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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • fluffypillowF
      fluffypillow @Meldrak
      last edited by

      @Meldrak Hi, could you post the metadata file that doesn't work for you?

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      • fluffypillowF
        fluffypillow
        last edited by

        Also we have reached 200K thread views, wow!

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        • W
          wallmachine
          last edited by wallmachine

          Is it possible to add just directories of your games and it creates the metadata?

          fluffypillowF 1 Reply Last reply Reply Quote 0
          • fluffypillowF
            fluffypillow @wallmachine
            last edited by

            @wallmachine if you mean creating a metadata.txt file from Pegasus, no that's not possible yet, but I'd like add support for it eventually.

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            • W
              wallmachine @fluffypillow
              last edited by

              @fluffypillow I look forward to it as I'm on HyperSpin/BigBox and don't have metadata.

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              • M
                msheehan79
                last edited by

                @fluffypillow Really happy to see the latest release will now scroll continuously when you hold down the D-Pad on a controller!

                I noticed that for at least the past 2 builds Pegasus no longer seems to "remember" the last game played when you launch a game then return to Pegasus - it always goes back to the first game in the collection.

                The last build I have that works is g23056ea. Builds gc071e7a and gdcacdd0 exhibit the issue.

                I am on Windows x64, and using a metadata file in the pegasus/config/metafiles directory in case it turns out to be relevant.

                fluffypillowF 1 Reply Last reply Reply Quote 0
                • M
                  Meldrak @fluffypillow
                  last edited by

                  @fluffypillow my metada

                  collection: Nintendo Gamecube
                  shortname: gc
                  directory: E:\games\gamecube
                  launch: E:\Dropbox\Emulateurs\dolphin\Dolphin.exe -b -e "{file.path}"
                  extensions: gcm, iso, wbfs, ciso, gcz, elf, dol, dff
                  
                  
                  collection: - Favoris -
                  files: Super Mario Sunshine.iso
                  files: Mario Kart Double Dash.iso
                  files: Mario Party 7.iso
                  
                  
                  game: Baten Kaitos
                  files:
                   ./Baten Kaitos - Eternal Wings (Disc 1).iso
                   ./Baten Kaitos - Eternal Wings (Disc 2).iso
                  developer: Monolith Software (JP)
                  publisher: Namco
                  description: Baten Kaitos est un jeu de rôle sur Gamecube où vous dirigez un
                    groupe de héros dont le destin est de sauver le monde. Nous sommes à une époque
                    où la Terre et l'Océan ne sont plus que des légendes. De vastes îles lévitant
                    très haut dans le Ciel ont pris la place des continents. Les créatures seront
                    nombreuses sur votre route mais vous pourrez les battre en vous frayant un
                    chemin grâce à un système de combat original et novateur basé sur des cartes.
                  release: 2005-04-01
                  players: 1
                  rating: 90%
                  x-id: 4758
                  x-source: ScreenScraper.fr
                  assets.boxfront: ./media/images/Baten Kaitos - Eternal Wings (Disc 1).png
                  assets.video: ./media/videos/Baten Kaitos - Eternal Wings (Disc 1).mp4
                  assets.logo: ./media/wheel/Baten Kaitos - Eternal Wings (Disc 1).png
                  
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                  • W
                    wallmachine
                    last edited by wallmachine

                    I'm guessing for like MAME games we will need the metadata file to identify its longer name etc not automatic yet?

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                    • lilbudL
                      lilbud
                      last edited by

                      What does the horizon theme look like? I saw it on github, but can't find any screenshots.

                      Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                      Backlog: http://backloggery.com/lilbud

                      1 Reply Last reply Reply Quote 0
                      • fluffypillowF
                        fluffypillow @msheehan79
                        last edited by

                        @msheehan79 yeah that's an accidental bug in the main theme, will see if I can fix it before today's update!

                        @Meldrak that seems to be correct, which games and files are missing exactly? Note that the file entries under files are relative to the metadata file; if it's not next to the games, the paths should be also corrected. For example if the file is D:\somedir\metadata.txt, then files: Super Mario Sunshine.iso will mean D:\somedir\Super Mario Sunshine.iso. In case it's not there, you could write E:\games\gamecube\Super Mario Sunshine.iso instead.

                        @wallmachine Yes, there's no MAME-specific game support, so they also have to be described with metadata files (or through ES gamelists). Coincidently I was just in the middle of creating metadata files for various full sets of games, which might help you.

                        @lilbud actually it's the "working title" for this one. Still experimental, just had some ideas to try out as a theme. May get some more updates in the future.

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                        • lilbudL
                          lilbud
                          last edited by

                          I've been experimenting with making a nintendo switch theme for Pegasus. Ran into this issue though
                          257dc51e-3a95-4c08-8957-f99b3fc28db1-image.png

                          I'm using the es2-simple theme as a base

                          Is there a way to keep the background image in the same place, but move the icons over? When I try to move the icons over, the background gets all out of wack.

                          alt text

                          My plan is to move the selected icon up and over and make the carousel act like the switch. A selector moves 1 to the right and the icons move 1 over to the left and disappear. The selector can just keep moving down the line to the end.

                          Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                          Backlog: http://backloggery.com/lilbud

                          fluffypillowF 1 Reply Last reply Reply Quote 0
                          • fluffypillowF
                            fluffypillow @lilbud
                            last edited by fluffypillow

                            @lilbud I'm afraid I'm not familiar with the Switch, but if I understand correctly you'd like the background image to change instantly, without any animations, right? You could then change the delay here to 0 to disable the scrolling effect. If you'd like to use only a single fixed image as background, you could even remove the whole background carousel.

                            lilbudL 1 Reply Last reply Reply Quote 0
                            • lilbudL
                              lilbud @fluffypillow
                              last edited by lilbud

                              @fluffypillow I don't want the background to move at all. If I try to move the icons, the background moves as well, that's why the image isn't entirely on screen.

                              I already set that to 0.

                              How would I move the logos closer together?

                              And move the carousel position?

                              Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                              Backlog: http://backloggery.com/lilbud

                              fluffypillowF 1 Reply Last reply Reply Quote 0
                              • fluffypillowF
                                fluffypillow @lilbud
                                last edited by

                                @lilbud Then you could also replace the Carousel with a single Image element, then change its source to what you'd like to show -- that'd have no movement animation at all.

                                The logo images are set to fit into a wide rectangle, you can reduce their width here to make them closer.

                                lilbudL 1 Reply Last reply Reply Quote 0
                                • lilbudL
                                  lilbud @fluffypillow
                                  last edited by

                                  @fluffypillow Already changed both of those to vpx(300) which makes the icons square. I am trying to increase the logo spacing (I guess) so the logos stay a certain size but they are closer together.

                                  Changing this line pathItemCount: Math.ceil(width / itemWidth) + 2 doesn't do anything.

                                  5252356b-d227-44c8-8b1b-9f7441b1803b-image.png

                                  I want the background to stay in place and able to be moved independent of the carousel. Because changing any of the settings in the picture above move the carousel and the background or color and draw black underneath.

                                  cddd7a33-1334-4056-9926-2a4b5c30e651-image.png

                                  Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                                  Backlog: http://backloggery.com/lilbud

                                  fluffypillowF 1 Reply Last reply Reply Quote 0
                                  • fluffypillowF
                                    fluffypillow @lilbud
                                    last edited by

                                    @lilbud ah right, the item width is set here actually (and not by the rectangle width). The number of visible items is then calculated automatically based on that.

                                    lilbudL 1 Reply Last reply Reply Quote 0
                                    • lilbudL
                                      lilbud @fluffypillow
                                      last edited by

                                      @fluffypillow Ah, now I got it.
                                      https://snag.gy/41R3rT.jpg

                                      Now for the next part

                                      How would I change the x and y coordinates of the carousel over so it matches the background image (once again, thats only there to line the whole carousel up, i'll replace it with a solid color background once I have the carousel just right)

                                      And how can I change which icon is the selected one?

                                      Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                                      Backlog: http://backloggery.com/lilbud

                                      fluffypillowF 1 Reply Last reply Reply Quote 0
                                      • W
                                        wallmachine
                                        last edited by wallmachine

                                        Just confirming is something like select game directory then it creates the metadata file for you planned? example,

                                        In game directory Bubbler (Europe).7z

                                        Pegasus does the following in the metadata file:
                                        game: Bubbler
                                        file: Bubbler (Europe).7z
                                        developer:
                                        genre:
                                        players:
                                        summary:
                                        description:
                                        rating:
                                        x-id:
                                        x-source:

                                        Also what will happen if you import a game that has multiple disc versions how would it display? below is an example.

                                        4x4 Off-Road Racing (USA) (Disk 1)
                                        4x4 Off-Road Racing (USA) (Disk 2)

                                        4 Most Action (Side A) (Europe)
                                        4 Most Action (Side B) (Europe)

                                        With game naming shouldn't it read the 'game:' title instead of file name?

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                                        • fluffypillowF
                                          fluffypillow @lilbud
                                          last edited by

                                          @lilbud for the vertical alignment, the carousel is aligned to the center, so perhaps the fastest would be to add a negative anchors.verticalCenterOffset to it to move upwards. To make them match up horizontally, you'll have to change the preferredHighlightBegin/End positions of the Carousel. You'll probably want it to be the center point of Zelda in this case (and maybe the end at Snipperclips?). Depending on how many aspect ratios you'd like to support, you can either just write the number in, or do some calculations based on the window dimensions.

                                          @wallmachine Pegasus would be able to create the collection section for you, and perhaps example game blocks. Ideally there would be a graphical tool too to edit these files in the future.

                                          Also what will happen if you import a game that has multiple disc versions how would it display?

                                          A game can have more than one file entries, and when it's started you can choose in Pegasus which one you want to start. Here's an example.

                                          With game naming shouldn't it read the 'game:' title instead of file name?

                                          Yes, if the file matches. File paths are relative to the metadata file, perhaps this comment might also solve the issue for you. You can also check the log file for any issues (should be under C:/Users/[username]/AppData/Local/pegasus-frontend/ on Windows).

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                                          • W
                                            wallmachine @fluffypillow
                                            last edited by wallmachine

                                            @fluffypillow thanks changing to the following below worked as the metadata file is located D:\Pegasus\metafiles\metadata.txt

                                            Just to confirm a metadata file can be created for each system?

                                            Also with the 'directory:' I thought that searched for the gamelist but you need both the file: and directory:?

                                            collection: Nintendo Entertainment System
                                            directory: D:\Pegasus\Systems\Nintendo Entertainment System
                                            extension: 7z
                                            launch:

                                            game: 10-Yard Fight
                                            file: D:\Pegasus\Systems\Nintendo Entertainment System\10-Yard Fight (USA, Europe).7z

                                            fluffypillowF 1 Reply Last reply Reply Quote 0
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