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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    CUE and BIN questions for PSX

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    psxpsx romscuecue filesbin
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    • S
      Son_Of_Diablo
      last edited by Son_Of_Diablo

      Hello all,

      First off I don't know if this is the right place or if I should have posted this in "General Discussion and Gaming", if that is the case, please move this or let me know so I can repost :)


      Okay now to my questions: Does CUE sheets support subfolders?

      I have done a lot of testing but I just can't seem to get it to work for PSX games on the RetroPie.

      I have tried the following formats for the FILE attribute in the CUE Sheet:

      FILE ".\Spyro the Dragon (USA)\Spyro the Dragon (USA).bin" BINARY
      
      FILE "Spyro the Dragon (USA)\Spyro the Dragon (USA).bin" BINARY
      
      FILE "home\pi\RetroPie\roms\psx\Spyro the Dragon (USA)\Spyro the Dragon (USA).bin" BINARY
      
      FILE "~\RetroPie\roms\psx\Spyro the Dragon (USA)\Spyro the Dragon (USA).bin" BINARY
      

      And none of them seems to work.

      I tested with a .ogg file on my windows system (because I have no way to play PSX cue/bin format games on Windows, that I could find) and here subfolders work just fine with something like:

      FILE "subfolder\filename.ogg" BINARY
      

      I also got my roms on a network drive if that might be the cause of the issue?

      Anyways if anyone knows if this is possible please let me know!

      Thanks for reading!


      Also,
      Just wanna explain why I want this.
      In if you have your bin/cue files in subfolders under the psx rom folder, they will show up as folders in ES, so I have to do two clicks to start the game.
      I know I can fix this by just dumping all the files into the root psx rom folder, but I don't really like have all the files like that, I like at least a little bit of order.

      DarksaviorD 1 Reply Last reply Reply Quote 0
      • DarksaviorD
        Darksavior @Son_Of_Diablo
        last edited by

        @son_of_diablo Eh, bin\cue is one of the oldest formats around. I was playing pc-engine cd games in bin\cue in the late 90's. Bin\cue is also the uncompressed game. Ogg/mp3 and crap are lower quality audio. I don't believe mp3/ogg is even supported on these emulators.

        You don't need to put subfolders in a cue file. FILE "Spyro the Dragon (USA).bin" BINARY is fine. Not sure why you'd want to. It will work fine as is. The pi is case sensitive so make sure that's right. Or just convert/download the games in eboot .pbp format and make things easier on yourself.

        S 1 Reply Last reply Reply Quote 0
        • S
          Son_Of_Diablo @Darksavior
          last edited by

          @darksavior

          Well as I mentioned I want to put the bin files in subfolders to have some kind of order in my files structure and have the cue files in the root psx roms folder so that I don't have to go into subfolders in ES.

          I have looked into converting them to pbp files, but it seems like a tedious task as I can't find a way to do it in bulk and I have to do it one game at a time.
          Do you have any suggestions for this or is that just how it is?

          mituM 1 Reply Last reply Reply Quote 0
          • mituM
            mitu Global Moderator @Son_Of_Diablo
            last edited by

            @son_of_diablo I don't have a Pi at hand to test, but try changing the path separator from \ to / and re-test.

            S 1 Reply Last reply Reply Quote 1
            • S
              Son_Of_Diablo @mitu
              last edited by

              @mitu

              So I have tried with / instead of \

              both as:
              FILE "./Spyro the Dragon (USA)/Spyro the Dragon (USA).bin" BINARY
              and
              FILE "Spyro the Dragon (USA)/Spyro the Dragon (USA).bin" BINARY

              but both times I get these error messages in runcommand.log (located in /dev/shm):
              could not open: /home/pi/RetroPie/roms/psx/Spyro the Dragon (USA).bin
              unsupported/invalid CD image: /home/pi/RetroPie/roms/psx/Spyro the Dragon (USA).cue

              full log:

              Parameters:
              Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-pcsx-rearmed/libretro.so --config /opt/retropie/configs/psx/retroarch.cfg "/home/pi/RetroPie/roms/psx/Spyro the Dragon (USA).cue" --appendconfig /dev/shm/retroarch.cfg
              Starting PCSX-ReARMed
              Running PCSX Version 1.9 (Mar 20 2018).
              psxMap: warning: wanted to map @80000000, got 0x741c9000
              Init new dynarec
              testing if we can run recompiled code..
              test passed.
              warning: RAM is not directly mapped, performance will suffer
              Mapped (RAM/scrp/ROM/LUTs/TC):
              77000000/1f800000/1fc00000/08000000/74d8c000
              found BIOS file: SCPH1001.BIN
              RGB565 supported, using it
              plugin: plugins/builtin_gpu
              plugin: plugins/builtin_spu
              plugin: plugins/builtin_pad
              plugin: plugins/builtin_pad
              Plugins loaded.
              Loaded CD Image: /home/pi/RetroPie/roms/psx/Spyro the Dragon (USA).cue
              could not open: /home/pi/RetroPie/roms/psx/Spyro the Dragon (USA).bin
              [+cue].
              Track 01 (DATA) - Start 00:02:00, Length 00:00:00
              selected sound output driver: libretro
              unsupported/invalid CD image: /home/pi/RetroPie/roms/psx/Spyro the Dragon (USA).cue
              

              Would you know why it doesn't look in the subfolder as specified in the cue file?
              Is that something to do with the run command script?

              1 Reply Last reply Reply Quote 0
              • hanoneH
                hanone
                last edited by

                If you don't want to change your .cue file, you may test this option:

                https://retropie.org.uk/forum/topic/22013/redirect-solution-for-cue-bin-problem

                1 Reply Last reply Reply Quote 0
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