EmulationStation Grid View v1 ready for wider testing
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@a12c4 I'm good. Just have a lot going on so I haven't been able to comment as much.
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@jdrassa Ah, I see. It's ok if you need some rest after all this grid view pull requests, I can understand that ;)
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@a12c4 said in EmulationStation Grid View v1 ready for wider testing:
@ruckage @lilbud @EctoOne I fixed a bug which caused the padding of the grid tile to be 2 times smaller than it should be. I wanted you to know it will be in next release in case you already started to build your theme.
The 2 other fixes (for horizontal grid position bug and enabling the grid crash) should also come soon.
Thanks, I'll keep that in mind. I look forward to the next update.
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- The "infinite hang" when enabling the grid view should be fixed.
- The horizontal grid position got fixed.
You can find this changes in latest release of Jdrassa's continuous build.
You may experience slows down while navigating big game collections, next big step will be to optimize the grid view code.
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(using the latest continuous build for testing...)
I just added grid support to the Freeplay theme. Seems to be working pretty well.
I did notice that setting a backgroundImage on the gridtile reeeally slows down navigation. Also, backgroundCornerSize seems locked at 0 when setting a backgroundImage.
Also, just out of curiosity, what is the unit for the gridtile backgroundCornerSize & padding? Percent? Pixels?
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@rxbrad said in EmulationStation Grid View v1 ready for wider testing:
I did notice that setting a backgroundImage on the gridtile reeeally slows down navigation.
Maybe adding this image made you exceed your vRam limit. Have you changed that setting in the menu ? The default value is a bit short for the grid view as this view use way more images than usual.
Also, backgroundCornerSize seems locked at 0 when setting a backgroundImage.
Also, just out of curiosity, what is the unit for the gridtile backgroundCornerSize & padding? Percent? Pixels?
Pixels. I think you misunderstood what the
backgroundCornerSize
is used for, check out what theninepatch
is. -
@a12c4
vRAM was set at 384Mb, but the backgroundImage was just a 1px x 1px image I was using to set backgroud color (which I realized I didn't need in the first place, and removed it). I wouldn't think that would eat much memory.And I guess I thought backgroundCornerSize was more of a radius for rounded corners, similar to what's in vector editing programs.
I think my main problem is probably that I don't understand ninepatch, I guess.
Padding in pixels does seem a bit unusual to me, given that most ES theming elements are measured in percent. (Maybe this is just more evidence that I don't understand ninepatch?)
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@A12C4 Brilliant work on the update,Thank you! Works flawlessly on my pi 3. I have no issues with slowdown on background image added, running at 100mb vram. Tested on 1080p res and 720p res. Runs 'imo' perfect.
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Had some issues with the grid view breaking my theme on a previous dev version of ES, so I had to temporarily remove the grid from my theme.
Not sure if it matters, but while trying to work around this, I noticed that the <feature supported="grid"> tag doesn't appear to be acknowledged by the current continuous build.
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@rxbrad said in EmulationStation Grid View v1 ready for wider testing:
Not sure if it matters, but while trying to work around this, I noticed that the <feature supported="grid"> tag doesn't appear to be acknowledged by the current continuous build.
You don't need that tag.
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@A12C4 quick question......when using <scrollDirection> horizontal, it still uses the 'up' and 'down' controls, is there anyway if selecting 'horizontal' it could maybe cancel the up and down controls?
Keep up the great work :)
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@paffley You can still uses 'up' and 'down' because 'horizontal' doesn't mean it will be a single line ;)
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@a12c4 said in EmulationStation Grid View v1 ready for wider testing:
@paffley You can still uses 'up' and 'down' because 'horizontal' doesn't mean it will be a single line ;)
Thanks @A12C4
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@A12C4 have you had much feedback on the grid view? its absolutely flawless on my pi with latest build, I cannot pick anything out with it and that's not normal for me haha :)
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@rxbrad Have you found the root of the problem or any additionnal information about your issue when changing the background image ?
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@a12c4 I actually haven't been able to reproduce it when fiddling around with it this morning. So, everything honestly seems to be working well in emulationstation-dev.
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Hi @A12C4 any new news on the Grid? I was just wondering if you think v1 is good enough to move across to the stable release?
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@paffley I don't think the grid view will move to the stable branch anytime soon.
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Hi @A12C4 any chance of adding '<scrollSound>' to the grid view please? I'm testing on pi3 on emulationstation-dev package.
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Hi @paffley , it was originaly planned for me to refactor the way the sounds are handled in EmulationStation, because I feel like it is done poorly, and I don't think I'm not the only one sharing this opinion seeing how often this discussion come back.
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