?topic=2490.0
-
@AndersHP The difference between mame and fbalpha for gyruss is only the balance, i just patched it in lr-fbalpha, let me know what do you think about the new one.
PS : i still don't know what are your sound glitches in rtype.
-
Sorry for being so passive here, I will check these out ASAP.
As for Gyruss, it's the spawning sound that's off in fba. Very fuzzy. It's much better and sharper sounding in MAME2003.Rtype I had actual soundglitches in, but will test again soon.
@barbudreadmon said in FBA vs. MAME:
i just patched it in lr-fbalpha, let me know what do you think about the new one.
How do I get this? Just update my lr-fbalpha emulator? Or are we talking new romsets?
-
@andershp just update from sources
-
@andershp So, how did it turn out ? I think it's better than before, not sure it will be to your liking though, keep in mind that :
- this is the favorite game of dink (the fba upstream developper who provided me this patch), so his main objective was to match his own likings.
- the sound and balance for this game in mame2003 weren't considered perfect, and had several patches since then, i don't know how the current ones sound.
-
@barbudreadmon said in FBA vs. MAME:
@andershp So, how did it turn out ?
Updating from source now. Will test tonight, given that my little son allows this :)
Watch this space.. -
Alright, with the risk of being called pedantic, here goes:
I tried rtype.zip and gyruss.zip (haven't tested other versions of these games) with the newest Final Burn Alpha from source (0.2.97.42) and compared them to MAME2003 (0.78).
R-Type:
I still notice very small soundglitches, it's like running the game in windows while something happens in the background, making a very small hiccup. I tried filming it, see this video, exactly as the timer skips to 3 seconds into the video:
These glitches happened some 5 times at different places in the first stage that I tested, and did not happen in MAME2003.Gyruss:
I can appreciate the balance adjustments, it's like the sound is centered better in FBA than MAME2003, but I really think the spawning sound is very fuzzy, which was my only problem with the FBA version to begin with. The spawning sounds like it has a cold.... HAHA! I know it doesn't make sense, but it kind of ruins it for me :D
Listen here, in the very beginning of the video when the ship spawns: (truly sorry for the ambient tv-sound, please try to ignore this)
I also made videos of the music in level 2, just for comparison:
As an old drummer, I cannot help to notice that FBA runs a little fewer beats per second, do you hear it also? The music in MAME2003 sounds like it's just a tad faster, especially noticeable on level 2. Not much though.
Damn, this game is just awesome. Hard to play with one hand only though. :)
Another difference is the difficulty - much harder on FBA, notice especially level 1, with almost no enemy fire on MAME compared to quite a lot of shooting on FBA. -
I think some games fell through the cracks. For example, I noticed Chiller is missing for some reason.
-
@supermagicom don't know this game. Is it best run on mame or fba?
-
@andershp while i hear the rtype sound glitch in your video (and it's exactly as you describe : feels like something is suddenly happening in the background), i tried to reproduce it myself without success : i just finished the game with the invincibility dipswitch on so that i could pay attention only to the sound (even closed my eyes when there was no boss to fight), i didn't notice a similar hiccup once, i can also say that the game didn't seem to go above 71% cpu usage on my rpi3, even in stage 5 when there are slowdowns (they are probably from the original hardware, i guess they'll disappear if you use the "CPU overclock" core option).
A setup issue is extremely likely, it makes me think about this post where the OP has "jumpy scrolling" when retroarch's video threading is set to on (which is the default setting in retropie, doesn't cause issue with his other emulators including lr-mame2003, and doesn't cause issue with lr-fbalpha for other users including me).
I'll take another look at gyruss later this week-end.
-
@barbudreadmon
Threaded video = off didn't help unfortunately... -
@barbudreadmon - sorry for the late reply. Further to my earlier comment it was hthero.zip (Hat Trick Hero, i.e the Japanese version of Football Champ) that I meant rather than hattrick.zip. When I play any variant of those rooms on lr-fbalpha they seem to run at about 80% speed - that's what's making the sound quite rough. I haven't messed around with any of the Retroarch settings, they are default. If you (and whoever compiled the list earlier in the thread) can't reproduce this then I guess the issues are unique to my Pi or you may have optimised your settings somehow. I've just bought another Pi 3 so I'll retest on that when I get the chance. I'm suspicious that not all Pi 3s are the same. I cloned mine for a friend and Quake II on PS1 worked on his but not mine. At the time I thought my usb stick might have a bad block or something.....
-
@andershp I commited other changes for gyruss sound (spawning sound is clearer now). Also, the pace of the music in mame2003 was wrong and was fixed in a later mame, fbalpha use the same as the latest mame.
-
@juice @Darksavior sorry to dig up an old post, but all Taito System F3 games such as Arabian Magic seem to run perfectly on AdvMame 3.4.
-
I'm a big proponent of AdvanceMAME and use it as my primary arcade emulator, even for NeoGeo and CPS tiles. However, this thread seems like a good place to note that it will not run 'Gorf' at full speed. While lr-mame2003 and lr-fabalpha will run it at full speed, neither support it's audio samples, which is half the novelty of the game. Currently, it looks like lr-mame2010 is the best solution for this particular title.
-
This weeks MAME ROW is Bubble Bobble, but does anyone in here (running the "best mame core" configuration as mentioned above) have problems with the FBA bublboblr.zip file? Because mine doesn't seem to work, so I reloaded both the MAME2003 and FBA versions of bublbobl.zip and they worked fine.
Could anyone check? And which of these are the better versions, ya think?
-
@andershp oh, I need to go for that then! I use lr Mame 2003 though I find the sound to be slightly "tinnier" than I remember it to be. I imagine you're also taking a stab at it? :)
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.