Retroarch 1.7.5 causing FPS drops for CPS 3 games
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@grant2258 Yes, that's what I experienced with the 4player Konami games. I need to use fba2012 for my pi2 (when I was using it). Still, I'd like a definitive answer if the cps3 problem is a mistake, or just emulation accuracy making it slower.
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I only use that core havent looked at the code base to be honest just check the history in the cps3 driver in github to see the recent changes here.
https://github.com/libretro/fbalpha/commits/master/src/burn/drv/cps3/cps3run.cpp
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you could try revert d313472bf07332ee429a80f906252dca348975e5 commit compile and see how it runs
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@grant2258 No idea how to do that.
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@grant2258 said in Retroarch 1.7.5 causing FPS drops for CPS 3 games:
you could try revert d313472bf07332ee429a80f906252dca348975e5 commit compile and see how it runs
I don't know how to do that either. But if FBA 2012 works good still then I'm fine with it, just as long as the current fba doesn't get any worse.
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There's a way to revert to an older version of Retroarch?
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@RedBatman A new version is available. Is the issue still there ?
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I retested using lr-fbalpha 2.97.44 from source. No change. To compare the differences to .42, using my pi3b+ overclocked to 1450, it runs as fast as a stock pi3 non + used to run at which is 60fps most of the time with dips of ~59.5-.7.
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Ok, i didn't know about the speed regression. There was indeed a huge CPS3 patch a few weeks ago to fix some bugs (it was mostly for jojoba actually, until very recently the combo meter in this game wasn't working properly in any emulator, see https://mamedev.emulab.it/haze/2018/10/02/little-changes-part-2/ for the news). I'll look if something can be done about it, however i won't revert a fixed code to a buggy code, as far as i understand this bug is not even happening if you own a rpi3b+ or if you overclock your rpi3...
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Pi3b nonplus at 1300 with SF3:
.44 from source using default compile: Supers drop to ~58.x fps.
.44 from source using altered compile settings: Supers drop to ~59.xfps.I believe this is the part that helps but I'll post the patches link for
system.sh
. I basically added all the green text and removed the red text. I replaced -O2 with -O3. YMMV. Supposedly -O3 " there's known issues in GCC 6.3.0 with some of the optimizations it enables."
+ __default_cflags="-O3 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -funroll-loops -funswitch-loops"
https://gist.github.com/GrieverV/b3d1a8e2c23c295b802f9e33286437c6
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@Darksavior except if retropie build script is totally ignoring my fbalpha makefile, i think the relevant part in what you wrote is
-funroll-loops -funswitch-loops
:-ftree-vectorize
is included in-O3
, which is the fbalpha default- afaik
-funsafe-math-optimizations
should only have an impact on games using a lot of arythmetic function, it shouldn't be the case for cps3 (on a sidenote, raiden2 uses them a lot)
Thanks for the information, i'll do some tests and if those flags are interesting speed-wise, i'll add them to default fbalpha cflags.
Edit : actually
-funswitch-loops
is also part of-O3
, meaning only-funroll-loops
is relevant.
Edit2 : i've been thinking for some time that this change is the culprit, so having a speedup with-funroll-loops
makes a lot of sense actually. -
Do you guys have rewind disabled for cps3 ? While it was kinda ok to let it enabled previously, recent updates won't allow it anymore speedwise.
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@barbudreadmon It's disabled by default so it's not enabled for me.
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@Darksavior
-funroll-loops
is now part of the fbalpha makefile. -
@Darksavior Another commit was applied to the fbalpha cps3 codebase today, it appears part of the jojoba combo meter fix could be optimized. Let me know if the slowdowns still happen.
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@barbudreadmon No real change on the pi3b nonplus at 1300. SF3 dips to 59.x most of the time especially when doing a super. Funny, fba2012 isn't a stable 60fps either but it dips a lot less. Maybe this is the best it can be. Not even my pi3b+ at 1450 gets a stable 60fps in lr-fbalpha.
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@Darksavior cps3 refresh rate is actually
59.583393
(see http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=sfiii&lang=en), so not having a stable 60fps is actually normal behavior. -
@barbudreadmon That explains it. So at this point I just want no static, so I connected it to my main 4k tv at 1080p with audio instead of the 1440x900 monitor to test. Supers still get static and in one instance had a drop to 58fps but fba2012 is way more stable in the fps and no severe slowdowns when doing supers. As long as people have a viable alternative I'd consider this "done".
Pi3b at 1300 users should use 2012. Pi3b+ users are fine.
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@Darksavior said in Retroarch 1.7.5 causing FPS drops for CPS 3 games:
@barbudreadmon That explains it. So at this point I just want no static, so I connected it to my main 4k tv at 1080p with audio instead of the 1440x900 monitor to test. Supers still get static and in one instance had a drop to 58fps but fba2012 is way more stable in the fps and no severe slowdowns when doing supers. As long as people have a viable alternative I'd consider this "done".
Pi3b at 1300 users should use 2012. Pi3b+ users are fine.
Yeah I myself tried the binary update and while it was a little better there was still noticeable audio lag, especially in Street Fighter 3 2nd Impact.
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check your deviation from ra youll need logging on
[INFO] Saved core options file to "C:\msys64\usr\local\bin\retroarch-core-options.cfg"
[INFO] [Video]: Average monitor Hz: 60.006001 Hz. (1.540 % frame time deviation, based on 2048 last samples).
[INFO] [Video]: Average monitor Hz: 60.006001 Hz. (1.540 % frame time deviation, based on 2048 last samples).see if its a sound/video sync issue i dont have the romset from fba but it could be this as well
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