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    Launching Quake and it's extras (1 year anniversary release)

    Scheduled Pinned Locked Moved Ideas and Development
    quakedopabash
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    • mituM
      mitu Global Moderator @Semper 5
      last edited by mitu

      @semper-5 Both darkplaces and lr-tyrquake are not emulators, they're open source Quake engines, compiled natively for the PI. I think DP has more features and tries to be compatible with most mods, while tyrquake leans towards the original look and feel.

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      • S
        Semper 5 @mitu
        last edited by

        @mitu damn, I apologize...I KEEP saying emulator when I mean port/engine/etc (force of habit) and I have been called out on numerous occasions lol >_-
        but thank you for your opinion on the 2 :) I find DP has a very very small bit of jitter/lag to it only at action-packed sequences, but I can't justify giving it up due to the rendering and ease of access

        mituM 1 Reply Last reply Reply Quote 0
        • mituM
          mitu Global Moderator @Semper 5
          last edited by

          @semper-5 DP has a big advantage IMHO over tyrquake - it's one of the few engines that can play the Nehahra mod. If you haven't played it, I strongly recommend it.

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            Semper 5 @mitu
            last edited by

            @mitu Nehara looks BEAUTIFUL! thanks for the recommendation!
            2 questions though: I see 5 PAK files, which of these would I actually use and would I be making individual scripts for each?

            I was expecting just one big PAK file

            mituM 1 Reply Last reply Reply Quote 0
            • mituM
              mitu Global Moderator @Semper 5
              last edited by mitu

              @semper-5 create a nehahra folder with all the packs, sitting side by side with the default id folder (I think the download from https://www.quaddicted.com/reviews/nehahra.html already has the right folder structure) then launch DP with the -nehahra parameter and it should work.

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                Semper 5 @mitu
                last edited by Semper 5

                @mitu I extracted the contents of the nehara.zip with nehara folder containing the packs, all next to the id1 folder.

                screenshot

                do you have a pastebin of what my script should look like? I'm a bit confused how I can relate the windows command to what it should be in retropie

                mituM 1 Reply Last reply Reply Quote 0
                • mituM
                  mitu Global Moderator @Semper 5
                  last edited by

                  @semper-5 How do you launch other Quake mods ? What script(s) are you using ? Btw, you can safely delete all the .exe files in there.

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                    Semper 5 @mitu
                    last edited by

                    @mitu thanks, that'll reduce the clutter hehe.
                    i use the scripts mentioned at the top of this thread

                    cyperghostC mituM 2 Replies Last reply Reply Quote 0
                    • cyperghostC
                      cyperghost @Semper 5
                      last edited by

                      @semper-5 Well these scripts are outdated ;) - I told you. Of course you can use them but they aren't needed.

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                      • mituM
                        mitu Global Moderator @Semper 5
                        last edited by

                        @semper-5 Man, what an ugly hack ! Try creating a Nehahra.sh launch file containing just

                        "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "-nehahra"
                        

                        I'll try installing DP in RetroPie and dig up my Quake install files to check it out.

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                          Semper 5 @mitu
                          last edited by Semper 5

                          @mitu I had literally just finished creating a script exactly as you described haha. unfortunately it didn't work. it just goes to regular quake. do you think I should be pointing it to the pak0.pak in the nehara folder?

                          @cyperghost I was afraid to destroy all your work but reducing over 100 lines to just 1 was a lot less painless than I thought :D

                          cyperghostC mituM 2 Replies Last reply Reply Quote 0
                          • cyperghostC
                            cyperghost @Semper 5
                            last edited by cyperghost

                            @semper-5 No problem. It was a sneak hack as lr-tyrquake wasn't able to launch addons. As there was only one save location (ID1) and lr-tyrquake used always same save structure I created zip files to store addons savegames per file.

                            @mitu Not ugly ;) SNEAK ;) I think one of my first bash attempts.

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                            • mituM
                              mitu Global Moderator @Semper 5
                              last edited by

                              @semper-5 said in Launching Quake and it's extras (1 year anniversary release):

                              do you think I should be pointing it to the pak0.pak in the nehara folder?

                              I don't think it's enough, DP needs the -nehahra switch to know it should run some specific Nehahra code. I'll try to whip up a script, but first I must convince Steam to download my Quake1 files.

                              cyperghostC 1 Reply Last reply Reply Quote 0
                              • cyperghostC
                                cyperghost @mitu
                                last edited by

                                @mitu @Semper-5

                                Can you discuss this please in a new thread?
                                I think a small "how to install nehara"-thread would be better as it's a DP mod and can't be run in lr-tyrquake.

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