Launching Quake and it's extras (1 year anniversary release)
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wow you're quick haha.
just to post an update that I found to fix the problem I just put the expansions in their own folders. pak0 and pak1 i left in the home (id1) folder
thanks again for the help buddy :)
(on an offshoot question - which is better to use emulatorwise? darkplaces or lr-tyrquake? rendering in darkplaces is pretty impressive for just a pi)
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@semper-5 Both
darkplaces
andlr-tyrquake
are not emulators, they're open source Quake engines, compiled natively for the PI. I think DP has more features and tries to be compatible with most mods, while tyrquake leans towards the original look and feel. -
@mitu damn, I apologize...I KEEP saying emulator when I mean port/engine/etc (force of habit) and I have been called out on numerous occasions lol >_-
but thank you for your opinion on the 2 :) I find DP has a very very small bit of jitter/lag to it only at action-packed sequences, but I can't justify giving it up due to the rendering and ease of access -
@semper-5 DP has a big advantage IMHO over tyrquake - it's one of the few engines that can play the Nehahra mod. If you haven't played it, I strongly recommend it.
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@mitu Nehara looks BEAUTIFUL! thanks for the recommendation!
2 questions though: I see 5 PAK files, which of these would I actually use and would I be making individual scripts for each?I was expecting just one big PAK file
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@semper-5 create a
nehahra
folder with all the packs, sitting side by side with the defaultid
folder (I think the download from https://www.quaddicted.com/reviews/nehahra.html already has the right folder structure) then launch DP with the-nehahra
parameter and it should work. -
@mitu I extracted the contents of the nehara.zip with nehara folder containing the packs, all next to the id1 folder.
do you have a pastebin of what my script should look like? I'm a bit confused how I can relate the windows command to what it should be in retropie
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@semper-5 How do you launch other Quake mods ? What script(s) are you using ? Btw, you can safely delete all the .exe files in there.
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@mitu thanks, that'll reduce the clutter hehe.
i use the scripts mentioned at the top of this thread -
@semper-5 Well these scripts are outdated ;) - I told you. Of course you can use them but they aren't needed.
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@semper-5 Man, what an ugly hack ! Try creating a
Nehahra.sh
launch file containing just"/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "-nehahra"
I'll try installing DP in RetroPie and dig up my Quake install files to check it out.
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@mitu I had literally just finished creating a script exactly as you described haha. unfortunately it didn't work. it just goes to regular quake. do you think I should be pointing it to the pak0.pak in the nehara folder?
@cyperghost I was afraid to destroy all your work but reducing over 100 lines to just 1 was a lot less painless than I thought :D
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@semper-5 said in Launching Quake and it's extras (1 year anniversary release):
do you think I should be pointing it to the pak0.pak in the nehara folder?
I don't think it's enough, DP needs the
-nehahra
switch to know it should run some specific Nehahra code. I'll try to whip up a script, but first I must convince Steam to download my Quake1 files. -
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