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Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

CUE and BIN questions for PSX

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psxpsx romscuecue filesbin
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  • S
    Son_Of_Diablo
    last edited by Son_Of_Diablo 26 Mar 2018, 11:00

    Hello all,

    First off I don't know if this is the right place or if I should have posted this in "General Discussion and Gaming", if that is the case, please move this or let me know so I can repost :)


    Okay now to my questions: Does CUE sheets support subfolders?

    I have done a lot of testing but I just can't seem to get it to work for PSX games on the RetroPie.

    I have tried the following formats for the FILE attribute in the CUE Sheet:

    FILE ".\Spyro the Dragon (USA)\Spyro the Dragon (USA).bin" BINARY
    
    FILE "Spyro the Dragon (USA)\Spyro the Dragon (USA).bin" BINARY
    
    FILE "home\pi\RetroPie\roms\psx\Spyro the Dragon (USA)\Spyro the Dragon (USA).bin" BINARY
    
    FILE "~\RetroPie\roms\psx\Spyro the Dragon (USA)\Spyro the Dragon (USA).bin" BINARY
    

    And none of them seems to work.

    I tested with a .ogg file on my windows system (because I have no way to play PSX cue/bin format games on Windows, that I could find) and here subfolders work just fine with something like:

    FILE "subfolder\filename.ogg" BINARY
    

    I also got my roms on a network drive if that might be the cause of the issue?

    Anyways if anyone knows if this is possible please let me know!

    Thanks for reading!


    Also,
    Just wanna explain why I want this.
    In if you have your bin/cue files in subfolders under the psx rom folder, they will show up as folders in ES, so I have to do two clicks to start the game.
    I know I can fix this by just dumping all the files into the root psx rom folder, but I don't really like have all the files like that, I like at least a little bit of order.

    D 1 Reply Last reply 26 Mar 2018, 11:32 Reply Quote 0
    • D
      Darksavior @Son_Of_Diablo
      last edited by 26 Mar 2018, 11:32

      @son_of_diablo Eh, bin\cue is one of the oldest formats around. I was playing pc-engine cd games in bin\cue in the late 90's. Bin\cue is also the uncompressed game. Ogg/mp3 and crap are lower quality audio. I don't believe mp3/ogg is even supported on these emulators.

      You don't need to put subfolders in a cue file. FILE "Spyro the Dragon (USA).bin" BINARY is fine. Not sure why you'd want to. It will work fine as is. The pi is case sensitive so make sure that's right. Or just convert/download the games in eboot .pbp format and make things easier on yourself.

      S 1 Reply Last reply 26 Mar 2018, 14:50 Reply Quote 0
      • S
        Son_Of_Diablo @Darksavior
        last edited by 26 Mar 2018, 14:50

        @darksavior

        Well as I mentioned I want to put the bin files in subfolders to have some kind of order in my files structure and have the cue files in the root psx roms folder so that I don't have to go into subfolders in ES.

        I have looked into converting them to pbp files, but it seems like a tedious task as I can't find a way to do it in bulk and I have to do it one game at a time.
        Do you have any suggestions for this or is that just how it is?

        M 1 Reply Last reply 26 Mar 2018, 15:28 Reply Quote 0
        • M
          mitu Global Moderator @Son_Of_Diablo
          last edited by 26 Mar 2018, 15:28

          @son_of_diablo I don't have a Pi at hand to test, but try changing the path separator from \ to / and re-test.

          S 1 Reply Last reply 26 Mar 2018, 18:58 Reply Quote 1
          • S
            Son_Of_Diablo @mitu
            last edited by 26 Mar 2018, 18:58

            @mitu

            So I have tried with / instead of \

            both as:
            FILE "./Spyro the Dragon (USA)/Spyro the Dragon (USA).bin" BINARY
            and
            FILE "Spyro the Dragon (USA)/Spyro the Dragon (USA).bin" BINARY

            but both times I get these error messages in runcommand.log (located in /dev/shm):
            could not open: /home/pi/RetroPie/roms/psx/Spyro the Dragon (USA).bin
            unsupported/invalid CD image: /home/pi/RetroPie/roms/psx/Spyro the Dragon (USA).cue

            full log:

            Parameters:
            Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-pcsx-rearmed/libretro.so --config /opt/retropie/configs/psx/retroarch.cfg "/home/pi/RetroPie/roms/psx/Spyro the Dragon (USA).cue" --appendconfig /dev/shm/retroarch.cfg
            Starting PCSX-ReARMed
            Running PCSX Version 1.9 (Mar 20 2018).
            psxMap: warning: wanted to map @80000000, got 0x741c9000
            Init new dynarec
            testing if we can run recompiled code..
            test passed.
            warning: RAM is not directly mapped, performance will suffer
            Mapped (RAM/scrp/ROM/LUTs/TC):
            77000000/1f800000/1fc00000/08000000/74d8c000
            found BIOS file: SCPH1001.BIN
            RGB565 supported, using it
            plugin: plugins/builtin_gpu
            plugin: plugins/builtin_spu
            plugin: plugins/builtin_pad
            plugin: plugins/builtin_pad
            Plugins loaded.
            Loaded CD Image: /home/pi/RetroPie/roms/psx/Spyro the Dragon (USA).cue
            could not open: /home/pi/RetroPie/roms/psx/Spyro the Dragon (USA).bin
            [+cue].
            Track 01 (DATA) - Start 00:02:00, Length 00:00:00
            selected sound output driver: libretro
            unsupported/invalid CD image: /home/pi/RetroPie/roms/psx/Spyro the Dragon (USA).cue
            

            Would you know why it doesn't look in the subfolder as specified in the cue file?
            Is that something to do with the run command script?

            1 Reply Last reply Reply Quote 0
            • H
              hanone
              last edited by 20 Apr 2019, 15:25

              If you don't want to change your .cue file, you may test this option:

              https://retropie.org.uk/forum/topic/22013/redirect-solution-for-cue-bin-problem

              1 Reply Last reply Reply Quote 0
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