EmulationStation Grid View v1 ready for wider testing
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@a12c4
vRAM was set at 384Mb, but the backgroundImage was just a 1px x 1px image I was using to set backgroud color (which I realized I didn't need in the first place, and removed it). I wouldn't think that would eat much memory.And I guess I thought backgroundCornerSize was more of a radius for rounded corners, similar to what's in vector editing programs.
I think my main problem is probably that I don't understand ninepatch, I guess.
Padding in pixels does seem a bit unusual to me, given that most ES theming elements are measured in percent. (Maybe this is just more evidence that I don't understand ninepatch?)
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@A12C4 Brilliant work on the update,Thank you! Works flawlessly on my pi 3. I have no issues with slowdown on background image added, running at 100mb vram. Tested on 1080p res and 720p res. Runs 'imo' perfect.
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Had some issues with the grid view breaking my theme on a previous dev version of ES, so I had to temporarily remove the grid from my theme.
Not sure if it matters, but while trying to work around this, I noticed that the <feature supported="grid"> tag doesn't appear to be acknowledged by the current continuous build.
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@rxbrad said in EmulationStation Grid View v1 ready for wider testing:
Not sure if it matters, but while trying to work around this, I noticed that the <feature supported="grid"> tag doesn't appear to be acknowledged by the current continuous build.
You don't need that tag.
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@A12C4 quick question......when using <scrollDirection> horizontal, it still uses the 'up' and 'down' controls, is there anyway if selecting 'horizontal' it could maybe cancel the up and down controls?
Keep up the great work :)
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@paffley You can still uses 'up' and 'down' because 'horizontal' doesn't mean it will be a single line ;)
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@a12c4 said in EmulationStation Grid View v1 ready for wider testing:
@paffley You can still uses 'up' and 'down' because 'horizontal' doesn't mean it will be a single line ;)
Thanks @A12C4
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@A12C4 have you had much feedback on the grid view? its absolutely flawless on my pi with latest build, I cannot pick anything out with it and that's not normal for me haha :)
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@rxbrad Have you found the root of the problem or any additionnal information about your issue when changing the background image ?
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@a12c4 I actually haven't been able to reproduce it when fiddling around with it this morning. So, everything honestly seems to be working well in emulationstation-dev.
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Hi @A12C4 any new news on the Grid? I was just wondering if you think v1 is good enough to move across to the stable release?
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@paffley I don't think the grid view will move to the stable branch anytime soon.
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Hi @A12C4 any chance of adding '<scrollSound>' to the grid view please? I'm testing on pi3 on emulationstation-dev package.
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Hi @paffley , it was originaly planned for me to refactor the way the sounds are handled in EmulationStation, because I feel like it is done poorly, and I don't think I'm not the only one sharing this opinion seeing how often this discussion come back.
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Hye @A12C4 thanks mate, yeh some seem to work and some do not. <scrollSound> to md_name would be cool for the grid view as this would work when flowing through the grid im guessing?. I love this grid view you've worked on, very very well done with this, its awesome! keep up the great work mate!
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@paffley <scrollSound> to md_name ? You mean to put the "scrollSound" tag on the md_name ? No that would be wrong, if I do a cheap implementation I would put it on the grid like you first said.
What I meant is, ultimately, a theme should be able to define sounds globally with a syntax like this :
<view name="grid, basic, detailed, video"> <sound name="launch"> <path>./art/launch.wav</path> </sound> <sound name="back"> <path>./art/back.wav</path> </sound> <sound name="scroll"> <path>./art/select.wav</path> </sound> </view> <view name="menu"> <sound name="launch"> <path>./art/launch_menu.wav</path> </sound> <sound name="back"> <path>./art/back_menu.wav</path> </sound> <sound name="scroll"> <path>./art/select_menu.wav</path> </sound> </view>
That's what I planned to do originally and will see how it goes after I finish the grid view.
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@A12C4 said in EmulationStation Grid View v1 ready for wider testing:
That's what I planned to do originally and will see how it goes after I finish the grid view.
For me it's perfect if you can do that :)
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@A12C4 ahh I got ya, I assumed as the scrollSound was implemented on the textlist/gamelist it would be the same for md_name. Your new plan sounds amazing! in fact it would be perfect for all scenarios. Looking forward to it, thank you!
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@A12C4 is there any chance we can duplicate the grid in grid view? like in the original nes/snes classic mini? One grid with 5-6 tiles then another with 12-15 tiles. or is this asking for too much ha! ;)
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Another quick one please @A12C4 .
Is there any chance we could have the marquee tag included within the grid view please (not the actually grid)
like this:
<view name="grid"> <text name="md_name"> pos size etc </text> --------------------------- <imagegrid name="gamegrid"> pos size etc </imagegrid> --------------------------- <gridtile name="default"> pos size etc </gridtile> --------------------------- <gridtile name="selected"> pos size etc </gridtile> --------------------------- <image name="md_marquee"> pos size etc </image> </view>
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