Slow/Jerky in Demon Front (60fps) (SOLVED)
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@darksavior You can compare it to this video, it says its not MAME.
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@thelostsoul Hard to tell. Video is 30fps. A 60fps video might smooth things out.
I'm being a dummy. I'll try it on mame on my pc.
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@darksavior I just saw in the compatibility sheet for FBA someone made comments to this game, that it have low fps/audio issues. Maybe someone else can try it, I don't have it installed currently.
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@thelostsoul Yea that's for previous pi's. As I said, the counter stays at a solid 60fps. The character moves smoothly but the jumping/projectile animations are jerky.
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@darksavior Just to be sure, did you try a different rom? I myself don't think the rom should be the problem, but whenever I had a problem, everyone asked me to test a different one.
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@thelostsoul If the game loads, no need to do that.
Anyways, I tested latest lr-mame 0.201 on my pc. Same thing. Tested with
dmnfrnt.zip
anddmnfrntpcb.zip
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These guys are playing the actual arcade board. They get the same slowdowns. Meh. I guess that's the way it was programmed.
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@darksavior A lot of arcade games have slow downs and sometimes even by design. So, this does not suprise me.
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@darksavior FBAlpha has an CPU overclocking option - accessible in the Core options from the RGUI - which might speed things up.
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@mitu said in Slow/Jerky in Demon Front (60fps) (SOLVED):
@darksavior FBAlpha has an CPU overclocking option - accessible in the Core options from the RGUI - which might speed things up.
Yes, this one uses a m68k cpu so the overclocking option will most likely affect it (iirc the overclocking option only affects m68k games in fba).
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I tried overclocking on my pc but didn't notice anything. It's weird. Maybe the game itself just uses less frames for jumping/projectiles. The player can smoothly move left/right while at the same time an enemy can throw a projectile at a lower framerate. The whole game doesn't slow down.
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