RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Retroarch 1.7.5 causing FPS drops for CPS 3 games

    Scheduled Pinned Locked Moved Help and Support
    cps3retroarch 1.7.5
    37 Posts 8 Posters 7.2k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B
      barbudreadmon
      last edited by

      Ok, i didn't know about the speed regression. There was indeed a huge CPS3 patch a few weeks ago to fix some bugs (it was mostly for jojoba actually, until very recently the combo meter in this game wasn't working properly in any emulator, see https://mamedev.emulab.it/haze/2018/10/02/little-changes-part-2/ for the news). I'll look if something can be done about it, however i won't revert a fixed code to a buggy code, as far as i understand this bug is not even happening if you own a rpi3b+ or if you overclock your rpi3...

      FBNeo developer - github - forum

      DarksaviorD 1 Reply Last reply Reply Quote 1
      • DarksaviorD
        Darksavior @barbudreadmon
        last edited by Darksavior

        Pi3b nonplus at 1300 with SF3:
        .44 from source using default compile: Supers drop to ~58.x fps.
        .44 from source using altered compile settings: Supers drop to ~59.xfps.

        I believe this is the part that helps but I'll post the patches link for system.sh. I basically added all the green text and removed the red text. I replaced -O2 with -O3. YMMV. Supposedly -O3 " there's known issues in GCC 6.3.0 with some of the optimizations it enables."
        + __default_cflags="-O3 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -funroll-loops -funswitch-loops"

        https://gist.github.com/GrieverV/b3d1a8e2c23c295b802f9e33286437c6

        B 1 Reply Last reply Reply Quote 0
        • B
          barbudreadmon @Darksavior
          last edited by barbudreadmon

          @Darksavior except if retropie build script is totally ignoring my fbalpha makefile, i think the relevant part in what you wrote is -funroll-loops -funswitch-loops :

          • -ftree-vectorize is included in -O3, which is the fbalpha default
          • afaik -funsafe-math-optimizations should only have an impact on games using a lot of arythmetic function, it shouldn't be the case for cps3 (on a sidenote, raiden2 uses them a lot)

          Thanks for the information, i'll do some tests and if those flags are interesting speed-wise, i'll add them to default fbalpha cflags.

          Edit : actually -funswitch-loops is also part of -O3, meaning only -funroll-loops is relevant.
          Edit2 : i've been thinking for some time that this change is the culprit, so having a speedup with -funroll-loops makes a lot of sense actually.

          FBNeo developer - github - forum

          1 Reply Last reply Reply Quote 0
          • B
            barbudreadmon
            last edited by

            Do you guys have rewind disabled for cps3 ? While it was kinda ok to let it enabled previously, recent updates won't allow it anymore speedwise.

            FBNeo developer - github - forum

            DarksaviorD 1 Reply Last reply Reply Quote 0
            • DarksaviorD
              Darksavior @barbudreadmon
              last edited by Darksavior

              @barbudreadmon It's disabled by default so it's not enabled for me.

              B 2 Replies Last reply Reply Quote 0
              • B
                barbudreadmon @Darksavior
                last edited by

                @Darksavior -funroll-loops is now part of the fbalpha makefile.

                FBNeo developer - github - forum

                1 Reply Last reply Reply Quote 1
                • B
                  barbudreadmon @Darksavior
                  last edited by

                  @Darksavior Another commit was applied to the fbalpha cps3 codebase today, it appears part of the jojoba combo meter fix could be optimized. Let me know if the slowdowns still happen.

                  FBNeo developer - github - forum

                  DarksaviorD 1 Reply Last reply Reply Quote 0
                  • DarksaviorD
                    Darksavior @barbudreadmon
                    last edited by

                    @barbudreadmon No real change on the pi3b nonplus at 1300. SF3 dips to 59.x most of the time especially when doing a super. Funny, fba2012 isn't a stable 60fps either but it dips a lot less. Maybe this is the best it can be. Not even my pi3b+ at 1450 gets a stable 60fps in lr-fbalpha.

                    B 1 Reply Last reply Reply Quote 0
                    • B
                      barbudreadmon @Darksavior
                      last edited by

                      @Darksavior cps3 refresh rate is actually 59.583393 (see http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=sfiii&lang=en), so not having a stable 60fps is actually normal behavior.

                      FBNeo developer - github - forum

                      DarksaviorD 1 Reply Last reply Reply Quote 0
                      • DarksaviorD
                        Darksavior @barbudreadmon
                        last edited by Darksavior

                        @barbudreadmon That explains it. So at this point I just want no static, so I connected it to my main 4k tv at 1080p with audio instead of the 1440x900 monitor to test. Supers still get static and in one instance had a drop to 58fps but fba2012 is way more stable in the fps and no severe slowdowns when doing supers. As long as people have a viable alternative I'd consider this "done".

                        Pi3b at 1300 users should use 2012. Pi3b+ users are fine.

                        RedBatmanR 1 Reply Last reply Reply Quote 0
                        • RedBatmanR
                          RedBatman @Darksavior
                          last edited by

                          @Darksavior said in Retroarch 1.7.5 causing FPS drops for CPS 3 games:

                          @barbudreadmon That explains it. So at this point I just want no static, so I connected it to my main 4k tv at 1080p with audio instead of the 1440x900 monitor to test. Supers still get static and in one instance had a drop to 58fps but fba2012 is way more stable in the fps and no severe slowdowns when doing supers. As long as people have a viable alternative I'd consider this "done".

                          Pi3b at 1300 users should use 2012. Pi3b+ users are fine.

                          Yeah I myself tried the binary update and while it was a little better there was still noticeable audio lag, especially in Street Fighter 3 2nd Impact.

                          1 Reply Last reply Reply Quote 0
                          • G
                            grant2258 Banned
                            last edited by grant2258

                            check your deviation from ra youll need logging on

                            [INFO] Saved core options file to "C:\msys64\usr\local\bin\retroarch-core-options.cfg"
                            [INFO] [Video]: Average monitor Hz: 60.006001 Hz. (1.540 % frame time deviation, based on 2048 last samples).
                            [INFO] [Video]: Average monitor Hz: 60.006001 Hz. (1.540 % frame time deviation, based on 2048 last samples).

                            see if its a sound/video sync issue i dont have the romset from fba but it could be this as well

                            1 Reply Last reply Reply Quote 0
                            • pjftP
                              pjft
                              last edited by

                              @RedBatman did you end up confirming whether the latest code addresses the issue? I've been wanting to update lr-fbalpha but have held off since you opened this.

                              B 1 Reply Last reply Reply Quote 0
                              • B
                                barbudreadmon @pjft
                                last edited by barbudreadmon

                                @pjft There were some improvement speedwise, however it appears there are some slowdowns depending on your overclocking. It might be 100% ok on retropie at 1350mhz, i can't confirm since i don't use retropie (i'm using a highly customized linux and not debian-based setup) and it's running fine on mine at a lower frequency.

                                Anyway i don't intend to look more into this, because you already have several option to solve this if you don't want to stay forever at an older commit :

                                • using a higher overclocking value (1350 might be ok).
                                • using a frameskip of 1 in core options would most likely solve this issue
                                • a rpi3b+ is only 35$ and it has been reported to solve the issue.
                                • using an old core for those games (fba2012 ?), however you won't benefit from the fixes to the cps3 driver (jojoba combo meter and some graphical glitches due to tile priority issues)

                                FBNeo developer - github - forum

                                pjftP 1 Reply Last reply Reply Quote 1
                                • pjftP
                                  pjft @barbudreadmon
                                  last edited by

                                  @barbudreadmon by all means, that sounds fair. I have a 3B+, but it wasn't clear to me whether it would be working fine there.

                                  I'll test it out when I'm back. I was mostly considering upgrading as I noticed that the high scores for Mars Matrix weren't saving in the build I was running. PGM bios, I think.

                                  Thanks for the good work.

                                  B 1 Reply Last reply Reply Quote 0
                                  • B
                                    barbudreadmon @pjft
                                    last edited by

                                    @pjft said in Retroarch 1.7.5 causing FPS drops for CPS 3 games:

                                    I noticed that the high scores for Mars Matrix weren't saving in the build I was running

                                    Might be an old build or a missing entry in your hiscore.dat then. That's a cps2 game and hiscores should work in cps2 games (i added hiscore support to cps1/cps2 in june 2018).

                                    Also, be careful about romsets after updating : https://retropie.org.uk/forum/topic/19741/new-fb-alpha-libretro-pre-v0-2-97-44

                                    FBNeo developer - github - forum

                                    pjftP 1 Reply Last reply Reply Quote 1
                                    • pjftP
                                      pjft @barbudreadmon
                                      last edited by

                                      @barbudreadmon Sounds great. I'll look into it when I'm back - traveling for work this week.

                                      Many thanks, and keep up the great work!

                                      1 Reply Last reply Reply Quote 0
                                      • First post
                                        Last post

                                      Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                      Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.