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    Game List and Gif ideas (ES)

    Scheduled Pinned Locked Moved Ideas and Development
    emulationstaionthemesgames list
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    • A12C4A
      A12C4 @paffley
      last edited by

      @paffley Thinking back of this, don't you also need a circular grid to do that ?

      A one row, horizontal scrolling grid isn't enought. I guess you want that, when the last game is selected, the first game is displayed on its right.

      Grid view wiki

      1 Reply Last reply Reply Quote 0
      • E
        EctoOne @A12C4
        last edited by

        @a12c4 said in Game List and Gif ideas (ES):

        @ectoone I'm always up to negotiate.

        How many mock up of cool looking grid view using this feature are you ready to pay to see it coming ?

        Here's one, because I had some time while I was trying to repair my new phone...

        alt text

        A12C4A 1 Reply Last reply Reply Quote 1
        • A12C4A
          A12C4 @EctoOne
          last edited by A12C4

          @ectoone Where is the mock up ? You sent me a drawing made by your little sister instead.

          Grid view wiki

          1 Reply Last reply Reply Quote 0
          • A12C4A
            A12C4
            last edited by

            Joke appart, I didn't thought of that, I was thinking about locking the cursor in the center row, so it don't go to the left when the first tile is selected or to the right when the last tile is selected, like it do atm.

            This is something else. I made the grid so its selector stay centered within the grid, so the user always see what is coming next. What you propose would make him scroll blindly to the left, even if he already got past this tiles, I don't think that's good, ergonomically speaking.

            Grid view wiki

            E 1 Reply Last reply Reply Quote 0
            • E
              EctoOne @A12C4
              last edited by

              @a12c4 How exactly works scrolling then? Is it like the system carousel or like the gamelist where it starts on one side, then when reaching the center it stays there until reaching the last entrys and then jumps back to the beginning.
              If it's the first case, I could simply position the grid a litte off screen to get what I what.

              A12C4A 1 Reply Last reply Reply Quote 0
              • A12C4A
                A12C4 @EctoOne
                last edited by

                @ectoone

                The selected tile is centered most of the time, when it's not close to the beggining or the end.

                With your mockup : the selected tile would be the 3rd when the selected game position is between 3 and N - 4 (N being the number of games). If you have 27 games for example and you select the 26th then the selected tile will be the 2nd from the right.

                Grid view wiki

                1 Reply Last reply Reply Quote 2
                • lilbudL
                  lilbud @A12C4
                  last edited by

                  @a12c4 It took me about 2 weeks but here you go. It is an old mockup from my flat theme
                  0_1524871485978_f4362edb-f745-446f-a323-05612130b53e-image.png

                  Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                  Backlog: http://backloggery.com/lilbud

                  A12C4A 1 Reply Last reply Reply Quote 0
                  • A12C4A
                    A12C4 @lilbud
                    last edited by

                    @lilbud Look very nice I love it ;)

                    In left image the 2nd row is half hidden, so that's why you want the selected tile to always be centered ?

                    Also, you want to define specific grid size and tile size optimized for each system ? Take note that mean a lot of math and will work good only if the user use box arts.

                    Grid view wiki

                    lilbudL 1 Reply Last reply Reply Quote 0
                    • lilbudL
                      lilbud @A12C4
                      last edited by

                      @a12c4 said in Game List and Gif ideas (ES):

                      Also, you want to define specific grid size and tile size optimized for each system

                      Both yes and no. I would use maxSize to determine the grid size. The art would be set to something like this.

                      <maxSize>0.400 0.600</maxSize>

                      That way, the art would first stretch to one of those numbers and scale even once it meets that.

                      Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                      Backlog: http://backloggery.com/lilbud

                      A12C4A 1 Reply Last reply Reply Quote 0
                      • A12C4A
                        A12C4 @lilbud
                        last edited by A12C4

                        @lilbud What I meant is look at where your 2nd row start and end on both your mockups. It's not possible to do that unless you define specific/optimized grid size and tile size for all systems individually.

                        Grid view wiki

                        lilbudL 1 Reply Last reply Reply Quote 0
                        • lilbudL
                          lilbud @A12C4
                          last edited by

                          @a12c4 ah, okay.

                          Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                          Backlog: http://backloggery.com/lilbud

                          1 Reply Last reply Reply Quote 0
                          • paffleyP
                            paffley
                            last edited by paffley

                            0_1525077460220_singlegrid-example.png
                            Single row (vertical) grid + md_video + md_marquee + md_image

                            Be possible as this kind of setup? I know its kinda Hyperspinny but I like Hyper and I like Spinny haha :P but I'm thinking more along the lines of what other tags can placed on the same screen for example: md_image etc

                            A12C4A 1 Reply Last reply Reply Quote 0
                            • paffleyP
                              paffley
                              last edited by

                              @A12C4 From which directory is the grid view pulling its data from? or can this be set?

                              1 Reply Last reply Reply Quote 0
                              • A12C4A
                                A12C4 @paffley
                                last edited by

                                @paffley It's not possible with current version of the grid view for 2 reasons.

                                First, the grid view only use the "<image>" tag so you would need to edit your gamelist to set all your "<image>" tag and replace it with the content of your "<wheel>" tag. This is on my todo list, I can't tell you when it will be done, but it's already planned.

                                Second, the selection isn't always centered for now, when you come close to the beggining or the end it will move up or down, respectively. I planned to allow the theme to force the selector to stay centered but this is conflicting with another task : I wanted to rewrite the way the selector move to make it more natural (i.e. make the selector move freely into the grid and scroll only when the selector come close to top or bottom border). Again, this is already planned, but I can't tell you when it will happen as I have more urgent tasks.

                                From which directory is the grid view pulling its data from? or can this be set?

                                I think I answered this question with my first point, if not, then explain me what you want exactly because I'm not sure to understand your question.

                                Grid view wiki

                                1 Reply Last reply Reply Quote 0
                                • paffleyP
                                  paffley
                                  last edited by

                                  @A12C4 Perfect explanation thank you!

                                  I understand it all a bit more now and looking forward for it being merged (public). Looking forward to creating some grid based themes :)

                                  Thank you.

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